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  #1  
Unread 04-19-2012, 07:37 PM
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Default New Potion Values to the cures file

heya I've grown lazy in my old age so is there intention to add the new item vdls to the potion cures section ? If not I will go manually add them
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  #2  
Unread 04-19-2012, 07:58 PM
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If you've got them, I can add them.
I've also thought about tweaking the Profit cures to take advantage of the new cures I think they added to the default group window. That'd take some digging into the XML though and my time's kinda limited with a release coming up at work.
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Unread 04-21-2012, 04:06 PM
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Arcane -1982866447
Elemental 136666185
Nox -686534912
Trauma -351706028

One of the things that would be nice is if this used abilitys to your level with the potions as well. Some will get the new potions and not be 91 which is the required use level. Also not sure if we can add in the 4th or 5th potion as it would be I know some carry 4 while others 5 types.
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Unread 04-21-2012, 10:01 PM
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One thing I'm going to do is experiment with the cureplayer command. It's supposed to take into account a larger variety of things, but I'm not sure if it accounts for potions or just abilities.
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Unread 04-22-2012, 02:03 AM
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ok so I dont mess this up which potion vdl do I put in the file first to try it before trying the next in list. Since the newer zones require the higher level pots to actually remove the effect I don't want to fire one of the older ones off before seeing if I have the newer
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  #6  
Unread 04-22-2012, 08:29 AM
Nimmerin Nimmerin is offline
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Can you post a fix for these potions or show us which lines we should edit in notepad, before "trying out something new"? Thanks a bunch
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  #7  
Unread 04-22-2012, 11:40 AM
TalTal TalTal is offline
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Try this file. It uses the item codes provided by papabard.

Silat
Attached Files
File Type: txt _ProfitUI_Cures.txt (3.8 KB, 388 views)
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  #8  
Unread 04-23-2012, 02:57 AM
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My first try at using cureplayer sort-of worked, but so inconsistently I decided to drop it for the moment. I'm going to use Silat's file myself, and if someone wants to send it up to the updater go ahead. I'm in a schedule crunch at work with a release to QA and attendant debugging coming up, so I'm trying to limit myself to major breakage only for the next week or so.
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  #9  
Unread 04-23-2012, 03:05 PM
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Sony's /cureplayer command has a smart-curing function built in, but yes I've heard from players that it is buggy. I recently took it out of my UI and went back to /useabilityonplayer and kept in my own version of smart-curing.
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  #10  
Unread 04-23-2012, 03:41 PM
TalTal TalTal is offline
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Quote:
Originally Posted by Drumstix42 View Post
Sony's /cureplayer command has a smart-curing function built in, but yes I've heard from players that it is buggy. I recently took it out of my UI and went back to /useabilityonplayer and kept in my own version of smart-curing.
I never released it for profit even though I did recode it because it seemed to often need to be double or triple clicked to work right. That was one of several things that frustrated me lol.

I was basically left with the feeling that it was better than no click to cure but much worse than GM9's code.

Silat
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  #11  
Unread 05-07-2012, 04:27 PM
Smitie Smitie is offline
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One issue I'm having is when I camp to myself I get the message again and cannot use the cures or hotkeys.

Is there anyway I can debug what Profet is sending and see if this can be fixed?

Smitie
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