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  #1  
Unread 10-19-2005, 01:42 PM
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Dolby Dolby is offline
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Default [LIVE] 10.19.05 (LU 15) - Interface Changes

*** Commands, Controls, and User Interface ***
  • The main chat window for new characters now has two tabs by default: “Main Chat” and “Combat.” Combat and Spell text is sent to the Combat tab. Note: Existing characters that have never changed their chat options will also receive this update.
  • Pressing the Esc key while typing text in the chat window will now clear the text and cause the chat window to lose focus. Clicking the mouse outside the chat window will change focus while retaining text that has been typed.
  • There is now an option to auto-switch chat types: Options -> User Interface -> Chat Window -> Auto-switch chat types. If checked, the default chat type will change whenever you use something other than the current default. For example, if the default chat type is set to /say and you type something using /gsay, the default chat type will then be changed to /gsay. Note: This option defaults to unchecked (off) for existing characters and checked (on) for new characters.
  • The default size of the zone selection window is larger, and the scroll bar should work properly.
  • Opening the market search window while being a bit distant from the broker will no longer cause the window to close.
  • The Guild Bank will now correctly record the number of items deposited if you add to an existing stack of items.
  • The revive window can now be resized horizontally.
  • The default style of some user interface windows was changed. Newly created characters will see these changes automatically; existing characters would need to delete their <server>_<char>_eq2ui_settings.ini file to see them.
  • There is now a border around both the Maintained and Spell Effects windows when they are moused over. This should make it easier to move and resize them.
  • The Maintained, Spell Effects, and Group windows can now be clicked through to interact with targets behind them.
  • Additional user interface windows were updated to use the new backdrop and style.
[Offical Patch Notes]

This following is a compare between the old default interface (pre 10.19.05 on the left) and the new default interface (post 10.19.05 on the right) changes are in red. Use the context & line numbers to help find your way to make the changes needed to your custom interface.

Changed:
eq2ui_commonelements.xml
eq2ui_community.xml
eq2ui_examine.xml
eq2ui_inventory_exchange.xml
eq2ui_inventory_inventory.xml
eq2ui_journals_active.xml
eq2ui_journals_quest.xml
eq2ui_listrank_template.xml
eq2ui_mainhud_advancementbutton.xml
eq2ui_mainhud_advancementchoice.xml
eq2ui_mainhud_breath.xml
eq2ui_mainhud_casting.xml
eq2ui_mainhud_clock.xml
eq2ui_mainhud_compass.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_experience.xml
eq2ui_mainhud_groupmembers.xml
eq2ui_mainhud_help.xml
eq2ui_mainhud_heroic.xml
eq2ui_mainhud_hotkey.xml
eq2ui_mainhud_impliedtarget.xml
eq2ui_mainhud_inspectplayer.xml
eq2ui_mainhud_junctionchoice.xml
eq2ui_mainhud_knowledge.xml
eq2ui_mainhud_knowledgesort.xml
eq2ui_mainhud_lotto.xml
eq2ui_mainhud_mail.xml
eq2ui_mainhud_maintained.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_onscreenmessage.xml
eq2ui_mainhud_openedmail.xml
eq2ui_mainhud_pet.xml
eq2ui_mainhud_player.xml
eq2ui_mainhud_quantityselector.xml
eq2ui_mainhud_restarttrialbutton.xml
eq2ui_mainhud_shutdown.xml
eq2ui_mainhud_skills.xml
eq2ui_mainhud_socials.xml
eq2ui_mainhud_society.xml
eq2ui_mainhud_startbutton.xml
eq2ui_mainhud_target.xml
eq2ui_options.xml
eq2ui_playerhousing.xml
eq2ui_popup_bugreport.xml
eq2ui_popup_groupoptions.xml
eq2ui_popup_rewardpack.xml
eq2ui_popup_typoreport.xml
eq2ui_popup_zoneteleporter.xml
eq2ui_proxyactor.xml
eq2ui_specialelements.xml
eq2ui_tradeskills.xml
eq2ui_windowelements.xml
images\commonelements.dds

New:
eq2ui_listboxrow_system_template.xml

Last edited by Dolby : 10-19-2005 at 01:47 PM.
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  #2  
Unread 10-19-2005, 02:27 PM
Jaxel Jaxel is offline
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Okay, some of these UI changes are REALLY bad... mainly...

eq2ui_journals_active.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_maintained.xml

Can someone upload the original versions of these 3 files?
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Unread 10-19-2005, 02:38 PM
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Quote:
Originally Posted by Jaxel
Okay, some of these UI changes are REALLY bad... mainly...

eq2ui_journals_active.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_maintained.xml

Can someone upload the original versions of these 3 files?
'

I agree, so much so I may work on making something that looks better. I feel anything on the mainhud shouldnt have large thick borders and a busy background. What was there before was near perfect.

I dont know if you want to use these because the structure of the frames have been changed sapusidly to make them easier to modify. So you may just want to remove the frame from the new file and remove the graphic background.

The following are the pre 10.19.05 patch files.
Attached Files
File Type: xml eq2ui_journals_active.xml (5.7 KB, 357 views)
File Type: xml eq2ui_mainhud_effects.xml (6.9 KB, 388 views)
File Type: xml eq2ui_mainhud_maintained.xml (7.7 KB, 402 views)

Last edited by Dolby : 10-19-2005 at 02:42 PM.
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  #4  
Unread 10-19-2005, 02:58 PM
Jaxel Jaxel is offline
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The structure of the frames actually make it HARDER to mod... the items are simply stored in a folder isntead of in the root, that is the only difference.
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  #5  
Unread 10-19-2005, 03:00 PM
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Quote:
Originally Posted by Jaxel
The structure of the frames actually make it HARDER to mod... the items are simply stored in a folder isntead of in the root, that is the only difference.
Hmm some authors said its easier now. *shrug*

Anyways just open up the UI builder, go to the window in the tree, click on Frame and change the RStyleDefault to /FrameStyles.single_pixel to get the thin gold line. Then in the Bkg remove the RStyleDefault value all together..

Last edited by Dolby : 10-19-2005 at 03:06 PM.
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  #6  
Unread 10-19-2005, 09:18 PM
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Just one of many reasons my stuff uses its own styles for everything. None of these cosmetic changes from SOE had any impact on the Fetish sets.

The structural changes from LU14 however did cause breakage.
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  #7  
Unread 10-19-2005, 10:31 PM
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Quote:
Originally Posted by Zonx
Just one of many reasons my stuff uses its own styles for everything. None of these cosmetic changes from SOE had any impact on the Fetish sets.

The structural changes from LU14 however did cause breakage.
/agree

I do the same, I try to prevent any style changes from affecting my mods as well. I just fall victim to structure. (Of course, I borrow many awesome styles from the authors on this site, Thanks again to al lI borrow from!)
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Unread 10-20-2005, 10:08 AM
Landiin Landiin is offline
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I don't see how you guys think the new frame structure makes it harder. Its a cookie cutter now. Just paste, resize and you done. No more dealing with 6 objects, just paste the windowframe and resize the main page and rename the title and you done.

I did have to restructure my stylesheets so they matched SOE's, that was a pain but now that thats done its just a matter of adding my style name.

Yea i do agree its a must to have your own styles.
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Last edited by Landiin : 10-20-2005 at 10:13 AM.
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  #9  
Unread 10-20-2005, 03:10 PM
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It seems in the recent patching today (Oct 20th) they updated a lot of files again, doh...
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Unread 10-20-2005, 03:34 PM
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Quote:
Originally Posted by Drumstix42
It seems in the recent patching today (Oct 20th) they updated a lot of files again, doh...
OMG! wish they would quit and let me play the game some lol
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  #11  
Unread 10-20-2005, 03:41 PM
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anyone else knowtice that LU15 totaly broke all compases? for some reasion when i'm running north my compas says west.... its like the magnetic north poll of norath has mysterious shifted 1/4 the way counter clockwise to the west side
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  #12  
Unread 10-20-2005, 04:12 PM
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Quote:
Originally Posted by Hantu
anyone else knowtice that LU15 totaly broke all compases? for some reasion when i'm running north my compas says west.... its like the magnetic north poll of norath has mysterious shifted 1/4 the way counter clockwise to the west side
Taken from the Update Notes:

- The compass will point in the right direction if resized.
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  #13  
Unread 10-20-2005, 05:05 PM
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About the compass, are we going to have to resize the compass on every log on?
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  #14  
Unread 10-20-2005, 05:26 PM
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I am resizing my compass, BUT, it is not correcting itself. Probably because mine is a modded compass (Jaxel's compass to be exact). Any suggestions to get the dumb compass to point the right direction?

Last edited by depechenode : 10-20-2005 at 05:48 PM.
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  #15  
Unread 10-22-2005, 03:23 PM
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Fixed it. Had to edit the file in UIBuilder, but it works now. I move the scroll part over about 12 pixels and shrunk it by the same number.
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