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Unread 05-05-2007, 12:26 AM
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Dolby Dolby is offline
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Default [Test] 5.4.07 (patch) - Interface Changes

Test Server Compare updated in this thread.

UI Notes:
  • Custom UI's that change the quest journal should not longer crash when looking at group members' quests.
  • The LFG window has received new functionality to help adventurers pool their resources and face the challenges of Norrath. Click the LFG button on your group window or use the /lfg command to open the LFG window.
  • The interface for creating a guild has been improved.
  • Custom Options file names are now limited to 50 characters.
  • Since the world has seen the addition of multiple cities now, chat channels will now reflect that by using a good and evil naming convention.
  • The client will now load the target ring textures from the ui/images folder allowing users to customize target rings
Test - 5.4.07 (patch)

Here are the following XML Changes found on the test server 5.4.07. The left side is what is on live server 5.4.07 and the right side is what is on the test server now 5.4.07. Changes are shown in red and some xml above and below the changes are left in for context.

Please keep in mind these changes have not gone live yet and more changes may be in the works and only introduced on patch day.

Changed:
eq2ui_arenachampions_arenamain.xml
eq2ui_gamedata.xml
eq2ui_loginscene.xml
eq2ui_mainhud.xml
eq2ui_mainhud_groupmembers.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_quantityselector.xml
eq2ui_newcharscene2.xml
eq2ui_popup_bagoptions.xml
eq2ui_popup_houseitems.xml
eq2ui_specialelements.xml
eq2ui_windowelements.xml

New:
images\maps\map_nek_darklight.dds
images\maps\map_nek_neriak.dds
eq2ui_lfg_slot_template.xml
eq2ui_mainhud_guildcreation.xml
eq2ui_mainhud_lfg.xml

Last edited by Dolby : 05-17-2007 at 02:20 PM.
  #2  
Unread 05-06-2007, 06:31 AM
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New LFG/LFM window is nice, but I hope that they only forgot to add the corresponding dynamic data
/GameData.Self.LFM
I /feedback'ed that, but since we all know that /feedback doesn't work I'm putting it here in case Zonx wants to ask for it.
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Unread 05-06-2007, 12:02 PM
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OMG EQ2 is live!

Quote:
The client will now load the target ring textures from the ui/images folder allowing users to customize target rings
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Unread 05-07-2007, 11:18 AM
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Quote:
Originally Posted by gm9 View Post
New LFG/LFM window is nice, but I hope that they only forgot to add the corresponding dynamic data
/GameData.Self.LFM
I /feedback'ed that, but since we all know that /feedback doesn't work I'm putting it here in case Zonx wants to ask for it.
Just out of curiosity, where would you use the LFG and LFM dynamic data? Those two things will be a bit more complicated than just on or off and the LFG check box was removed from the persona window.
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Unread 05-07-2007, 11:32 AM
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My player window currently has indicators for AFK, LFG, and LFW status that automatically get toggled by dynamic data. Was going to add one for LFM status now but was missing the data.

Of course, if there is really no other way to set LFG or LFM status now except via that window I could just mod the buttons to switch the indicator. But dynamic data is the cleaner way (actually I would love to have DD for just everything ).
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Unread 05-07-2007, 12:22 PM
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Ah, ok. Just from messing around on the test server a little, /lfg opens up the new LFG window and clicking the group window buttons (the ! and magnifying glass) opens up the LFG or LFM window. Clicking the LFG checkbox in my persona window was a little odd. It checks and pops open the LFG window but the checkbox grays out and becomes disabled, so the dynamic data is sending a disabled flag it seems.
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Unread 05-14-2007, 11:06 AM
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Quote:
Originally Posted by Othesus View Post
Clicking the LFG checkbox in my persona window was a little odd. It checks and pops open the LFG window but the checkbox grays out and becomes disabled, so the dynamic data is sending a disabled flag it seems.
Not sure if you've change the code in you persona checkbox for LFG but my default one has;

Code:
OnPress="lfg checked
enable = false"
I have patched test yet(slow connection and a lot of procrastination) but on live the checkbox get reenable via the dynamic data I suppose.
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Unread 05-15-2007, 04:40 AM
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You can look at the compare Dolby posted above. The checkbox was removed from the default persona window.

Ok, yes, the button disables itself then.

Last edited by Othesus : 05-15-2007 at 04:43 AM.
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Unread 05-16-2007, 06:51 AM
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Looks like your Dynamic Data just got put in: (from Test Update 5/15/2007)

<DataSource description="Data about the current player" Name="Self">
...
<DynamicData Name="LFM"/>
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Unread 05-16-2007, 07:04 AM
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Quote:
Originally Posted by Othesus View Post
Looks like your Dynamic Data just got put in: (from Test Update 5/15/2007)

<DataSource description="Data about the current player" Name="Self">
...
<DynamicData Name="LFM"/>
Yay! So /feedback does work?

Now all I gotta do is finally release it. I keep getting sidetracked but other projects...
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