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  #1  
Old 05-11-2005, 10:21 AM
Joebwan Joebwan is offline
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I too would like the UID to not display in-game. They greatly increase the size of the tooltip and in the case of clusters, it gets really obtrusive. Since I have to go to the web site to make comments on a POI, finding the UID is a trivial problem since, I presume, the map on the web site would still show the UID with each POI.

The POI database appears to be following the Wikipedia model where anyone can add a POI and it gets pushed live immediately and without review. Yet we can't edit or delete POIs. There are many POIs with incorrect information, misspelling, duplicate of another POI just 2 feet away, etc.

The web dialog that is used to enter a new POI asks to enter a "detailed description". This gets added to the tooltip and there are some pretty large descriptions (paragraphs) showing up on some tooltips. I would suggest rewording that dialog so it says "Enter a very brief description ONLY if absolutely necessary for this point of interest."
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  #2  
Old 05-11-2005, 10:26 AM
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i suppose that is reasonable, what does anyone else think?
if it does need changed it will take a while unless someone else can do it because i am leaving on thursday for a while to a comptetion and will be gone for quite a few days.
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  #3  
Old 05-11-2005, 02:42 PM
Magus Magus is offline
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I agree with everything Joebwan said. Some of the PoIs are just insanely large, and a lot of them are just plain wrong.

As well, seeing the UID is completely useless
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  #4  
Old 05-21-2005, 11:37 AM
dsiroky dsiroky is offline
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Change the updater window so that it has scroll bars on it or is resizable.

On displays that are not 96dpi, or displays that have large fonts, the text winds up being bigger, and a lot is cut off because the eq2map updater window is not resizable
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  #5  
Old 05-22-2005, 10:14 AM
dudge669 dudge669 is offline
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Default POI needs comment update checkbox on submission

Taco, Eloa, Quib, everyone involved, I must say this has become an invaluable resource for me and I thank you for all your hard work. Taco, sorry about your hard drive misfortune...Hopefully you are keeping a cdrw in your system and scheduling a backup every night or something now.

One thing I would love to see implemented is another checkbox on the page that displays POI information and lets you add comments. There is a checkbox for "check if this POI is wrong" which will flag it for review I assume but that takes it off the map page until it has been reviewed. If you just want to add a comment that shows up ingame (like I'm adding a comment to poi 897 - COB entrance from Vermin's Snye that tells you which entrance is more dangerous), maybe there can be a second checkbox there that will flag it for update review but not take it off the map?

Thanks again for a great resource!
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  #6  
Old 06-14-2005, 05:51 PM
Voik Voik is offline
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Default Color POIs?

Any possible way to make the text for the POIs have different color? This would be most helpful for the combined POIs. Use colors that are similar to the icons. Also, use a lighter color for the id's value.
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  #7  
Old 06-23-2005, 01:17 PM
shynnmoon shynnmoon is offline
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Question Mini-Map

I love the POI showing through the fog (helps me find things when soloing and I ain't been somewhere before).
I see mods for a miniturized map. I have not tryed to use these in conjunction with EQ2Map. Are they compatable or is there maybe plans for having a minimap available (maybe with POI removed for sake of clarity when shrunk)? When using lower res screens, the map takes up a lot of screen and I can nav via map - but I tend to run into agro creatures cause I don't see them as they come up from behind the map (and for my luck - if I move the map - the mob changes location to be standing when I come running up).
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  #8  
Old 06-23-2005, 02:42 PM
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Faetyl Faetyl is offline
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Default Waypoint Button

Any chance of getting the Waypoint Button from default back?
I know [ALT+W] does it but it just looks odd without it...

Also, I miss the old "load map" button, any chance of adding it back?

Thanks,

Faetyl
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  #9  
Old 06-25-2005, 04:05 PM
Eloa Eloa is offline
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Quote:
Originally Posted by shynnmoon
I love the POI showing through the fog (helps me find things when soloing and I ain't been somewhere before).
I see mods for a miniturized map..........
I'm pretty sure that Zonx's Fetish minimap works with this. If i recall, it might even be in the addons download area...maybe...
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  #10  
Old 06-27-2005, 05:02 PM
Pyroman Pyroman is offline
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Forgive me if this has been mentioned here but I'm not a fan of long threads hehe.

I like the maps/mods alot except for the POI. Some are good but I don't like how whole quest info and little mini-guides are with the POI. When I go over a dot all I'm looking for is names not whole descriptions of quests given, how to do them and the like.

Things like "SoandSO: for suchandsuch quest" are fine but when they describe what a quest is, where it starts and all other kinds of information is frustrating to read through just to see if some NPC I need is at that dot or not.

I can imagine some people like this but I was wondering if you could offer a set of POI's that don't give so much extra information. Here's an example

UID:20033
Bones:(QST) Bones on the ground which start the quest The Bloodthristy Coin. Kill 20 Bloodskull Pawns

This point is found in commonlands. It could just as easily be

Bones:(QST) Starts the quest The Bloodthirsty Coin.

Also forgive me if there is some POI error report system. Even though this is some what a matter of opinion as an error.
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  #11  
Old 06-28-2005, 12:52 PM
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I love the eq2map mod. Would it be possible to add an overlay grid? Something like..


A B C D E
1
2
3
4
5

Thanks
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  #12  
Old 06-28-2005, 05:11 PM
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ill look into it.
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  #13  
Old 06-28-2005, 06:04 PM
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i gave it a shot, it should work hopefully, here is the link to it http://www.eq2interface.com/forums/s...ad.php?p=25226 please let me know if it works or not, Thanks!
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  #14  
Old 01-17-2006, 10:10 AM
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Omek Omek is offline
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Default Question concerning ....

The new expansion when it is realeased ,will have two seperate Refugee Isle's. With seperate mobs and quests I believe.
Is this going to work with the Map UI? Or is there going to be a very jumbled up map. ( please say we will be toggling POI's by then )
On the test server my map was there but with all the old POI's
Just an observation.

Last edited by Omek : 01-17-2006 at 10:14 AM.
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  #15  
Old 01-17-2006, 10:19 AM
Landiin Landiin is offline
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All POI’s are populated by the community. So once LU19 goes live, it’ll be up to the community to repopulate them.

As far as the POI filtering being ready by then we don't know, this all takes time to get into place and test. Remember this is all donated work, we have real job, school, lives and game play time also along with doing this. We want to get this to the community as fast as we can but we also want to do it right and have it as bug free as possible.
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  #16  
Old 01-21-2006, 09:36 PM
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Adder Adder is offline
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Question Questions/Suggestions & a comment

I haven't been around for awhile and am just now rebuilding my patchwork interface which, of course, includes your fantastic EQ2Map. I had a few problems initially getting this and a few others working properly, but have worked most out. In one of the posts in this thread, I noticed that someone had difficulties with showing the alternate icons in EQ2Map and it was stated that since LU18 they were inoperative. I have the Alternate POIIcons installed and they are working just fine.

I realize the efforts on this mod are all volunteer, and I really do appreciate the efforts of all involved. With that in mind, I do have a few suggestions/questions for the mod...

1) The minimap add-on doesn't seem to be working anymore. Is there any chance of this being added to the EQ2Map as a standard feature or is anyone working on repairing the add-on?

2) I know the Fetish Interface has a VAM (View Any Map) feature. How difficult would that be to include in the EQ2Map?

3) I know this has been asked before but I haven't seen a reply - Will the World map be updated anytime soon to show the new island and the proper zoning links? If not, perhaps someone could point me in the right direction to attempt a fix myself.

Thanks to everyone involved for all of your time and work.
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Last edited by Adder : 01-21-2006 at 09:39 PM. Reason: Forgot to title it - DOH!
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  #17  
Old 01-21-2006, 10:17 PM
Magus Magus is offline
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2) The VAM plugin breaks things, so it should never be included by default. If you cross a zone line with the map open, then close/open the map, it shows the wrong side of the zone.

3) The zone connection overlay will still be broken, but you can replace the map image in yourcustomfolder/images/maps with the new one.

Copy world_map_exp01.dds from the default UI folder over the top of world_map.dds in the custom one.
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  #18  
Old 01-22-2006, 10:12 PM
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Arrow Thanks, & another few questions

Quote:
Originally Posted by Magus
2) The VAM plugin breaks things, so it should never be included by default. If you cross a zone line with the map open, then close/open the map, it shows the wrong side of the zone.

3) The zone connection overlay will still be broken, but you can replace the map image in yourcustomfolder/images/maps with the new one.

Copy world_map_exp01.dds from the default UI folder over the top of world_map.dds in the custom one.
Thanks Magus. I didn't realize that VAM did that. I had never used it but it sounded like a great idea. There are so many times that I wish I could see a map of another zone...

I'll use your suggestion to replace the world map (didn't even think of that - brain dead ). What is the difficulty with the zone overlay? I'm not trying to be a smarta**, I was just wondering if there is something really difficult with this problem. I may even attempt a fix myself if it's just a matter of taking the time to do it. OK. I copied the world_map_exp01.dds from the default map folder, but when I went to my custom map folder, there was no world_map.dds. The only world map I have is world_map_overlay.dds. Is this the image to overwrite, or should I just add the new world map without overwriting anything?

That's 2 of the 3. Anyone have any thoughts on the minimap add-on/addition?
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Last edited by Adder : 01-22-2006 at 10:46 PM. Reason: Suggestion Question
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  #19  
Old 01-31-2006, 10:24 AM
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Zonx Zonx is offline
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Quote:
Originally Posted by Magus
2) The VAM plugin breaks things, so it should never be included by default. If you cross a zone line with the map open, then close/open the map, it shows the wrong side of the zone.
Ehm.. for the record, the VAM plugin also allows this minor glitch to be easily avoided and corrected. A "Set" button allows you to set any displayed map as the "correct map" for your location. If you do happen to cross a swap line with the map open and still forget to hit the set button... NP, just pick the correct map from the menus and hit the Set button.

Unfortunately this glitch is unavoidable since SOE does not trigger an XML event when the map swaps without zoning. Minor inconveniece for the added functionality, still I do agree its probably best left as an "Optional" plugin.
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  #20  
Old 01-22-2006, 12:10 PM
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Jaex Jaex is offline
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Quote:
Originally Posted by Landiin
All POI’s are populated by the community. So once LU19 goes live, it’ll be up to the community to repopulate them.

As far as the POI filtering being ready by then we don't know, this all takes time to get into place and test. Remember this is all donated work, we have real job, school, lives and game play time also along with doing this. We want to get this to the community as fast as we can but we also want to do it right and have it as bug free as possible.
Maybe clear the old IoR map of the old POIs and then set up two new IoR maps (one for Qeynos and one for FP) then let the community repopulate the new maps with new POIs. That way there will be no messed up IoR maps. Will this work?
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  #21  
Old 09-10-2006, 05:13 PM
aevarine aevarine is offline
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Would it be possible to either clear the maps for the tier 2 and 3 zones(Nek, TS, Cl and Ant) or remove the old mob locations? After the overhaul a lot of the creatures were moved around so now it's a nightmare trying to find things as most of the markers still show's the old locations. For instance, In CL the Scourge Rats are now way over by the Wasp Hill and the Vulrich's are now between the Graveyard and the West Freeport gates along with the Hyena things(forgot their names, Carrion Hounds or something).
I know new poi's are being added for the new locations but the old ones need to be removed to save clutter and confusion, heh.
I can go around the get the new locations of creatures if need be^_^
Thanks
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  #22  
Old 09-10-2006, 06:09 PM
lordebon lordebon is offline
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You can remove POI locations.

Go to the EQ2MAP website, find the incorrect PoI (write down the number or remember where on the map it was) and add a comment for it, saying why its out of date, but also make sure you select Outdated/Inaccurate from the dropdown box. That will mark the PoI as bad and it will be no longer inlucded (and possible deleted entirely from the system once an admin gets to it).
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  #23  
Old 09-10-2006, 10:41 PM
aevarine aevarine is offline
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Hmm, that could take a while, lol, since 4 zones need sorting out now.
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  #24  
Old 11-16-2006, 10:25 AM
mdibella mdibella is offline
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Let me say first that I love the eq2maps interface. I am someone with absolutely no sense of direction...I even have a GPS in my car because I need an 'automap' to keep from getting lost in real life.

With that in mind, my biggest problem is often just being able to navigate with the eq2 maps. I am sure someone does a lot of work on these, but frankly I don't really need a topographical picture of the zone. I need a roadmap. I need something that lets me develop a path from point A to point B. The maps as provided show hills, mountains, bodies of water but no indication of whether I can climb over the hill or where there is a tunnel through the mountain. If I am close enough to the destination, of course I get the path on the screen...but too often what I see is 'your destination is to the northeast'...well sheesh, I can SEE that much, how do I GET there?

It is an especially bad problem with the new expansion, since the new zones have lots of topographical features apparently designed to prevent players from getting where they want to go.

With that in mind, would it be possible to give an option to remove the topography and just show a flat map indicating paths/roads?
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  #25  
Old 08-25-2018, 01:24 PM
valami valami is offline
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The Waypoint button was in the way and was hideous, the load map button just isnt fair and was done at the time just because we couldn't do it any other way...In a way you can thank SOE for adding height map changing for us, or else there would still be a load map button, but like 10 of them
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