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12-07-2005, 11:58 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 229
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Quote:
Originally Posted by Agathorn
I'm still working on trying to find a way around this as it is very confusing and not user friendly.. but there isn't any good solutions i'm afraid due to underlying issues in the UI system that we have to work with.
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Np, I don't use it as I like my screen with as few windows up as possible, just thought I'd mention it.
Just wondering if you have a fix for the HoTT window yet?
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92 Warden, Nagafen.
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12-07-2005, 12:27 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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I'm sorry.. HoTT Window? What's that?
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12-07-2005, 12:49 PM
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Premium Member
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Join Date: Aug 2005
Server: Crushbone
Posts: 87
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Health of Target's Target window. It's the term used in EQ1. I believe the term for the window in EQ2 is Implied Target.
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12-07-2005, 12:54 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Ahh.. they must have added that to EQ1 after I stopped playing
Sorry about that.. I see the bug in the implied target window and will have it fixed in a few minutes.
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12-07-2005, 12:57 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Here you go.
Target windows v Beta 2.2
- Fixed dynamicdata for implied target name
- Fixed dynamicdata for implied target health
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12-07-2005, 01:25 PM
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Premium Member
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Join Date: Aug 2005
Server: Crushbone
Posts: 87
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Yeah, they added it later and not as a standard window either. You needed to complete leadership aa's to use the window. How sad
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12-07-2005, 01:29 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Quote:
Originally Posted by Loktha
Yeah, they added it later and not as a standard window either. You needed to complete leadership aa's to use the window. How sad
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OMG haha thats just sad.
Ok this is more a note to self so when I go back through the thread looking for bugs and things to fix I see it, but also a heads up to everyone. The Effects toggle on the target windows can get out of synch with your settings. It currently defaults to OFF. Which means if you log out of EQ2 with it ON, when you log back in you will see your effects in the window, but if you click the button to toggle them off it won't work. You will have to click it again to synch it up.
In a future release I will provide a fix for this and will have two styles of thw windows..one that defaults on and one that defaults off.
Just an FYI on that issue.
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12-07-2005, 01:39 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
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Just a visual update on the current state of the UI. I'm off tomorrow so shooting for either a Beta 2.5 or even a Beta 3 release by tomorrow night (version will depend on how much of my todo list I get done).
NOTE: Yes theres a small bug in the experience display that cuts off the % sign seen in the screenshot below. Since debt was changed to show decimal values this caused everythign to push over. I'll get that fixed at some point
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12-08-2005, 12:33 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Having some problems with the Sta Bars not saving thier location so i'm afraid thats mainly what is holding up the next release. Hopefully soon though.
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12-11-2005, 09:10 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Hey all,
I wanted to let you know what was up with the inactivity. A couple days ago the cable internet at home stopped working and i'm still waiting on it getting fixed. I'm posting this from work to let you all know, but as of right now I simply don't know when i'll be back up and running.. apparently its a major problem with the lines in the neighberhood
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12-18-2005, 10:36 AM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Well my internet is back working again Actually to be perfectly honest with everyone, it was workign when I came home last night. However I immediately jumped on to what few hours remained of the DDO stress test last night so didin't get around to here till this morning. Sorry
I still haven't managed to fix the problem with the status bars not saving position (well without a connection I had no way to work on it since I couldn't test it) but i'm going to release Beta 3 here in the thread for now for those who want to get fully up to date. The non-saving positions aren't really as troublesome as it may sound. Only takes a minute to place them I find. But as soon as I do figure it out i'll post an update.
For now here is Beta 3, or perhaps I should call it 2.9999
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12-19-2005, 08:47 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Just an FYI that I think I have the strips saving position properly now. I'm going to go do some testing, and update all the strips with the new code and see how it works. If everythign goes fine i'll be releasing Beta 3 officially tonight.
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12-19-2005, 11:07 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
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Beta 3 has now been approved and is available for download. The documentation has also been updated. Enjoy!
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12-21-2005, 12:53 AM
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A Forest Scavenger
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 19
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Any thoughts on adding target info, and duration to the maintained spell effects list? =D
Like...Profit UI, with the nice font ^_-
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12-21-2005, 01:31 AM
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A Griffon
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Join Date: Nov 2004
Server: Test
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Quote:
Originally Posted by Tylius
Any thoughts on adding target info, and duration to the maintained spell effects list? =D
Like...Profit UI, with the nice font ^_-
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Actually that IS something that is planned. Don't let me forget
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12-21-2005, 11:14 AM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Serenity UI Suite - Beta 3.18
- LU 18 compatability
- Added quest completion reward information to quest journal
- Fixed bug with vertical sizing in target, implied target, and player windows that had percent labels.
Posted and just waiting on approval.
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12-21-2005, 12:27 PM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Just an FYI that the update has been approved and is available for download. It didin't bubble up to the top of the list for some reaosn like it normally does, so I didin't want anyone might have been waiting for the patch to miss it.
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12-21-2005, 12:35 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Shows at the top for me. And I'd say there's a good chance that are keeping any eye on your UI or use it, probably have it in their favorites. And if not! They should
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12-22-2005, 02:18 AM
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A Forest Scavenger
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 19
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Quote:
Originally Posted by Agathorn
Actually that IS something that is planned. Don't let me forget
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Awesome =D
Also, the house vault toggle button and search button would be *great* for the home And smaller windows >.< The default broker, loot window, etc are wayyy too big =( At least for me
Edit: And some slim layout for the chat! =D (Like....PUI Chat! =D)
I'd still use this without those, but I just swap those mods in over this mods files
Last edited by Tylius : 12-22-2005 at 02:33 AM.
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12-22-2005, 09:47 AM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Can you explain what you mean by house vault toggle and search button for the house?
The chat window is the next item on my list. I've honestly been avoiding it because there is SO much work I need to do on it. Theres lots that bugs me about the chat window but at the same time lots that is hard to get around so its going to be lots of work With working my butt off during the holidays, family visitng, and the hoidays themselves thats goign to take some time i'm afraid, but i'll get the next version out as soon as I can.
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12-22-2005, 11:42 AM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Someone PMed me with this and I thought it was pretty neat, so i've rewritten it a bit and i'm sharing it with you all This tip really works best for people who don't need to see thier concentration level, but for those that do, a variant of this tip would be to use the Infoblock version of the player window rather than the compact. It would take up the same amount of room but provide you with information on your concentration as well. Anyone else got any neat ways they are using the more advanced and flexible nature of Serenity?
Serenity Power User Tip
With the compact player window at minimum size the player window is nice and very small, but you don't see any effects on you. But if you use this along with the effects stat strip you can put the effects wherever you want and still see them while keeping your player window small.
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12-23-2005, 01:35 AM
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A Forest Scavenger
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 19
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Quote:
Originally Posted by Agathorn
Can you explain what you mean by house vault toggle and search button for the house?
The chat window is the next item on my list. I've honestly been avoiding it because there is SO much work I need to do on it. Theres lots that bugs me about the chat window but at the same time lots that is hard to get around so its going to be lots of work With working my butt off during the holidays, family visitng, and the hoidays themselves thats goign to take some time i'm afraid, but i'll get the next version out as soon as I can.
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Okay, for the window you use when selling items from your home, a lot of UI mod packages have a button that you can click that will toggle your house vault.
There's also a button that if you have an item in the list selected, you click on it, and it will automatically punch in the name of the item on the market window and search for it =D
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12-23-2005, 10:11 AM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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Interesting on the search thing. I wasn't even aware you could do such a thing. I'll have to take a look at some of those and see how they work.
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12-24-2005, 07:57 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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May be new problem after LU 18 I can only see the first item in a quest reward window and there is no slider or anything to change your reward if there is multiple rewards that is
Sorry I don't know the correct name of the window
also is there any way to stack the three exp bars that guild one sticking off the side makes the other exp bars stick out too far in the window
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01-18-2006, 08:19 PM
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A Forest Scavenger
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 15
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hi just wondering if your still working on this? i'm still using it.
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