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  #1  
Unread 02-01-2005, 06:37 PM
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Default Target/Implied Target Windows w/ Health/power % and level

Target Window and Implied Target window with the Targets Health %, Power %, Power Bar, and Level. They are each labeled with a small semitransparent T/I in the upper left corner so that they are easily distinguishable between the implied and actual target window.

also be downloadable at http://www.eq2interface.com/download...fo.php?id=3411

Are you experiencing the problem below?
My targets target-display is only showing a black background & 2 dulled red bars however the targets display is fine & working as pictured.

If you are it is because of an old eq2ui_mainhud.xml either delete it(which will break whatever mod uses it) or add
<include>eq2ui_mainhud_impliedtarget.xml</include>
to the list in your eq2ui_mainhud.xml file that is in your custom folder.
Attached Thumbnails
Click image for larger version

Name:	impliedtarget_1.jpg
Views:	11155
Size:	5.7 KB
ID:	971  Click image for larger version

Name:	impliedtarget_2.jpg
Views:	11403
Size:	6.0 KB
ID:	972  Click image for larger version

Name:	target_2.jpg
Views:	11116
Size:	6.5 KB
ID:	973  Click image for larger version

Name:	target_1.jpg
Views:	11135
Size:	6.1 KB
ID:	974  
Attached Files
File Type: zip Target_%_Power_Level.zip (2.5 KB, 441 views)
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Last edited by taco-man : 02-02-2005 at 08:02 PM.
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  #2  
Unread 02-01-2005, 09:36 PM
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This is your day of giving, and my day of thanking
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  #3  
Unread 02-02-2005, 09:30 AM
Wiking Wiking is offline
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Nice work, thanks
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  #4  
Unread 02-02-2005, 04:12 PM
felissdrakkhen felissdrakkhen is offline
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Default grrrr

nice work but i have a problem
i have always T in the corner and lvl dont change with target ^^
i have forget something ?
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  #5  
Unread 02-02-2005, 06:02 PM
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is this for both of them or just one of them (if it is for just one say which one) I put the T in the target window and an I in the implied target window, that way you can tell the difference between the 2.
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  #6  
Unread 02-02-2005, 06:17 PM
Skylah Skylah is offline
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I have been waiting for this to be included ingame since we began.

THANK YOU !!

But....

My targets target-display is only showing a black background & 2 dulled red bars however the targets display is fine & working as pictured above.

I have been scouring the forums here looking for an answer. The only one I have found was to make sure I had the current framestyles.xml (which I do)

Someone else suggested a conflict with another mod I have in my ui folder.

I am hoping someone can help me narrow down the cause of this issue, because I love this feature !

Be gentle with me please....I'm a noob
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  #7  
Unread 02-02-2005, 06:22 PM
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is there a eq2ui_mainhud.xml file in your custom mods folder?
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  #8  
Unread 02-02-2005, 06:24 PM
Skylah Skylah is offline
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Ooooh awesomely quick reply. Thank you !

Yes, I do have that file in my custom ui folder.
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  #9  
Unread 02-19-2005, 03:59 PM
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Welp, here's my own request fulfilled.

Made it so it works with the old con system. If you use these files and change to the new con system it will work, but nothing is modified.
Attached Files
File Type: xml eq2ui_mainhud_target.xml (8.2 KB, 358 views)
File Type: xml eq2ui_mainhud_impliedtarget.xml (8.3 KB, 359 views)
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  #10  
Unread 02-19-2005, 06:52 PM
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cool!
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  #11  
Unread 02-25-2005, 02:05 PM
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I remember in the original taco-man version I can right click on the target window and has a drop-down menu of inspect, something etc. Anyone know how do I enable this neat feature again?
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  #12  
Unread 02-25-2005, 02:11 PM
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Quote:
Originally Posted by 4one
I remember in the original taco-man version I can right click on the target window and has a drop-down menu of inspect, something etc. Anyone know how do I enable this neat feature again?
I noticed that this feature wasn't available on my own mod anymore. I'm pretty sure it was a serv-side change made to the way the target window handles right-clicks and there's nothing we can do to change it back short of whining until we get our way.
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  #13  
Unread 02-25-2005, 03:27 PM
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Setting both the v0 and v1 pages to absorbsinput=false restores this feature
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