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11-23-2010, 07:43 PM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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[added] The Palace of Roehn Theer / Royal Palace of Erudin
Thought I'd give a shot at making a map this past weekend so I threw this together. I've been unable to get into Roehn Theer's room but that's easy enough to add on as a separate part (as I was going to do anyway)
As such for being a map newbie the map is off just slightly. But I figured since it was within the width of the arrow that shows you on the map, that this would be tolerable.
So I'll post this here and when I get Theer's room done I'll add it.
Code below, JPG attached, and the DDS are inside the zip file (wouldn't let me add more then 8 files)
*EDIT* Updated with Roehn's Room added and zonerect tweaked
*EDIT* Textured Roehn's Room
~ Xeblikaa
Code below for Palace of Roehn Theer
Code:
<ImageStyle Name="exp06_dun_erudin_raid_0" displayname="Palace of Roehn Theer (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_1" displayname="Palace of Roehn Theer (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_2" displayname="Palace of Roehn Theer (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_3" displayname="Palace of Roehn Theer (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_4" displayname="Palace of Roehn Theer (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_5" displayname="Palace of Roehn Theer (Roehn)" menugroup="Odus" zonerect="80, -146, 500, 168" availablepriority="-1" heightmin="226" heightmax="270">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_5.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Code below for Royal Palace of Erudin
Code:
<ImageStyle Name="exp06_dun_erudin_palace_0" displayname="Royal Palace of Erudin (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_1" displayname="Royal Palace of Erudin (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_2" displayname="Royal Palace of Erudin (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_3" displayname="Royal Palace of Erudin (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_4" displayname="Royal Palace of Erudin (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Last edited by cooldeath : 12-08-2010 at 04:04 PM.
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11-24-2010, 02:09 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Looks good mate. When I (or someone else) gets a chance, we can probably help you adjust the zonerect to get it closer to the lines if needed.
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11-24-2010, 01:59 PM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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Thanks, I tried to adjust it but it kept throwing off the rest of the map by a little bit, so I left it as is. The only reason I even noticed it being off was that in the tutorial it said to go to the farthest extents and check the lines. It's not really noticeable otherwise.
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11-24-2010, 06:36 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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In cases like that, you can always manually edit lines on the graphical side if wanted. Either manual editing, or scaling the whole image on only 1 axis slightly.
But regardless, it's not a big ideal.
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11-29-2010, 05:11 PM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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Zonerec fixed, I didn't notice any other problems, so this is good to go.
Textures work in progress.
Last edited by cooldeath : 12-02-2010 at 09:55 PM.
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12-08-2010, 12:43 AM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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I didn't properly get enough locs for the zone to properly texture the whole thing the way I want to, so I'm going to have to put this one on hold. This being the first map I did, I originally didn't have plans to texture it. Roehn Theer's Room has been textured though and I will update that.
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