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06-16-2008, 01:24 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Updated the Merchant window
Moved some stuff around, no more title, added status, and now has a smaller minimum size. woot woot.
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06-16-2008, 11:21 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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New, updated hotbar released.
Decided to slim down the default hotbar some, and take out the extra space.
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06-17-2008, 07:21 PM
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Premium Member
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 5
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One small request: Is there a way to shorten the key text using the Numpad from <Numpad #> to NP# on the hotbar?
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06-17-2008, 08:07 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I have an idea that might work. I'll see what I can do.
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06-19-2008, 01:28 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Bank window updated for GU #46, and fixed the buttons to work again. Now with less bank-text spam! 
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06-29-2008, 12:39 PM
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A Crazed Gnoll
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Join Date: Nov 2006
Server: Everfrost
Posts: 20
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Pet window
Love your mods, but did not find a pet window. Any chance of making one that would match the player/group windows?
Thanks
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06-29-2008, 01:23 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Linadina
Love your mods, but did not find a pet window. Any chance of making one that would match the player/group windows?
Thanks
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It's actually next on my to-do list
Player window updated last night. Here's a nifty diagram:

Last edited by Drumstix42 : 06-29-2008 at 01:27 PM.
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07-03-2008, 03:11 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Persona window updated to include the extra modifiers and casting-related percentages:

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07-06-2008, 02:09 PM
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A Crazed Gnoll
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Join Date: Nov 2006
Server: Everfrost
Posts: 20
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Group window
Having trouble with the group window. The ends of the bars are not showing, just a white retangle on each end. I did put the dds file in the proper place. The player window works fine. Any ideas?
Thanks
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07-06-2008, 02:17 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I somehow uploaded the wrong XML into the ZIP. It has the wrong Folder path in the XML. Use this attached XML until the correct zip is updated.
Sorry for the inconvenience.
*Edit* removed attached file. I'm uploaded new one with Click-to-Cure update anyhow. The old zip was outdated!
Last edited by Drumstix42 : 07-06-2008 at 04:08 PM.
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07-28-2008, 12:13 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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New raid window uploaded:
Keep an eye out for a new Journal update to include the Writ/Quests tab from the Info Center.
Also, I'm working on a full [DrumsUI] release. No ETA yet. 
Last edited by Drumstix42 : 07-30-2008 at 03:48 AM.
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07-30-2008, 03:32 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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New Journal update!
Now includes tabs from the Info Center!
This mod can be used along side with the Info Center, but does not require it!

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08-01-2008, 02:09 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Update for Group window uploaded:

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08-07-2008, 08:16 PM
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A Young Mystail Rat
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Join Date: Jul 2007
Server: Antonia Bayle
Posts: 3
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New Experience windows are great
Thanks a lot for the new update to the experience windows. Showing 2 at once is exactly what I've been looking for.
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08-07-2008, 10:10 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by HarshLanguage
Thanks a lot for the new update to the experience windows. Showing 2 at once is exactly what I've been looking for.
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Glad you like it 
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08-08-2008, 04:02 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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New Voice Chat window:
Bottom-aligning voice speakers. 
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08-10-2008, 06:51 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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New start button Stat Bar mod released:
Resizable stat bar with evenly spready statistics, per-class customization, and togglable stats on the fly.
Config file is simple to setup. Only list the stats you do not wish to see for each class. The rest default to show up.
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08-11-2008, 12:21 PM
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A Griffon
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Join Date: Aug 2005
Server: Lucan DLere
Posts: 101
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Love the statsbar setup, was wondering if auto resizing aspect is completely tied in or if there is an easy way to add it into another statbar?
I got 1 possibly 2 more bars I need get into a more workable format for my screen. I got setup like your code is, except for the checkboxes & I can't seem to get it to decrease the gap between items (gap is about equal to the textspace of the biggest item). I can post or PM you what I got so far if you wish to take a look =)
I'm still rather a n00b at the XML modding.
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08-11-2008, 02:08 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by abbelyn
Love the statsbar setup, was wondering if auto resizing aspect is completely tied in or if there is an easy way to add it into another statbar?
I got 1 possibly 2 more bars I need get into a more workable format for my screen. I got setup like your code is, except for the checkboxes & I can't seem to get it to decrease the gap between items (gap is about equal to the textspace of the biggest item). I can post or PM you what I got so far if you wish to take a look =)
I'm still rather a n00b at the XML modding.
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Be glad to help out if I can. Not sure what you mean about the resizing?
The stats are in individual pages inside a composite. The composite is set to Horizontal and spacing type is set to Spread (which is default). I give each of those pages a max/min size so that they are not resized when the window is resized, or elements are hidden. Instead, the gap between the objects is the only thing that changes.
If you use a spacing type of Fill, it will simply fill from left to right, with the same spacing between the objects. You can adjust this with the "Spacing" property however.
The trick though is what I mentioned about the MinimumSize/MaximumSize, set this both to the same thing (the size that it should be), and then the composite can't change that.
I did most of it in UIBuilder. It will show composite stuff pretty well. Just when you change the size of an object, toggle it's visibiliy off then back on, so that it re-aligns everything.
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08-11-2008, 06:38 PM
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A Griffon
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Join Date: Aug 2005
Server: Lucan DLere
Posts: 101
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Yeah, checked it over and don't see any major differences. Sent you a PM with the code/file to take a look at. And yes, it is the gaps inbetween the data that are not gapping correctly, they are way too wide.
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08-26-2008, 11:35 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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New slim guild window released
Last edited by Drumstix42 : 09-04-2008 at 04:46 PM.
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09-12-2008, 10:01 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Updated tradeskill window:
Now includes toggle to keep Recipes visible while crafting. Window is still resizable as before. Enjoy!
Note that browsing through recipes will take focus off tradeskill event buttons, and they must be pressed with the mouse rather than keyboard to re-activate focus.
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Updated Examine window: minor update - added EQ2LLinks.com button to item window
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Player Window updated with new Click-to-cure methods. No longer cancels spell casting to cure. It now will place a cure into queue, and clear any currently queued spell at the same time. Also new code implemented to never change your target, circumventing the player window's self-targeting function when using the buttons.
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Updated the Info Center with an EQ2i and an Allakahazam browser button.
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Journal window now also has the EQ2i and Allakhazam browser buttons for the Active, Completed, and Group tabs. Active Quest window is now also included in the compiltion which, you guessed it, includes these buttons as well.
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Last edited by Drumstix42 : 09-13-2008 at 01:24 AM.
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09-14-2008, 08:02 AM
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Snoogans!
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Join Date: Oct 2005
Server: Befallen
Posts: 53
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Examine Window
Regarding the Examine Window.
I noticed the examine window is black and subsequently a different color from the other in-game windows. Is there anyway I can change that?
I tried looking but it must be something so simple that I'm missing it =)
EDIT:
Ok well, part of it was really easy. I have fixed it so everything but the title of the window is blue now. Can't seem to change it.
Last edited by Mayve : 09-14-2008 at 10:39 AM.
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09-14-2008, 02:56 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Mayve
Regarding the Examine Window.
I noticed the examine window is black and subsequently a different color from the other in-game windows. Is there anyway I can change that?
I tried looking but it must be something so simple that I'm missing it =)
EDIT:
Ok well, part of it was really easy. I have fixed it so everything but the title of the window is blue now. Can't seem to change it.
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The background page of the Examine windows have their opacity set to 0. This gives the black color. If you're familiar with the UIBuilder, you could modify it fairly easy. You'll have to do it for each type of Examine window shown.
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09-15-2008, 12:48 AM
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Snoogans!
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Join Date: Oct 2005
Server: Befallen
Posts: 53
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Quote:
Originally Posted by Drumstix42
The background page of the Examine windows have their opacity set to 0. This gives the black color. If you're familiar with the UIBuilder, you could modify it fairly easy. You'll have to do it for each type of Examine window shown.
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Ok I really must be missing something. Opacity was the first thing I looked at in the file and in all references minus one (a tooltip reference) it was BackgroundOpacity="1.000".
To get as far as I mentioned in my post (about getting all but the title of the window looking like the rest of the window) I had to add RStyleDefault values to the background and InteriorGrouper pages for each type of examine window.
Basically, I would like to make the title of the window match the appearance of other windows when using a custom UI such as Profit.
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