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08-03-2012, 12:28 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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SOEmote changes
I've seen some tenative UI elements for SOEmote on Test, but today when I patched in and diffed with live the only differences were in eq2_poi.xml, and most of those were localization tags being added. Profit doesn't mod that file, so I don't think there's going to be anything needed there. What bothers me is that I saw changes to the socials window and some others that Profit does mod, and now I don't see any trace of that. It's scheduled for August 7th, so I figured I'd give a heads-up here that if I can't see the new UI files on Test I won't be able to even tell what in Profit needs updated let alone start doing the updates until after it goes live. You Have Been Warned.
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08-06-2012, 09:05 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Question: it looks like SOEmote's going to include image elements in the group window to show the camera feed from group members. That'll probably also include the raid window. I'm imagining these'll be fairly large, if they were the size of say the cure icons or even the height of a single entry in the group window it'd make it pretty hard to see a face in there which'd kind of defeat the point. I'm thinking that if that's the case there'll be a significant portion of the userbase who won't want those elements there just because it'll take up too much screen real-estate. Feelings on this?
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08-07-2012, 05:01 PM
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A Grizzled Badger
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Join Date: Mar 2006
Server: Crushbone
Posts: 45
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hi. my group window is messed up since patch.
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08-07-2012, 07:22 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Getting in to game to check now. The diffs indicate that other than the new element for the face there's no significant changes to the group window, and that's the only window that Profit mods that changed.
Added: Quick check shows the group window not doing anything unexpected. Cures work, QRBs work, the only thing is that hiding and showing the portraits is a no-op. What I'd suggest if you're still having problems is delete UI/ProfitUI/eq2ui_mainhud_groupmembers.xml and re-run the updater, then go in to the EQ2 game directory and delete the "logincache-us" and "cache" and try re-running the launchpad.
Last edited by tknarr : 08-07-2012 at 07:33 PM.
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08-07-2012, 08:32 PM
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A Young Mystail Rat
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Join Date: Dec 2005
Server: Unrest
Posts: 7
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Group window is definitely jacked up. Every person using profit with the group in a vertical position in my guild needed to "stretch" their window out as it cut the 6th persons name in half. This made the window about 3/4 inch taller then it was yesterday.
Something most certainly changed.
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08-07-2012, 08:45 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Yeah, seeing a bunch of problems with the group window now that I'm running it with a full group. Looks like all size/position issues with elements being hidden. I'll have a fix up by tomorrow.
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08-07-2012, 09:45 PM
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A Berserk Golem
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Join Date: Oct 2005
Posts: 56
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Click to cure and quick raid buttons are now misaligned since SOE spread out the group window. Hopefully it can be fixed quickly as it's making curing rather difficult to guess where to click.
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08-08-2012, 02:42 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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I'm still working on the alignment. For no apparent reason the standard vertical group window expanded from 230 to 260, and it seems like the player slots went from 38 to 43 while the QRB and cure buttons stay on a 38-pixel spacing. I'm betting something similar happened to the horizontal spacing too, but I'm working on the vertical first since it's what I use.
I have work tomorrow, so 1am's my cut-off. If I don't have anything working by then it'll be Wednesday evening before I have anything ready.
Be warned: the default UI files are messed up too. SOE seems to have kept referring to group member 1's data for the other player slots. I expect they'll patch that soon.
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08-08-2012, 03:57 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I think I'm just going to abandon the default group window tree layout, and put everything one element deeper. Tired of group window changes like this from SOE, and there should be sufficient dynamic data now to move the elements as wanted.
Just thought I'd share, as it might be useful in your situation to avoid having to code around these elements changing their sizes due to the SOEmote integration update.
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08-08-2012, 04:07 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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What worries me is that as broken as the group window is in the default UI, I can't see how it's not causing complaints left and right. And if they're hard-coding parts of the group window, that's going to make it a pain to mod. I'll see what comes up in the forums tomorrow, and maybe PM one of the devs (ttobey might be able to point me in the right direction).
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08-08-2012, 10:32 AM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Not sure why, but the Fetish group window seem to work perfectly fine, hasn't seemed to bug out at all in the update that I've seen. Zonx had somewhat of a Fetish (heh-heh) for completely redoing windows, so it might be that it was enough of a rework that whatever hardcoding they may have put in isn't affecting it.
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08-08-2012, 10:56 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Everything in the Profit group window works, that's the weird part. It's just that the quick-raid and cure buttons (the reactive spot, not the light-up icon) start out aligned right for group member 0 (self) and then get progressively further and further misaligned up as if they were being set on a shorter vertical spacing than the player names, bars and light-up detrimental icons. If I can figure out what's causing that misalignment, I can probably get everything lined back up right. I think it's got something to do with the exact relationship between the "GroupMemberN", "MemberInfo" and "MemberInfoPage" Page elements.
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08-08-2012, 08:33 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Drumstix42
I think I'm just going to abandon the default group window tree layout, and put everything one element deeper. Tired of group window changes like this from SOE, and there should be sufficient dynamic data now to move the elements as wanted.
Just thought I'd share, as it might be useful in your situation to avoid having to code around these elements changing their sizes due to the SOEmote integration update.
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Last I looked allot of the dynamic data for group didn't work Drums, Its been a while but the DD that was there never seen to work. Like you I was like the heck with with it, I'll make my own. Sadly stuff like group leader, is in/out of zone and I think even health and power had issues.
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08-08-2012, 08:44 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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I figured out what the trick was. Apparently the "GroupMemberN", "MemberInfoPage" and "MemberInfo" Page elements have some invisible padding on them. Profit positions "GroupMemberN" on 38-pixel spacing, so the vertical positions are 0, 38, 76, 114, 152, 190. But the QRB and cures elements (that'd normally overlay the "Effects" Page element) need to be positioned on 44-pixel spacing to line up right, making the vertical positions for the "GroupMemberNCureEffects" Page elements 0, 44, 88, 132, 176, 220 plus the 18-pixel offset to line them up over the detrimental icons. I also had to add 30 pixels to the window size. I think the 38- vs. 44-pixel sizing has to do with the fact that Profit sets the vertical size of the "GroupMemberN" page to 38 pixels but "MemberInfoPage" and "MemberInfo" to 44. Changing the sizing of "GroupMemberN" to 44 and repositioning on 44-pixel spacing causes the group member rows to be positioned on what looks like a 50-pixel spacing, so that didn't work. I'll bet the same adjustment is needed for other UIs.
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08-08-2012, 08:52 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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This is the regular group window. I've adjusted the vertical placement and it seems to work. I'm not sure about the horizontal, it looks like it works but I'd like an opinion from someone who runs it regularly. The one thing I see that I think needs adjusted is the vertical size of the horizontal version (window frame = none). I'm looking at how I can add what looks like an extra 6 pixels to it's size.
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08-08-2012, 09:05 PM
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A Grove Wisp
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Join Date: Apr 2005
Server: Permafrost
Posts: 29
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I just tried the group window i use mine Horizontal. My Group name is shifted up a little and the other members, show the click to cure icons cut off a little.
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08-08-2012, 11:16 PM
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A Grove Wisp
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Join Date: Feb 2007
Server: Antonia Bayle
Posts: 26
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tnx 4 this fix, just wanted to know, is this the only fix u'r gonna do? u r not going to fix the size ?
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08-09-2012, 12:24 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Ravenlook: I can't do anything about the size. Something in SOE's changes is forcing an extra 6 pixels per row in, and at the moment I can't figure out how to get rid of it without cutting the health/power bars off part-way. My priority's getting it functional, once that's done I'll go back and see if I can shave those extra pixels off.
Zedlav: working on the horizontal version and the compact variant now. The cure icon cut-off's the same 6-pixel change as above, once I increase the height of the window the icons shouldn't be cut off anymore.
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08-09-2012, 01:36 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Fixed the regular window, vertical and horizontal. Here's the file I'm sending to the updater.
One weird glitch is that if you switch between vertical and horizontal and back, the positioning of the group members in vertical sometimes gets thrown off. Changing the state of the SOEmote portraits (I toggle them on and back off) causes things to reposition to the right spots. I think the game hard-codes some UI positioning and this is just an artifact of that. I've seen it happen once when I first started the window in vertical, but if I don't change the orientation the fix seems to stick across game sessions, character camping and the like.
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08-09-2012, 01:54 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Landiin
Last I looked allot of the dynamic data for group didn't work Drums, Its been a while but the DD that was there never seen to work. Like you I was like the heck with with it, I'll make my own. Sadly stuff like group leader, is in/out of zone and I think even health and power had issues.
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I found this out today. It's so extreme that if you remove all contents of group window, and then try to check the dynamic data in game with the slash command /dynamicdata, it won't even work. Pretty dumb.
I found that if you just embed the default group window code, in a 0x0 page or whatever, and then go and use that dynamic data in your own layout, it works just fine though.
However, you lose things like being able to click on group members easily, and tooltip stuff. I'm sure you could get that functionality back, but it's beyond my patience to do...
My workaround is just messing with MaximumSize and MinimumSize to get around this, also dumb, change to more "hardcoding" in the group window.
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08-09-2012, 08:34 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 117
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Can we get a fix for the compact horizontal version? The names have squished up close to each other, and the buttons are misaligned slightly. I tried the one linked above by tknarr, but its only the large version and i've been using compact for years now =(
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Maerie - 95 Necromancer Maekenna - 95 Shadow Knight
Maelya - 95 Illusionist Maekita - 95 Monk
Maevyen - 95 Wizard Maedonna - 95 Berserker
Maelani - 95 Mystic Maehymn - 95 Troubadour
Maedelyn - 95 Warden Maewyn - 95 Brigand
Maeniac - 95 Inquisitor Maerilyn - 95 Assassin
Maenie - 95 Channeler Maelynne - 95 Beastlord
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08-09-2012, 10:34 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Quote:
Originally Posted by Maelya
Can we get a fix for the compact horizontal version? The names have squished up close to each other, and the buttons are misaligned slightly. I tried the one linked above by tknarr, but its only the large version and i've been using compact for years now =(
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I'm working on it now, it should be on the updater sometime tomorrow.
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08-10-2012, 12:06 AM
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A Grove Wisp
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 28
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The updater file seems to glitch out on me. Can you verify the right one is on the updater, I have to revert to the fixed file I uploaded I last night to these forums.
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08-10-2012, 12:38 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Quote:
Originally Posted by Praetorian
The updater file seems to glitch out on me. Can you verify the right one is on the updater, I have to revert to the fixed file I uploaded I last night to these forums.
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The updater's downloading the right one for the default group window (I routinely check that). The compact variant's going off to Kaldran to put up later tonight once I test it. I've noticed sometimes that if you've selected a variant you have to reselect that variant to get it to update the zipfile and extract the new XML.
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