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  #1  
Unread 03-08-2019, 03:05 PM
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Pijotre Pijotre is offline
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Default Prestige Housing and Guild Halls

For future reference:

Prestige Housing:

Magical Manors:
Concordium Tower Magical Manor = a Qeynos residence = qey_ph_5r01(_tour)
Gorowyn Heights Magical Manor = Gorowyn Six Room = exp04_rgn_gorowyn_ph_5room(_tour) - (Has a map, but is missing the balcony)
Magical Academy Housing = a six room house, version 1 = fprt_ph_5r01(_tour)
New Halas Magical Manor = New Halas Five Room Housing = halas_ph_5room(_tour) - (Has a good map)

Thurgadin:
Thurgadin Grand Hall = Thurgadin Grand Hall = thurgadin_prestige_home(_tour) - (Could maybe stitch together parts of Thurgadin)

Prestige Houses Portals in Qeynos and Freeport:

Arcane Academy Portal = Arcane Academy = home_freeport(_tour) - (Has a map of the surroundings)
City of Mist Estate = City of Mist Waterfront Estate = home_cityofmist(_tour) - (City of Mist not adaptable)
Court of the Master = Court of the Master = home_citadel(_tour) - (Has a good map)
Darklight Palace = Darklight Palace = home_darklightpalace(_tour) - (Repainted Neriak map)
Deepwater Retreat = Deepwater Retreat = home_planewater(_tour) - (Repainted Awuidor map)
Dhalgar Precipice of the Deep Portal = Dhalgar Precipice of the Deep = home_dwarven(_tour)
Dimensional Pocket = Dimensional Pocket = home_void_palace(_tour) - (Has a map that shows islands not accessible in the house version)
Dojo Portal = Personal Dojo = home_qeynos_dojo(_tour)
Elaborate Estate of Unrest Portal = Elaborate Estate of Unrest = home_estate_of_unrest(_tour) - (Has a good map)
Ethernere Enclave = Ethernere Enclave = home_wuoshi(_tour) - (Vesspyr Isles map not usable, needs custom)
Everfrost Portal = Everfrost Summer Home = home_everfrost_menagerie(_tour) - (Repainted Menagerie Map)
Fearful Retreat Portal = Fearful Retreat = home_fearshard(_tour)
Felwithe Portal = Felwithe Mansion = home_felwithe_throne(_tour) - (Has a good map)
Freeblood Portal = Freeblood Lair = mistmoore_ph_5r01(_tour)
Fright Manor = Fright Manor = haunted_house(_tour)
Galleon of Dreams = Galleon of Dreams = home_ferry(_tour) - (Has a good map)
Hall of the Champion = Hall of the Champion = home_respite(_tour) - (Has a good map with a too big outdated Battelgrounds logo)
Hua Mein Retreat = Hua Mein Retreat = home_hua_mein(_tour) - (Area too small on Sundred Frontier map)
Isle of Refuge Prestige Home = Isle of Refuge Prestige Home = home_tutorial(_tour) - (Has a good map)
= Kerafyrm's Lair = home_sleeper(_tour) - (The eq2 floor has a good map the eq1 map needs a custom map)
Kromzek Portal = Luxurious Kromzek Keep = home_kael_iceshard(_tour) - (Repainted Iceshard Keep map)
Lavastorm Portal = Lavastorm Winter Retreat = home_lavastorm(_tour) - (Has a good map)
Library Portal = Personal Library = home_majdul_library(_tour) - (Library of Light also needs a map)
Mara Estate = Mara Estate = home_mara(_tour) - (Has a good map)
Maj'Dul Astronomer's Tower Portal = Maj'Dul Astronomer's Tower = home_majdul_moon(_tour) - (Tower of the Moon also needs a map)
Maj'Dul Suite Portal = Maj'dul Vacation Suite = home_majdul_bottle(_tour) - (Azhar's Penitence also needs a map)
Mistmoore Crags Estates = Mistmoore Crags Estate = veteran_ph_mistmoore(_tour) - (Has a good map)
Oakmyst Glade = Oakmyst Glade = home_oakmyst(_tour) - (Has a good map)
Opera House Portal = Private Opera House = home_neriak_opera(_tour)
Personal Grotto Portal = Personal Grotto = home_sirens(_tour) - (Repainted Siren's Grotto map)
Rum Runners Cove Portal = Rum Runners Cove = home_pirate(_tour)
Planetarium Portal = Personal Planetarium = home_poets_pedestal(_tour) - (Has a good map)
Researcher's Sanctum = Researcher's Sanctum = home_vasty_library(_tour) - (Could maybe adapt Vasty Deep: The Abandoned Labs, but its ugly)
Residence of the Blades Portal = Residence of the Blades = home_majdul_blades(_tour) - (Court of Blades needs a map)
Santa Glug's Cheerful Holiday Home = Santa Glug's Cheerful Holiday Home = home_snowglobe_qeynos(_tour) - (Area too small on the Castleview map)
Secluded Sanctum Portal = Secluded Sanctum = home_sullon_spire(_tour) - (I think there is a zone that looks partly like that but can't find the map)
Skyblade Skiff Launchpad = Skyblade Skiff = live_ph_skyblade01(_tour)
Snowy Dwelling = Snowy Dwelling = snow_dwelling(_tour) - (Has a good map)
Sprocket's Interlocking Plane = Sprocket's Interlocking Plane = home_innovation(_tour)
Storm Tower Isle Portal = Storm Tower Isle = home_stormy_isle(_tour) - (Has a good map, but could use a zoom in)
Relic Tinker Prestige Home Portal = Relic Tinker Prestige Home = home_relictinker(_tour) - (Has a good map)
Tenebrous Portal = Tenebrous Island Refuge = home_floating_island(_tour)
The Baubbleshire = The Baubbleshire = home_shire(_tour) - (The Baubbleshire map cannot be adapted as the inner area has been enlarged)
Tinkerer's Isle = Tinkerer's Isle = home_gnome(_tour) - (Gnomeland HQ is not easily adaptable)
Tower of Knowledge = Tower of Knowledge = home_magetower(_tour) - (Area on Qeynos Capitol District map too small)
Uncanny Estate Portal = Uncanny Estate = home_unrest(_tour) - (Maybe similar map as An Abandoned Mansion and/or Haunted Mansion)
Vacant Estate of Unrest Portal = Vacant Estate of Unrest = home_estate_of_unrest_empty(_tour) - (Has a good map)
Vale of Halfpint Delight = Vale of Halfpint Delight = home_enchanted(_tour) - (Maybe can adapt Raffik's Isle when/if we add that, but proberbly not)

--------------------------------------------------

Guild Halls:

Freeport Large Guild Hall = Large Freeport Guild Hall = fprt_guildhall_tier2(_tour) - (Has a good map)
Freeport Guild Hall, Tier 1 = Guild Hall = fprt_guildhall_tier3(_tour) - (Has a good map)
Freeport Guild Hall, Tier 3 = Commonlands Guild Hall = fprt_guildhall_tier3(_tour) - (Has a good map)
Freeport Guild Hall, Tier 4 = Commonlands Majestic Guild Hall = fprt_guildhall_tier4(_tour) - (Has a good map, but is missing the extra Basement rooms)
Gorowyn Guild Hall = Guild Hall = fprt_guildhall_tier1(_tour) - (Has a good map)
Halas Guild Hall = Guild Hall = qey_guildhall_tier1(_tour) - (Has a good map)
Highhold Guild Hall = Highhold Guild Hall = guildhall_highhold(_tour) - (Has a good map)
Kelethin Guild Hall = Guild Hall = qey_guildhall_tier1(_tour) - (Has a good map)
= Kerafyrm's Lair Guild Hall = guildhall_sleeper(_tour) - (The eq2 floor has a good map the eq1 map needs a custom map)
Neriak Guild Hall = Guild Hall = fprt_guildhall_tier1(_tour) - (Has a good map)
Skyshrine Capital Guild Hall = Skyshrine Capital Guild Hall = guildhall_skyshrine(_tour) - (Has a good map)
Restored High Keep Guild Hall, Tier 2 = Highhold Guild Hall = guildhall_highkeep_tier2(_tour) - (Lower map is good, upper map is missing 2 rooms)
Restored High Keep Guild Hall, Tier 3 = Restored High Keep Guild Hall, Tier 3 = guildhall_highkeep(_tour) - (Has a good map)
Qeynos Guild Hall, Tier 1 = Guild Hall = qey_guildhall_tier1(_tour) - (Has a good map)
Qeynos Guild Hall, Tier 2 = Large Qeynos Guild Hall = qey_guildhall_tier2(_tour) - (Has a good but ugly map)
Qeynos Guild Hall, Tier 3 = Antonica Guild Hall = qey_guildhall_tier3(_tour) - (Has a good map)
Qeynos Guild Hall, Tier 4 = Antonica Majestic Guild Hall = qey_guildhall_tier4(_tour) - (Has a good map, but is missing the extra Basement rooms)
__________________
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Disclaimer: If you find spelling mistakes, be proud, grab a cookie and then spent a thought about me having german as my mothertongue

Last edited by Pijotre : 03-20-2019 at 08:50 PM.
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  #2  
Unread 03-12-2019, 09:09 PM
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Pijotre Pijotre is offline
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Join Date: Jan 2006
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Posts: 136
Default Historical information of Prestige House mapystyles and files that have been added

This post will receive all the info of the zones that have been added

Prestige Housing:


- The following maps are all prestige houses and as such should be hidden from POI submissions and sorted under Misc.
- Please note that there are indeed 2 housing versions of the Estate of Unrest. Also note in both cases is _2 a submap of _1.

--------------------------------------------------

Darklight Palace:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_darklightpalace" displayname="Darklight Palace" zonerect="-337.68, -443.76, 933.08, 509.84">
<ImageFrame Source="images/maps/map_home_darklightpalace.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Deepwater Retreat:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_planewater" displayname="Deepwater Retreat" zonerect="-2235, -1685, 2235, 1670">
<ImageFrame Source="images/maps/map_home_planewater.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Elaborate Estate of Unrest:
- Please add (Submap!):
Code:
<ImageStyle Name="home_estate_of_unrest_0" displayname="Elaborate Estate of Unrest - (Main Floor)" zonerect="-175, -110, 169, 291" heightmax="7" availablepriority="2">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_1" displayname="Elaborate Estate of Unrest - (Basement)" zonerect="-131, 19.5, 109, 297.5" availablerect="-80, 19.5, 109, 297.5" heightmin="-11" heightmax="-3" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_2" displayname="Elaborate Estate of Unrest - (Basement)" zonerect="-131, 19.5, 109, 297.5" heightmax="-11" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_3" displayname="Elaborate Estate of Unrest - (Upper Floor)" zonerect="-46, 92, 47, 199" heightmin="7" heightmax="18" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_4" displayname="Elaborate Estate of Unrest - (Rooftop)" zonerect="-46, 92, 47, 199" heightmin="18" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
--------------------------------------------------

Everfrost Summer Home:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_everfrost_menagerie" displayname="Everfrost Summer Home" zonerect="22, -421, 188, -227">
<ImageFrame Source="images/maps/map_home_everfrost_menagerie.dds" SourceRect="0,0,436,506" />
</ImageStyle>
--------------------------------------------------

Galleon of Dreams:
- Please add:
Code:
<ImageStyle Name="home_ferry" displayname="Galleon of Dreams" zonerect="-164, -140, 160, 108">
<ImageFrame Source="images/maps/map_exp09_dun_drinals_ferry_raid.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Hall of the Champion:
- Please add:
Code:
<ImageStyle Name="home_respite" displayname="Hall of the Champion" zonerect="-161, -124, 123, 118">
<ImageFrame Source="images/maps/map_battleground_lobby.dds" SourceRect="0,0,508,436" />
</ImageStyle>
--------------------------------------------------

Kerafyrm's Lair:

- This is a new unique design as it has a copy of the eq2 version of the lair sleeper's tomb and a copy of the eq version north and south of each other connected via a portal, we only have the eq2 version of the map. But I prepared the mapstyle entry for a future 2nd map submission.
- The *.dds can be found in post #3 and then add:
Code:
<ImageStyle Name="home_sleeper_0" displayname="Kerafyrm's Lair - (EQ2 Floor)" zonerect="656, -420, 1537, 233" availablerect="656, -420, 1537, 130">
<ImageFrame Source="images/maps/map_home_sleeper_0.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Luxurious Kromzek Keep:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_kael_iceshard" displayname="Luxurious Kromzek Keep" zonerect="-248, -18, 247, 353">
<ImageFrame Source="images/maps/map_home_kael_iceshard.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Mara Estate:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_mara" displayname="Mara Estate" zonerect="-547.84, -493.94, 612.05, 380.20">
<ImageFrame Source="images/maps/map_home_mara.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Oakmyst Glade:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_oakmyst" displayname="Oakmyst Glade" zonerect="-1177.50, -462.25, -605.39, -33.11">
<ImageFrame Source="images/maps/map_home_oakmyst.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Personal Grotto:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_sirens" displayname="Personal Grotto" zonerect="-376, -693, 1109, 414">
<ImageFrame Source="images/maps/map_home_sirens.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Relic Tinker Prestige Home:
- The image can be found as *.dds in the attachment, then please add:
Code:
<ImageStyle Name="home_relictinker" displayname="Relic Tinker Prestige Home" zonerect="-83, -59, 82, 65">
<ImageFrame Source="images/maps/map_home_relictinker.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Vacant Estate of Unrest:
- Please add (Submap!):
Code:
<ImageStyle Name="home_estate_of_unrest_empty_0" displayname="Vacant Estate of Unrest - (Main Floor)" zonerect="-175, -110, 169, 291" heightmax="7" availablepriority="2">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_empty_1" displayname="Vacant Estate of Unrest - (Basement)" zonerect="-131, 19.5, 109, 297.5" availablerect="-80, 19.5, 109, 297.5" heightmin="-11" heightmax="-3" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_empty_2" displayname="Vacant Estate of Unrest - (Basement)" zonerect="-131, 19.5, 109, 297.5" heightmax="-11" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_empty_3" displayname="Vacant Estate of Unrest - (Upper Floor)" zonerect="-46, 92, 47, 199" heightmin="7" heightmax="18" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="home_estate_of_unrest_empty_4" displayname="Vacant Estate of Unrest - (Rooftop)" zonerect="-46, 92, 47, 199" heightmin="18" availablepriority="1">
<ImageFrame Source="images/maps/map_exp03_dun_estate_of_unrest_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Files
File Type: dds map_home_darklightpalace.dds (234.5 KB, 3 views)
File Type: dds map_home_everfrost_menagerie.dds (128.1 KB, 2 views)
File Type: dds map_home_kael_iceshard.dds (234.5 KB, 2 views)
File Type: dds map_home_mara.dds (234.5 KB, 2 views)
File Type: dds map_home_planewater.dds (234.5 KB, 2 views)
File Type: dds map_home_oakmyst.dds (234.5 KB, 2 views)
File Type: dds map_home_relictinker.dds (234.5 KB, 2 views)
File Type: dds map_home_sirens.dds (234.5 KB, 2 views)
__________________
Carpe noctem! ... Get a life? Well, once I nearly found one, but the link was broken

Disclaimer: If you find spelling mistakes, be proud, grab a cookie and then spent a thought about me having german as my mothertongue

Last edited by Pijotre : 03-20-2019 at 08:45 PM.
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  #3  
Unread 03-13-2019, 10:59 AM
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Pijotre Pijotre is offline
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This person is a EQ2Map developer.
 
Join Date: Jan 2006
Server: Crushbone
Posts: 136
Default Historical information of Guild Hall mapystyles and files that have been added

Guild Halls:


Antonica Majestic Guild Hall:

- Parentzone would be Antonica, but as it is a Guild Hall it should be sorted under Misc.
- Hide from editing as it is a guild hall.
- We can reuse the mapstyles of the Tier 3 version.
- Please add (and add the sublink!):
Code:
<ImageStyle Name="qey_guildhall_tier4_0" displayname="Antonica Majestic Guild Hall - (Docks)" zonerect="-964.5, 1391.5, -599.5, 1816.5" heightmax="-42">
<ImageFrame Source="images/maps/map_qey_guildhall_tier3_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="qey_guildhall_tier4_1" displayname="Antonica Majestic Guild Hall - (Main Floor)" zonerect="-964.5, 1391.5, -599.5, 1816.5" heightmin="-42" heightmax="-26">
<ImageFrame Source="images/maps/map_qey_guildhall_tier3_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="qey_guildhall_tier4_2" displayname="Antonica Majestic Guild Hall - (Upper Floor)" zonerect="-964.5, 1391.5, -599.5, 1816.5" heightmin="-26" heightmax="-9">
<ImageFrame Source="images/maps/map_qey_guildhall_tier3_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="qey_guildhall_tier4_3" displayname="Antonica Majestic Guild Hall - (Upper Floor)" zonerect="-964.5, 1391.5, -599.5, 1816.5" availablerect="-821, 1598 ,-778 ,1641" heightmin="-9" heightmax="2" availablepriority="1">
<ImageFrame Source="images/maps/map_qey_guildhall_tier3_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="qey_guildhall_tier4_4" displayname="Antonica Majestic Guild Hall - (Top Floor)" zonerect="-964.5, 1391.5, -599.5, 1816.5" heightmin="-9" heightmax="19" availablepriority="2">
<ImageFrame Source="images/maps/map_qey_guildhall_tier3_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="qey_guildhall_tier4_5" displayname="Antonica Majestic Guild Hall - (Rooftop)" zonerect="-964.5, 1391.5, -599.5, 1816.5" heightmin="19" availablepriority="2">
<ImageFrame Source="images/maps/map_qey_guildhall_tier3_4.dds" SourceRect="0,0,436,506" />
</ImageStyle>
--------------------------------------------------

Commonlands Majestic Guild Hall:

- Parentzone would be Commonlands, but as it is a Guild Hall it should be sorted under Misc.
- Hide from editing as it is a guild hall.
- We can reuse the mapstyles that exist for the Tier 3 version.
- Please add:
Code:
<ImageStyle Name="fprt_guildhall_tier4_0" displayname="Commonlands Majestic Guild Hall - (Docks)" zonerect="1385, -1651.75, 1782, -1189.75" heightmax="-139">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier3_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier4_1" displayname="Commonlands Majestic Guild Hall - (Main Floor)" zonerect="1385, -1651.75, 1782, -1189.75" heightmin="-139" heightmax="-124">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier3_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier4_2" displayname="Commonlands Majestic Guild Hall - (Upper Floor)" zonerect="1385, -1651.75, 1782, -1189.75" heightmin="-124" heightmax="-105">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier3_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier4_3" displayname="Commonlands Majestic Guild Hall - (Top Floor)" zonerect="1385, -1651.75, 1782, -1189.75" heightmin="-105">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier3_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
--------------------------------------------------

Highhold Guild Hall:

- Parentzone would be Antonica or Commonlands, but as it is a Guild Hall it should be sorted under Misc.
- Hide from editing as it is a guild hall.
- Uses the same map as the Castle Highold zones that have HC maps.
- The *.dds can be found in the attachment, then please add:
Code:
<ImageStyle Name="guildhall_highhold" displayname="Highhold Guild Hall" zonerect="-351, -257, 164, 133">
<ImageFrame Source="images/maps/map_guildhall_highhold.dds" SourceRect="0,0,984,736" />
</ImageStyle>
--------------------------------------------------

Kerafyrm's Lair Guild Hall:

- Parentzone would be Antonica or Commonlands, but as it is a Guild Hall it should be sorted under Misc.
- Hide from PoI editing as it is a guild hall.
- Like the prestige house this is a new unique design as they both have a copy of the eq2 version of the lair sleeper's tomb and a copy of the eq version north and south of each other connected via a portal, we only have the eq2 version of the map. But I prepared the mapstyle entries for a 2nd map submission.
- Uses the same map as the prestige house version.
- Please add:
Code:
<ImageStyle Name="guildhall_sleeper_0" displayname="Kerafyrm's Lair Guild Hall - (EQ2 Floor)" zonerect="656, -420, 1537, 233" availablerect="656, -420, 1537, 130">
<ImageFrame Source="images/maps/map_home_sleeper_0.dds" SourceRect="0,0,800,600" />
</ImageStyle>
--------------------------------------------------

Restored High Keep Guild Hall, Tier 2:

- Parentzone would be Antonica or Commonlands, but as it is a Guild Hall it should be sorted under Misc.
- Hide from editing as it is a guild hall.
- Uses the 2 of the maps of the Tier 3 version we already have, though the upper floor has 2 extra rooms in the Tier 2, but better than nothing.
- Please add:
Code:
<ImageStyle Name="guildhall_highkeep_tier2_0" displayname="Restored High Keep Guild Hall, Tier 2 - (Main Floor)" zonerect="-79, -113, 97, 97" heightmax="-87">
<ImageFrame Source="images/maps/map_guildhall_highkeep_0.dds" SourceRect="0,0,1240,1488" />
</ImageStyle>
<ImageStyle Name="guildhall_highkeep_tier2_1" displayname="Restored High Keep Guild Hall, Tier 2 - (Upper Floor)" zonerect="-80, -81, 81, 77" heightmin="-87">
<ImageFrame Source="images/maps/map_guildhall_highkeep_3.dds" SourceRect="0,0,1240,1212" />
</ImageStyle>
--------------------------------------------------

Skyshrine Capital Guild Hall:

- Subzone of Antonica and Commonlands, however since guildhalls like houses shouldn't recieve POIs you can lock those and don't have to list this hall on the website.
- Uses the same map as Dracur Prime (HC map).
- The *.dds is in the attachment.
Code:
<ImageStyle Name="guildhall_skyshrine" displayname="Skyshrine Capital Guild Hall" zonerect="-379, -260, 653, 506">
<ImageFrame Source="images/maps/map_guildhall_skyshrine.dds" SourceRect="0,0,800,600" />
</ImageStyle>
Attached Files
File Type: dds map_guildhall_highhold.dds (353.8 KB, 3 views)
File Type: dds map_guildhall_skyshrine.dds (234.5 KB, 2 views)
File Type: dds map_home_sleeper_0.dds (234.5 KB, 0 views)
__________________
Carpe noctem! ... Get a life? Well, once I nearly found one, but the link was broken

Disclaimer: If you find spelling mistakes, be proud, grab a cookie and then spent a thought about me having german as my mothertongue

Last edited by Pijotre : 03-20-2019 at 08:48 PM.
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