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01-14-2007, 04:11 PM
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A Grove Wisp
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Join Date: Feb 2006
Server: Antonia Bayle
Posts: 29
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First off, Happy Anniversary!! It's been a wonderful modification and I encourage all my friends to use it. For that, I thank you.
I would like to request an update that the window "remember" where I was scrolled down to last when I minimize and then re-open.
Much of the quest information that I use requires a good amount of scrolling down to find which step I am on and if I leave it scrolled down, then minimize, then re-open the text is positioned back to the top...causing me to then scroll again.
Often I am reading this while I am running...and scrolling has caused me a few kamikazees off cliffs.
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01-14-2007, 06:30 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by modesta
I would like to request an update that the window "remember" where I was scrolled down to last when I minimize and then re-open.
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I agree that would be an absolutely wonderful thing. And if and when it becomes possible to do so, I'll be sure to make the Info Center act that way.
(Unfortunately, the behavior in question isn't something that can be modified.)
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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02-06-2008, 10:23 PM
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A Coastal Crab
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Join Date: Jul 2007
Server: Antonia Bayle
Posts: 1
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update info for u....
i have the names of the T5 kelethin writs you are missing
house of falling stars
43 -- Geonachn Rumblers
46 -- Large Yellow Recluses
order of arcane
43 -- Collection Prognosticators
protectors of growth
43 -- clockwork Disassemblers
sylvan hunters
43 -- Bloodhorn enslavers
hope this helps you in updating it. 
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01-21-2006, 07:02 PM
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A Young Mystail Rat
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 4
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Dunno whats wrong
having an issue with this and eliteui not gettin any text in the boxes. on the help page have all the tabs but no text what is wrong if anyone knows appreciate any help thanks alot
Wes
Very nice tool btw cant wait to use it.
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01-21-2006, 10:09 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by weswind
having an issue with this and eliteui not gettin any text in the boxes. on the help page have all the tabs but no text what is wrong
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Since the window *is* appearing, but the text files aren't, the problem is actually most likely that the data files are in the wrong place. You'd probably be better off asking for help in the eliteui discussion thread though, rather than here, since I'm not sure exactly how the window has been incorporated into eliteui, or in what ways it might have been modified.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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01-22-2006, 07:55 AM
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A Young Mystail Rat
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 4
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thx alot but wasnt files in the wrong place I was in wrong menu. I was in the help file and didnt type the command correctly the 1st time i tried so thought it was intergrated into the help. thx for your time and everyone else envolved in this. Appreciate the good work 
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01-22-2006, 04:25 PM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 4
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I'm having trouble with this mod. Here's what I did..
First I opened the zip.. then took the eq2ui_mainhud_infocenter.xml file and put it in MYMODS
Then I created a folder called infocenter inside MYMODSand put everything else in there
Then I copied the eq2ui_mainhud.xml into MYMODS and opened it in notepad and added <include>eq2ui_mainhud_infocenter.xml</include> saved it
I get the window, the tabs, but only the "social" tab has any info.
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01-22-2006, 06:23 PM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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Request
Truely amazing work as always Darryl!
I have a request if at all possible...
Could you place the infocenter as an object within the journal xml rather than mainhud perhaps?
Reason I ask is so many modders place thier add-on mods within the mainhud and I hate to have anything I offer possibly overwrite what they've done or perhaps require the user to manually edit xml in order to get the mod to work.
I've never seen an update to the main eq2ui_journals.xml and thought It an excellent place for such an item.
------
Also, I was thinking the "notes" could be provided within their own window as well so any updates to the infocenter would be contained within and not affect the notes xml if needed.
For example:
eq2ui_journals_InfoCenter.xml
eq2ui_journals_notes.xml
It's great to have you back modding that's for sure!!!
__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
Got Guild?
"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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01-22-2006, 07:21 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by SapphireSniper
Then I created a folder called infocenter inside MYMODSand put everything else in there....
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You shouldn't have created any folder; you should just have moved the "infocenter" folder directly from the zip into your "MYMODS" folder. If, when you unzipped it, you didn't have such a folder (and its various subfolders), then you need to redownload the mod, as your unzip program messed things up.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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01-23-2006, 10:36 AM
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A Brown Bear
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Join Date: Jul 2005
Server: Everfrost
Posts: 12
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Color in *.txt Files
Hi there!
Let me start by saying I think InfoCenter is great! Thanks so very much!
I have two quick (and hopefully painless) questions.
1. Is there a way that certain words can have color/highights in the text files?
2. Is there a way I can skin this with the Fetish Nightfall?
Any help/info would be appreciated.
Again, thanks again for sharing InfoCenter with us!
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01-23-2006, 11:17 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by Dawrid
1. Is there a way that certain words can have color/highights in the text files?
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I'm not really sure. The text files are "included" as contents of <TEXT> containers in the XML files. So any formatting commands that could normally be used as part of a text string within a <TEXT> container ought to work fine. But I've not actually tested it.
Quote:
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2. Is there a way I can skin this with the Fetish Nightfall?
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I don't know of anything that would stop you.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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02-03-2006, 10:34 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Another Update
In the wake of LU19, the Info Center's been updated again.
First, you'll find that it now includes the full Live Update 19 patch notes, as well as a history file containing the "headline" info from previous LUs. While I have no desire to try to maintain a full patch history in the Info Center, it occurred to me that being able to easily reference the notes from the latest "huge change" while in the game could be handy.
I've revised the spell list page to reflect the new "direct to subclass" character progression, with a single spell list for each subclass, showing spells (or songs or combat arts) all the way from level 1 to level 60. However, the spell lists themselves have *not* been updated yet, and still show the old (generic) spells for levels 1-19; updating the lists will have to come later.
I've also begun updating the harvesting and cookbook info to reflect the new "no subcombines" tradeskilling system that's been implemented for tiers 1 and 2, and which will soon be implemented for other tiers, as well.
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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02-04-2006, 01:13 AM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Hey, maybe you've already tried this or maybe not, but I was thinking that you could implement a page that shows the current patch notes from the patch notes web page:
http://patch.everquest2.com:7010/pat...ates_live.html
Can the web browser be launched with a URL? This is the page that comes up from the launch pad when you press the Update Notes button. Anyway, keep up the good work!
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02-04-2006, 02:07 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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FYI, I've come to the conclusion that custom windows have issues accepting any script commands when closed (other than show_window). I'll be exploring work arounds for this soon, but it came up when intigrating InfoCenter into various help icons that activate the related InfoCenter tab.
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02-05-2006, 09:24 AM
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A Sea Turtle
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Join Date: Apr 2005
Server: Unkown
Posts: 34
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Hy....it is possible to fix the problem with german clients? many window is´nt showing for me...
But i would not delete any infos in the text files for a matchable size
can everybody help me?
__________________
Valor - Safira (Darkelf - Warden) and many more 
The Guardian Angels
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02-06-2006, 05:16 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by LittleMagica
Hy....it is possible to fix the problem with german clients?
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I'm sorry, but unfortunately, I know nothing about any of the non-English clients. I've no idea why the German client won't allow inclusion of larger text files as the English one does, and so far as I know, I don't even have access to the files to try to figure it out. (Not that I'd likely know what to look for, anyway.)
-- Darryl (Milq)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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03-16-2006, 01:26 PM
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A Coastal Crab
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Join Date: Jan 2005
Server: Oggok
Posts: 1
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help
====================Nevermind======================
I got it to work.
================================================
I am trying to use your wonderful Info Center but can not get it to work.
This is what I have done:
Unzipped the files into my custom ui directory "myui"
edited the eq2.ini to cl_ui_skinname myui
cl_ui_subdir UI/
Loaded the game and it won't so anything but the default stuff.
I have tried the /show_window Journal.InfoCenter but that does nothing. I am kind of new at putting separate pieces of ui into the game. I may not be understanding the whole process of this. Can you help me? Please!?!
I so want to use this Info Center because I know you put a lot of effort into it. If I was on Permafrost I would donate.
Thanks,
Drgnldy
I have also tried puting into the Eq2map ui and still nothing.
Last edited by dragonlady0525 : 03-16-2006 at 02:46 PM.
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03-16-2006, 11:01 PM
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A Grove Wisp
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 26
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I was curious why the eq2ui_journals.xml had these 2 includes:
<include>eq2ui_journals_coinweight.xml</include>
<include>eq2ui_journals_nightvision.xml</include>
They cause ui.log errors. Easy enough to remove and fix but I was just wondering if they were part of another mod you're working on?
edit: well, I found your alternate coinweight one, but no nightvision.
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03-17-2006, 12:42 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by fraenhawk
well, I found your alternate coinweight one, but no nightvision.
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The 'nightvision' entry is just for a button I use to toggle the 'nightvision' feature found in some (most?) of the start button mods around here.
I hate the cluttered start buttons myself; most of the features are either things I don't need -- I seldom have any reason to worry about adjusting the volume or changing display settings, for example -- or things I can easily set up as macros. The 'nightvision' toggle is the one exception. Because it uses different commands to turn the display on or off, it can't be set up as a single 'toggle' macro. But it can be quite handy. So I created a simple 'nightvision' button.
It never really seemed the sort of thing that was worth making publicly available, though.
As far as the errors are concerned, well, to be honest, I didn't realize the presence of those lines *did* generate errors if the referenced files didn't exist. But there's no effect on gameplay, so I'm not inclined to worry about it. It's easier just to have one version of the eq2_journals.xml file, whether one, two or all three mods are actually in use.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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03-17-2006, 08:57 AM
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A Grove Wisp
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 26
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Yeah, I knew it was no big deal and understood about the unified journals file. I was just curious what the nightvision one was. I completely agree about the cluttered startbutton mods. I don't run one because all I care about is the nightvision, so I just have to use 2 separate macros to turn it on and off. Shame we can't do smart, toggle macros.
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03-17-2006, 06:54 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Another update, with T7 spells and some KoS collections info, is now available.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
Last edited by DBurgdorf : 03-17-2006 at 07:32 PM.
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04-26-2006, 06:11 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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More updates....
I finally updated the L&L book locations list, so it tells you where to find the DoF and KoS L&L books.
I added walk-thrus for "A Calling in the Forest" and "Operation Green Hood" (the Nektropos Castle and Deathfist Citadel access quests, respectively), and for the "Everling Lockets" quest.
I updated the carnivorous house plant notes. (Thanks to Niami Denmother's write-up over at eq2.eqtraders.com for the info!)
I replaced the social command text buttons with real buttons.
Finally, I updated various XML files at Zonx's request to make reskinning the Info Center easier. First, the frames around the button stack and the text area are now defined just once, in the main file, rather than in each tab's subfile. Second, the buttons and scrollbars now reference styles defined in the main file, rather than referencing the default styles. This should make it possible to reskin the Info Center without touching any file other than eq2ui_journals_infocenter.xml.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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04-28-2006, 02:38 PM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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Stiletto's HQ
Hi,
Just wanted to let ye know. I completed Stiletto's HQ on 060427 and the info you have for the ingredients to creating the shrowd of the manastone is incorrect.
your listing ---->
"After scribing the recipe you must create the shroud of the manastone with an Etched Hide Plate + Glimmering Tooth + Enchanted Linen of the Weavemaster + fuel. You can harvest the Glimmering Tooth from animal dens in Zek and Enchanted Lands. You must be artisan level 9 to create this item".
<----
You do not need an etched hide plate. You need a sullied medium quality badger pelt.
Just to let ye know.
Heppy 54 conj
btw.. I love this info center.. great work and great job... 
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04-29-2006, 10:04 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Brorim:
Quote:
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Love your infocenter man .. it rocks ..
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Thanks!
Quote:
you miss this fury spell though .
\aITEM 1382077144 -1073050912:[Barbarous Intimidation (Master I)]\/a
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What level is that spell?
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Perhaps you could get Hoo'loo hat quest in there as well
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While I don't want to overload the Info Center with *too* many quest walk-thrus, I certainly have no objection to adding walk-thrus for a few more especially important and/or involved quests. But remember that the highest-level character played by any member of my household is currently just 48. So I'm not personally familiar with most of the game's high-end content.
So, that having been said....
I assume the "Hoo'loo Hat Quest" is the quest that gets you your level 70 class-specific hat. But, well, it might be nice to know the actual name of the quest, if I'm to find a walk-thru at OGaming. :P
And those would be...?
Thanks for your input!
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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04-29-2006, 12:04 PM
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Zerk Ad'Libitum
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Join Date: May 2005
Server: Runnyeye
Posts: 41
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Fast responce
ill make a longer post later ..
copy the line i send you on the spell and paste it into eq2 and hit enter
if you wanna know without doing that its a lvl 64 spell  pulling in sepulcher right now so ill post a reply later
Yours Brorim
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