Its the least of my worries at the moment. If you want to submit the xml update for it go right ahead.
well... the image to use is %EQ2_FOLDER%\ui\default\images\maps\exp03_world_map.dds
for some reason eq2map is still using %EQ2_FOLDER%\ui\default\images\maps\world_map.dds for the worldmap...
even when DoF came out a year ago, eq2map never updated itself to use %EQ2_FOLDER%\ui\default\images\maps\exp01_world_map.dds instead of the original worldmap.
EDIT:
the fix for the image is as follows
in the file core_mapstyles.xml, line 751 reads as follows:
Nope, there is xml for the continent names that needs to be updated as well.
i editted the post above with what should be the fix, at least for which image is displayed when in the world tab. now, time to look for the continent names part... can u point me in the right direction? i'm willing to spend this afternoon figuring it out and fixing it for everyone.
edit: i found the WORLDNAMES area in the default eq2ui_mainhud_map.xml file... shouldn't copying this entire area overwriting the previous worldnames info in the zones_world.xml file fix it? i'm currently making changes to my zones_world.xml file.. gonna go log on now and see if it works.
if it does work, i'll upload my updated zones_world.xml and core_mapstyles.xml here.
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
ok, my changes to these 2 files work perfectly. now to work on the overlay... i suck at graphics, i'll read up on some tuts on how to work with dds files in photoshop and get the world map overlay fixed.
attached are my fixed XML files.... and a screenshot proving it works
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
not a problem. i understand u guys are real busy with changes to eq2map, reviewing new submissions, etc.... and with so many ppl bringing up this issue, i figured i'd take a crack at it
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
ok, i lack a DDS plugin, and i still haven't figured out settings coords up... so someone else is gonna have to undertake making the overlay... unless ppl can be patient with me until i figure it out...
or better yet, someone teach me.
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
gridvector: wow that looks good. now how the heck are we gonna draw lines from qeynos/freeport to ro?? and from nek/steppes to butcherblock? lol... so, does anyone know how to adjust and do the actual XML for the mouseovers? or are we good leaving this here and having it pushed on the autoupdater?
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
Well I can just use a different color for the Qeynos/Freeport connection to Ro, and I can always put BB in th overlay even though it doesn't exist (as a label) on the map as an interim connection zone.
Maybe I will see if I can sneak a legend in there.
So to reiterate:
Connections between Q/FP to Ro
Add BB and connect between Nek/TS
anything else?
-- Added --
Here are the latest changes.
Note: The word "Butcherblock" is in the overlay but it is lost on the jpeg conversion.
Last edited by gridvector : 11-21-2006 at 01:51 AM.
looks real good and a lot cleaner than i even expected lol... did you add butcherblock with XML in the zones_world.xml file to have it appear? if so, you should upload the new XML
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
Much better, although personally I would prefer if you removed the boxes entirely, since I do not think that they are needed.
Some corrections:
* Remove the line from EL to LS.
* Add a line from Nek to LS.
Technically you would need to add lines from FP and Qeynos to TS and Nek as well (I am not sure whether you can still take the boat ride to the other zones from the cities, I think it was removed, right?).
And you forgot to set the ShadowStyle for the text "Butcherblock". Personally I would remove the Butcherblock text since you do not (and should not) list "Sinking Sands" on Ro either (or any of the other overland zones on Faydwer, or Rivervale, etc.).
It does not yet have the bells from FP and Qeynos to TS and Nek, respectively (the ones that cost 60s per ride), not sure if you can reasonably fit them in there however.