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08-15-2006, 03:34 PM
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A Griffon
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Join Date: Apr 2005
Server: Crushbone
Posts: 185
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Quote:
Originally Posted by Jethal
skip that.. my Audio Mixing program, that i use to record my parody songs, will play the voc files just fine.
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what program would that be jethal? btw, love the new song (smells like gnoll droppings)
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sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
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08-15-2006, 03:53 PM
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A Griffon
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Join Date: Apr 2005
Server: Crushbone
Posts: 185
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Quote:
Originally Posted by Fyyre
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tried miles but they still won't play :\
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sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
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08-15-2006, 04:10 PM
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A Sea Turtle
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Join Date: Jan 2005
Server: Permafrost
Posts: 30
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Quote:
Originally Posted by anfrey
tried miles but they still won't play :\
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Most of them seem to be Mpeg layer 1-2 files but I cant seem to find the other header info for what codec to use.
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08-15-2006, 04:17 PM
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A Griffon
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Join Date: Apr 2005
Server: Crushbone
Posts: 185
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Quote:
Originally Posted by zoriouz
Most of them seem to be Mpeg layer 1-2 files but I cant seem to find the other header info for what codec to use.
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aye, i've tried several codecs, all without any working results... there's got to be a way to play those voiceovers.
i also just went through the assets list, and i could not find nathan_ironforge anywhere
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sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
Last edited by anfrey : 08-15-2006 at 04:28 PM.
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09-05-2006, 11:25 AM
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A Coastal Crab
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 1
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Talk about bringing back an old thread
First off, Blaz.. Excellent program. Much appreciated
Second,
Has anyone discovered a way to play those dangblasted voiceover files? sure they are mp3 but the codex on them won't play on any known player that I can get my hands on.
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12-23-2006, 03:47 PM
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A Coastal Crab
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Join Date: Apr 2006
Server: Antonia Bayle
Posts: 1
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I know this thread is really old and everything...
but I can't extract the .vpk stuff because it says something about number of files in the header doesn't match.
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12-27-2006, 10:52 PM
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A Brown Bear
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 8
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Quote:
Originally Posted by ShinaKitsune
I know this thread is really old and everything...
but I can't extract the .vpk stuff because it says something about number of files in the header doesn't match.
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same problem here
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01-05-2007, 02:06 PM
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A Crazed Gnoll
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 22
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Version 1.2.3 released
Just wanted to mention that I have released a new version that fixes this bug.
You can grab it from the tool's site: http://eq2.blazlabs.com
If you are still having problems with this release you can send me an email.
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01-05-2007, 07:08 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Still doesn't seem to work on MediaSupLib, unfortunately.
And does anyone know where the following things are in there?
*Textures (object ones)
*Wireframes or whatever of obects. I think I may have found these... 3 files, a .hit a .draw (which I think may be the frame of it) and a .sp. Anyone know how to open these?
Last edited by lordebon : 01-05-2007 at 07:12 PM.
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01-06-2007, 05:48 AM
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A Crazed Gnoll
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 22
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Yes, I don't know what the deal with MediaSupLib.vpl is, but its format has never made any sense to me. It seems to be a VPL file but with some key data structures missing.
As for object meshes and such, they are contained in the .draw, .hit and .sp files you mention. The .draw file contains the static object mesh (vertex and index data). The .hit file contains the collision mesh for physics. The .sp file contains the "shader palette", or list of shaders that are applied to the object.
By far the easiest format to deal with is the object mesh file (.draw). If you take a look at the tool's source code and open the VeRenderMesh.cs file you'll see the exact format of these .draw files. If you know some 3D programming you should be able to make sense of it and build a little tool to display the files.
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01-07-2007, 07:39 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Ahh, I'll try and take a look at the tool's source code, but unfortunately my programming experience doesn't go very far into 3D and such.
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03-19-2007, 02:16 AM
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A Coastal Crab
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Join Date: Mar 2007
Server: Antonia Bayle
Posts: 1
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Kinetica .VPK
Blaz
Hello, I'm trying to extract with your tools the music tracks from the
game, Kinetica for PS2. The game was realeased by Sony CE and that
must be the main reason why the songs are converted in that format.
And maybe you should find out how to. That's why I beg you so much
that you give it a try, I love this game and I love the album, such a
pitty that Sony never released the Sountrack.
Here's one of the tracks, this should be enough for you to test:
http://consolemaniak.com/TOUCHING.VPK
Just write me back if you want more files.
Last edited by lonrot : 03-19-2007 at 02:33 AM.
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05-14-2007, 12:19 AM
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A Coastal Crab
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Join Date: Dec 2006
Server: Antonia Bayle
Posts: 1
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voc and sp files
I have been playen with the eq2 program files a lot and thanks to blaz I have been searching even deaper into the files.. thanks man.....
I have been playing with the dds files mostly and downloaded the plugins for adobe to play a bit.
now that I have access the the rest of the files. I want to view and edit the sp, voc, lut and draw files any one have any programs for this? it seams to me this is the backbone if the client program and houses more info then any ui program.
it seams that blaz's program is being used for nothing more then recovering the audio files but if any one realy thinks hard enuf you can replace these files for personalized ingame audio. and even better change thay way the your toon looks by changing weapons armor or even the way the game lookes by changing the flora terrain or objects with in the terrain
if any one can find or creat a program to edit the sp, voc, lut, and draw files the changes would be endless.
also I have extracted some of the audio files and played them with no plugins on wmp 9.0 and normaly I find when I have a codec problem with wmp realplayer will play it.
btw thanks blaz
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06-18-2008, 07:38 AM
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A Coastal Crab
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Join Date: Jun 2008
Server: Antonia Bayle
Posts: 1
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Kinetica PS2 Music .VPK's
@lonrot (+anyone else interested):
http://www.playground.ru/files/8498/
try this prog (ToWav Music Converter). seems to work surprisingly well on Kinetica and a bevvy of other gamez...
the link is at the bottom of the list of games, by the way.
happy ripping
darkflux
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01-21-2009, 11:12 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Been using Blaz's wonderful tool for a while now, but when I booted it up today, my WinXP (Media Center Edition, SP3) kept telling me that the program had crashed, even though I could still see it extracting files in the tool's status bar and I could still use the program if I moved the "It Died" window out of the way. It's done this every time I've tried to open assetslib.vpl today -- which by now is about half a dozen.
It really *did* die when I tried to extract the entire assetslib.vpl file the first time, but I was since able to extract a small section of files successfully (and again, working around the "It Died" window).
Here are screenshots of the error message (attached). Has anyone else experienced this lately, and/or does anyone have suggestions on how to keep it from happening?
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01-21-2009, 04:16 PM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
Posts: 256
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Kinda strange that it tries to crash the application. When its enumerating the VPK files it seems to be having problems with one file. The actual exception text being:
Quote:
Error reading file directory inflated size of pak 'paks\OP2englishVoiceOver.vpk'. The compressed data is invalid.
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The exception is being thrown by the decompression library(which is a derivative of ZIP, I think). Aborting the method for that file seems to allow the rest of the enumeration to proceed. I imagine that if you skipped that file or ignored the error everything would work okay except if you tried to get files from that VPK.
You'd probably need a recompiled version made to ignore that error.
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01-21-2009, 04:47 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by EQAditu
You'd probably need a recompiled version made to ignore that error.
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It may be enough to just recompile. At least I don't encounter any errors using the source code from blaz' site as is, compiled in MS VC# 2008. But then again I never used that program before so maybe I missed the bug you encountered.
EDIT: Attaching a recompiled version, maybe it works for you.
Last edited by gm9 : 01-21-2009 at 04:53 PM.
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01-21-2009, 05:09 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Nope, didn't make a difference, gm9. :-/ Thanks for trying, though!
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01-21-2009, 05:14 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Ok wait for Aditu to get you a fixed version then, or ask me for a specific file, since I can extract them just fine over here.
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01-22-2009, 12:10 AM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
Posts: 256
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Hmm, I got different exception in another place when I tried again. I'll try to circumvent crashes on exceptions where possible and see how that leaves it.
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01-22-2009, 02:57 PM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
Posts: 256
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Apparently I'm more lazy than I expected so I only circumvented the one exception that I ran into instead of doing it to more of them.
Oh, and be sure to put the executable with its normal dependency files you'd get from a binary download.
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01-22-2009, 05:00 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Whee! That one mostly worked. Window still thought the program crashed, but I just let it extract files in the background, and all of them were processed without the program totally dying on me.
Thanks!
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03-24-2009, 05:01 PM
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A Crazed Gnoll
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 22
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Wow, I come really late to this conversation. Sorry about that.
Thanks EQAditu and gm9 for helping Seagoat out with the problem (s)he was having. I guess the problem is that either the VPK format has changed slightly, or there is a bug in my code that has only been triggered by a recent patch.
If anybody wants to email me the assetslib.vpl and OP2englishVoiceOver.vpk file that are failing I can fix the tool and release a new version. I don't have EQ2 any more, so I can't test it myself. You can find my email address on my website.
Thanks, and sorry for the trouble!
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03-24-2009, 06:08 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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I'm totally not a guy. If I could still edit the text next to my icon, I'd change it to, "I'm totally not a guy. " LOL
I'm going to PM you with a download link for a zipped version of the latest assetslib.vpl file. Thanks very much for your help on this, especially since you're not playing the game anymore.
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03-24-2009, 07:04 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by blaz
If anybody wants to email me the assetslib.vpl and OP2englishVoiceOver.vpk file that are failing I can fix the tool and release a new version.
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Quote:
Originally Posted by Seagoat
I'm going to PM you with a download link for a zipped version of the latest assetslib.vpl file.
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And here's the other file you wanted:
http://amsrrpatch.everquest2.com:701...hVoiceOver.vpk
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