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  #1  
Unread 02-26-2005, 09:20 AM
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Default Mild Discovery

I discovered somethign with the UI Builder that I was not aware of.
I copied my entire default folder over to another folder and was working with the eq2ui.xml file I double clicked on the ZoneRec command for an image and it' pulled up a DDS Viewer that is built into the UI Builder.
I didn't even know this was here.
It allows you to put in your coordinates and even shows a little red outline and box with a zoom function and other goodies.
It was dang useful.
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  #2  
Unread 02-26-2005, 11:01 AM
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That is more than a mild discovery...holy crap that is going to save me a crapload of time. THANKS!!!

TyeJae
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  #3  
Unread 02-26-2005, 11:46 AM
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You know I was REALLY blown away when that little bugger popped up on me.
I looked this morning and couldn't find anything at all about it on this board or in the documentation. Finding the information you need on these boards is almost as challenging as doing the mod itself. LOL.
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  #4  
Unread 02-26-2005, 02:51 PM
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Kool .. going to see if I can break... errm I mean find this now hehe

Anyway Kosmos you dont have time to discover things, you got work to do on that mod hehe j/k

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  #5  
Unread 02-26-2005, 02:54 PM
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I think (and I emphasize think here) that the internal DDS display function expects images to be square (height=width.) I noticed that when I open it for my target window mod (non-square DDS) it stretches the DDS to display as if the height were the same as the width (it isn't. Not by a long shot.) Haven't done too much testing with this since I tend to just grab the corner coords in photoshop and type 'em in by hand, but I figured y'all might like to know.
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Unread 02-26-2005, 03:03 PM
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Well just tried this and you know what this means !

Makes it easy for idiots like me to add my own crappy grafix now
Woot, might be able to start changing that v1 page now a bit
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Unread 02-26-2005, 03:07 PM
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Quote:
Originally Posted by ger
I think (and I emphasize think here) that the internal DDS display function expects images to be square (height=width.) I noticed that when I open it for my target window mod (non-square DDS) it stretches the DDS to display as if the height were the same as the width (it isn't. Not by a long shot.) Haven't done too much testing with this since I tend to just grab the corner coords in photoshop and type 'em in by hand, but I figured y'all might like to know.
I thought it was noted all DDS images should be square? Or do you mean if you don't use the whole image (square wise) it stretches it?
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  #8  
Unread 02-26-2005, 04:19 PM
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Quote:
Originally Posted by Drumstix42
I thought it was noted all DDS images should be square? Or do you mean if you don't use the whole image (square wise) it stretches it?
Nope, DDS images don't have to be square, the dimensions just have to be powers of two. So 128x64 is okay, 120x60 is not, nor is 120x120. It just looks (at least to me) like whoever wrote the UIBuilder simply assumed that the DDSes would be square.
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Unread 02-26-2005, 04:22 PM
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Wow, nice discovery, Kosmos!

*starts wildly double-clicking everything in UIBuilder*
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  #10  
Unread 02-26-2005, 04:41 PM
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Quote:
Originally Posted by Deathbane27
Wow, nice discovery, Kosmos!

*starts wildly double-clicking everything in UIBuilder*

Thanks, I'm glad I can contibute!

Hopefully I'll finish my Quick Change Display Buttons tonight!!!
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  #11  
Unread 02-26-2005, 04:44 PM
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Uh, two things though...

First, It's SourceRect, not ZoneRect.

Second, you DON'T have to copy the entire default UI folder. I just made a blank folder and copied only eq2ui.xml and it works.

Might want to edit the pile of posts you made so that they are accurate.
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  #12  
Unread 02-26-2005, 04:49 PM
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You know you don't have to use DDS, right? You can use BMPs
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  #13  
Unread 02-26-2005, 04:51 PM
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Quote:
Originally Posted by hirebrand
You know you don't have to use DDS, right? You can use BMPs

Yep! I know, but if I'm using pictures that are already included with the game, why create additional files?
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  #14  
Unread 02-26-2005, 04:55 PM
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Mine did work also with the /image folder inside my custom UI folder.

I just discovered this right before going to work, so I didn't get to test all the specifics. I jsut about fell out of my chair when that little window popped up.

And yeah. SourceRec sorry..

I knew it was something 'Rec' lol.
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  #15  
Unread 02-26-2005, 09:08 PM
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Quote:
Originally Posted by Deathbane27
Uh, two things though...

First, It's SourceRect, not ZoneRect.

Second, you DON'T have to copy the entire default UI folder. I just made a blank folder and copied only eq2ui.xml and it works.

Might want to edit the pile of posts you made so that they are accurate.
LOL, I knew what he was talking about when he said ZoneRect...hehe, but not everyone will most likely, but he never said you have to copy the entire default folder over, just that is what he did. =)

Tyejae
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  #16  
Unread 02-27-2005, 04:12 AM
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Quote:
Originally Posted by Kosmos
...If you have a complete copy of your Defulat directory...
That certainly implies it.
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