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  #1  
Unread 08-29-2009, 08:29 PM
brammator's Avatar
brammator brammator is offline
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Default [added] The Hollow Hedge

Code:
<ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1050, -650, -849, -470">
<ImageFrame Source="images/maps/map_live_haunted_cauldroncove.dds" SourceRect="0,0,572,512" />
</ImageStyle>
some points for Gninja^Wgnome quest:

dagger 875 8 -505
doll 865 8 -585
journal 915 8 -640
skull 917 8 -525

gnome 1018 8 -581
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Name:	map_live_haunted_cauldroncove.jpg
Views:	922
Size:	118.3 KB
ID:	6991  
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File Type: dds map_live_haunted_cauldroncove.dds (143.1 KB, 828 views)
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  #2  
Unread 08-30-2009, 03:33 AM
Xiane Xiane is offline
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Default [Map] Hollow Hedge

Code:
</ImageStyle><ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1045, -674, -852, -453">
<ImageFrame Source="images/maps/map_live_haunted_cauldroncove.dds" SourceRect="0,0,436,508" />
</ImageStyle>
Click image for larger version

Name:	hollow_hedge.jpg
Views:	591
Size:	76.0 KB
ID:	6995

map_live_haunted_cauldroncove.dds

POIs:

997.42, 10.11, -547.19 Old Man Dave (right click door and choose treat to spawn)

874.30, 8.26, -504.15 dagger for Train to Zone! quest

883.61, 10.06, -565.58 A Headless Knight (click bag to spawn)

931.54, 7.87, -598.27 animated hedge

914.11, 10.08, -622.32 grime-covered chest

916.96, 8.19, -638.84 journal for Train to Zone! quest

1012.85, 8.19, -628.90 Raven

864.81, 8.19, -584.97 doll for Train to Zone! quest

891.58, 8.19, -636.25 risen corpse - kill for key to grime-covered chest

1018.01, 8.19, -579.96 a terrified gnome - starts Train to Zone! quest

949.2, 8.19, -579.91 Statue - click to enter center of maze

946.75, 7.83, -551.70 Altius Volfban

943.38, 7.83, -580.38 Statue - click to exit center of maze

999.28, 8.75, -583.41 terrified Norrathians

994.79, 7.99, -528.38 gleaming chest (only spawns on returning to zone after completing first quest

918.15, 8.19, -537.94 hedge section - disappears after killing Old Man Dave

965.61, 7.90, -561.17 hedge section - disappears after opening grime-covered chest
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  #3  
Unread 08-30-2009, 06:04 AM
gm9 gm9 is offline
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Default

Threads merged.
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  #4  
Unread 08-30-2009, 08:23 AM
lordebon lordebon is offline
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Which map looks more like the actual zone?

Brammator's map looks pretty nice, but Lyssia's map looks nice as well.

My initial vote would be for Brammator's, it has a better contrast between the hedge, the buildings, and the ground. Lyssia's is nice, but there's so much gray/dark green it all seems to bleed together.
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  #5  
Unread 08-30-2009, 09:33 AM
gm9 gm9 is offline
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I'd have said Lyssia for better use of zone textures and more of a "haunted" look. All that without ever having seen the zone though.
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  #6  
Unread 08-30-2009, 09:54 AM
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brammator brammator is offline
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well, she missed one part with penetrable wall 1-) upper left portion of map.
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  #7  
Unread 08-30-2009, 04:51 PM
Llogwey Llogwey is offline
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There's a mistake with the "965.61, 7.90, -561.17" waypoint. The wall can be crossed only if you have killed Raven.

I didn't see anything behind except a shiny.
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  #8  
Unread 08-31-2009, 01:14 AM
brammator's Avatar
brammator brammator is offline
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Code:
<ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1053, -663, -844, -459">
<ImageFrame Source="images/maps/map_live_haunted_cauldroncove.dds" SourceRect="0,0,600,580" />
</ImageStyle>
fixed doors and minor minimap bordering issue, added 'spooky' variant (but first looks better at minimap imo)
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Name:	spooky_map_live_haunted_cauldroncove.jpg
Views:	501
Size:	126.6 KB
ID:	7003  Click image for larger version

Name:	map_live_haunted_cauldroncove.jpg
Views:	477
Size:	127.3 KB
ID:	7002  
Attached Files
File Type: dds map_live_haunted_cauldroncove.dds (170.0 KB, 649 views)
File Type: dds spooky_map_live_haunted_cauldroncove.dds (170.0 KB, 792 views)
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  #9  
Unread 08-30-2009, 10:42 AM
sharakari sharakari is offline
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How do I get this map into EQ2Maps? Not sure what that DDS file is for. I need this thing so bad because walking through that maze in first person gets me sick! lol
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  #10  
Unread 08-30-2009, 12:26 PM
melae melae is offline
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Question How...

Quote:
Originally Posted by sharakari View Post
How do I get this map into EQ2Maps? Not sure what that DDS file is for. I need this thing so bad because walking through that maze in first person gets me sick! lol
Me too! I dropped the file into the maps folder but apparently theres someting else that needs to be done.. anyone?
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  #11  
Unread 08-30-2009, 12:30 PM
Xiane Xiane is offline
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Quote:
Originally Posted by melae View Post
Me too! I dropped the file into the maps folder but apparently theres someting else that needs to be done.. anyone?
There are three things you need to make a map usable in game; the .dds image, the .xml code, and the poi file. (Well you don't have to have the poi file, but it helps )

You can find tutorials in the EQ2Map forums, which is how I learned to do it, or you can wait a little bit and I'm sure one of the maps posted here will be added to the autoupdater soon.
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  #12  
Unread 08-30-2009, 01:48 PM
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SaintPeter SaintPeter is offline
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Integration details can be found in section 6 of the mapping tutorial, found here:
http://maps.eq2interface.com/index.p...aptutorial&p=7

You do not need to create a POI file, since the website does that automatically.
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  #13  
Unread 08-30-2009, 01:55 PM
lordebon lordebon is offline
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If it's much more like it looks in the zone, then I revise my 'vote' to Lyssia's, I always like it when the maps look like the zone.
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