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  #1  
Unread 03-25-2005, 02:36 AM
tonyis3l33t's Avatar
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Thumbs Up New Map: Tombs of Night

thats right kids, Tombs of Night has been added! Zonerect should be good...
So go submit some POI's so i can test it out!

lvl 1
http://maps.eq2interface.com/viewpoi...of%20Night%20I

lvl 2
http://maps.eq2interface.com/viewpoi...&generate=true

lvl 3
http://maps.eq2interface.com/viewpoi...&generate=true
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Last edited by tonyis3l33t : 03-25-2005 at 02:54 AM.
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  #2  
Unread 03-25-2005, 10:33 AM
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wow the colors on it look really good. nice job
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  #3  
Unread 03-25-2005, 10:46 AM
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Good work there. Makes me wanna jump in and attempt my own
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  #4  
Unread 03-25-2005, 11:09 AM
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not in-fact in game

and yes, very nice job painting. welldone
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Last edited by Stanley Tweedle : 03-25-2005 at 11:11 AM.
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  #5  
Unread 03-25-2005, 11:15 AM
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hrm mebbe got the internal zone name wrong...
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  #6  
Unread 03-25-2005, 11:31 AM
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when you enter the zone, it says something like..

Tomb of Night : A Call for... something, ill have to check
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  #7  
Unread 03-25-2005, 11:49 AM
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what i need is...
which file was changed last in your everquest\cache\ioplans\ folder?...should sound somthing like the zonename
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  #8  
Unread 03-25-2005, 11:50 AM
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Like the texturing
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  #9  
Unread 03-25-2005, 11:57 AM
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The Tombs of Night: A search for answers
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  #10  
Unread 03-25-2005, 12:19 PM
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ok in that file are..

nektulos+mod01_dun_tombs_of_night.iop
mod01_dun_tombs_of_night+fprt_hood01.iop
mod01_dun_tombs_of_night+fprt_hood03.iop
mod01_dun_tombs_of_night+nektulos.iop


only ones i see related.
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  #11  
Unread 03-25-2005, 06:48 PM
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any theories?
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  #12  
Unread 03-25-2005, 07:11 PM
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I put the data for them into the parent XML this morning. They should at least be semi-functional in-game (maps should show, no guarantees that they'll change floors at the proper times).

Quib
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  #13  
Unread 03-25-2005, 11:28 PM
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ok, i was afk for a while but back now.

maps are ingame now, awesome. thanks whoever sorted it out. so good to see something you're working on in live.

the vertex are innacurate however. i think its a scale issue actually, when i run north from the door, my loc representation reaches the shore when im halfway there. but if i run east, i run into the first rock at about the right time.

i dont know much about what it takes to convert it to ingame stuff, but it seems off at least 2*X coords, but fairly accurate Y. i dunno.

get w/ me realtime and i can coordinate.
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  #14  
Unread 03-25-2005, 11:42 PM
Quib Quib is offline
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Misalignment is pretty typical for a new map from us. The values that determine where your location arrow is on the map are simply off by a little (or a lot). It'll get fine-tuned in due time. I just got Runnyeye all nice and proper not but an hour ago. Rivervale's on the list of to-do's, as are quite a few of the absolute newest places.

It's not "hard" to get it adjusted, it's just a little tedious.

Quib
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  #15  
Unread 03-26-2005, 07:54 AM
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Default PoI

The Maw of Mortality
+39.52,-24.09,-4.55

got 3 updates and about 1.5% xp at level 34.


Adden Darkmoon
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  #16  
Unread 03-26-2005, 10:19 AM
Eloa Eloa is offline
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...Theres a whole nother website devoted to those...thats where they get posted...
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