EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP > EQ2MAP New maps

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 11-23-2010, 07:43 PM
cooldeath cooldeath is offline
A Grizzled Badger
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 46
Default [added] The Palace of Roehn Theer / Royal Palace of Erudin

Thought I'd give a shot at making a map this past weekend so I threw this together. I've been unable to get into Roehn Theer's room but that's easy enough to add on as a separate part (as I was going to do anyway)

As such for being a map newbie the map is off just slightly. But I figured since it was within the width of the arrow that shows you on the map, that this would be tolerable.

So I'll post this here and when I get Theer's room done I'll add it.

Code below, JPG attached, and the DDS are inside the zip file (wouldn't let me add more then 8 files)
*EDIT* Updated with Roehn's Room added and zonerect tweaked
*EDIT* Textured Roehn's Room

~ Xeblikaa

Code below for Palace of Roehn Theer
Code:
<ImageStyle Name="exp06_dun_erudin_raid_0" displayname="Palace of Roehn Theer (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_1" displayname="Palace of Roehn Theer (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_2" displayname="Palace of Roehn Theer (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_3" displayname="Palace of Roehn Theer (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_4" displayname="Palace of Roehn Theer (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_5" displayname="Palace of Roehn Theer (Roehn)" menugroup="Odus" zonerect="80, -146, 500, 168" availablepriority="-1" heightmin="226" heightmax="270">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_5.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Code below for Royal Palace of Erudin
Code:
<ImageStyle Name="exp06_dun_erudin_palace_0" displayname="Royal Palace of Erudin (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_1" displayname="Royal Palace of Erudin (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_2" displayname="Royal Palace of Erudin (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_3" displayname="Royal Palace of Erudin (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_4" displayname="Royal Palace of Erudin (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Attached Files
File Type: dds map_exp06_dun_PoRT_1.dds (171.1 KB, 596 views)
File Type: dds map_exp06_dun_PoRT_2.dds (171.1 KB, 695 views)
File Type: dds map_exp06_dun_PoRT_3.dds (171.1 KB, 723 views)
File Type: dds map_exp06_dun_PoRT_4.dds (171.1 KB, 683 views)
File Type: dds map_exp06_dun_PoRT_5.dds (171.1 KB, 622 views)
File Type: dds map_exp06_dun_PoRT_0.dds (171.1 KB, 675 views)

Last edited by cooldeath : 12-08-2010 at 04:04 PM.
Reply With Quote
  #2  
Unread 11-24-2010, 02:09 AM
Drumstix42's Avatar
Drumstix42 Drumstix42 is offline
A Griffon
Featured
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Default

Looks good mate. When I (or someone else) gets a chance, we can probably help you adjust the zonerect to get it closer to the lines if needed.
__________________
"I'm afraid you're guilty of thought-crime. Don't bother getting the door, we'll let ourselves in..."
<Donate to DrumsUI> < [DrumsUI] Updater > < [DrumsUI] Full Interface> < Drumstix42 on Twitch.tv
>
Reply With Quote
  #3  
Unread 11-24-2010, 01:59 PM
cooldeath cooldeath is offline
A Grizzled Badger
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 46
Default

Thanks, I tried to adjust it but it kept throwing off the rest of the map by a little bit, so I left it as is. The only reason I even noticed it being off was that in the tutorial it said to go to the farthest extents and check the lines. It's not really noticeable otherwise.
Reply With Quote
  #4  
Unread 11-24-2010, 06:36 PM
Drumstix42's Avatar
Drumstix42 Drumstix42 is offline
A Griffon
Featured
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Default

In cases like that, you can always manually edit lines on the graphical side if wanted. Either manual editing, or scaling the whole image on only 1 axis slightly.

But regardless, it's not a big ideal.
__________________
"I'm afraid you're guilty of thought-crime. Don't bother getting the door, we'll let ourselves in..."
<Donate to DrumsUI> < [DrumsUI] Updater > < [DrumsUI] Full Interface> < Drumstix42 on Twitch.tv
>
Reply With Quote
  #5  
Unread 11-29-2010, 05:11 PM
cooldeath cooldeath is offline
A Grizzled Badger
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 46
Thumbs Up

Zonerec fixed, I didn't notice any other problems, so this is good to go.
Textures work in progress.

Last edited by cooldeath : 12-02-2010 at 09:55 PM.
Reply With Quote
  #6  
Unread 12-08-2010, 12:43 AM
cooldeath cooldeath is offline
A Grizzled Badger
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 46
Default

I didn't properly get enough locs for the zone to properly texture the whole thing the way I want to, so I'm going to have to put this one on hold. This being the first map I did, I originally didn't have plans to texture it. Roehn Theer's Room has been textured though and I will update that.
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:10 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI