Yes, you forgot that (my wording may have been ambiguous, sorry).
One idea: It may be easier to see the separate lines if some of them are not rectangular again. What do you think about making the blue lines direct connections (and maybe have them start from the same point on one continent)? Same regarding the brown lines on the continents. That way you should win a lot of space to add the missing lines.
And maybe the rectangular lines are nicer if you make them curves (or shaky freedrawn lines, hehe)?
Well, just ideas to play around with. Thanks for your work so far! And very good idea to add a legend regarding the different line colors!
are in the wrong locations for this map. not sure if the POI icons for the world map are even necessary. My primary use for this map is to quickly see the routes between the major zones.
gm9: I will try a draft with your idea and see if I can get the lines to look any better.
i have an idea... u know how we can filter POIs by type? maybe there's a way to filter zone connection lines by type as well... though that'd kinda make things complicated.
dunno, just tossing ideas out because this is a nasty web that's only gonna get worse as more expansions are released. if we figure out a good system now, we save ourselves a lot of trouble in the future..
and i don't use the POIs i the world map either. hell, i almost never look at it since i know where to go for each zone, but still.. i don't really think we need to have the icons since u have a connection legend in the corner now.
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
After looking at some of these I think the square lines are just too confusing. Here's a map that I think is easier to follow. I had the lines for bells (dark blue) as straight lines at first but after looking at it, curving them didn't change the appearance too much. The PSD is just the lines and dots, saved from GIMP since I don't have Photoshop.
I'm going to be working on a core map update over the next few days and will include everything needed for the new world map. I agree the curved lines are clearer and will use that aproach. I'll also include a legend. All of which will be hidable.
And the problem is that things aren't to scale, but thats on SOE's side. The isle of Ro should appear a bit bigger, and Faydwer should be _much_ bigger.
But nothing to be done about that. Ideally "Antonica" and "Commonlands" should be removed to keep it consistant.
I'm going to be working on a core map update over the next few days and will include everything needed for the new world map. I agree the curved lines are clearer and will use that aproach. I'll also include a legend. All of which will be hidable.
As an aside, does someone have the original files for the Freeport City overlay? That one needs two more connections also-- the new doors from Longshadow to the Graveyard and from the Scaleyard to the Sprawl. The Qeynos City overlay just needs one icon for the Down Below added to the Caves.
FYI, the changes anfrey made to show the new zone overview map were pushed live yesterday. I made the overlay blank until we get something that is finished.
FYI, the changes anfrey made to show the new zone overview map were pushed live yesterday. I made the overlay blank until we get something that is finished.
good deal glad i could help
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
I just put in a legend also. I don't think I really look at this map very much anyways, but if you're new a legend might help.
In-game the lines are a little clearer because you're seeing jpg compression here and the location names are on top of course.
looks great to me... i think we're pretty much done and ready for dolby to push it on the updater.
after seeing the zone connection lines, it make me wonder why lucan doesn't have ships that go straight from freeport to faywer... it looks to be as far away as cuba is from key west.
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
Frankly, the "world map" is only a guide. It's not size-accurate and I doubt it's distance accurate. I imagine Faydwer is both farther away than it appears, and I know it has to be much larger than it appears on that map.
As for building a bridge... I imagine that would be even more difficult
Anyone want to see Butcherblock labeled. After all, it is a departure/destination zone, much like Thundering Steppes and Nektulos Forest and more so than even Isle of Ro (carpets only)!
And if any of the lore meisters could come up with a location for the Isle of Mara, that would be a great addition, beyond what even SOE has provided via their maps!
Anyone want to see Butcherblock labeled. After all, it is a departure/destination zone, much like Thundering Steppes and Nektulos Forest and more so than even Isle of Ro (carpets only)!
And if any of the lore meisters could come up with a location for the Isle of Mara, that would be a great addition, beyond what even SOE has provided via their maps!
BB was labled at one point, but it was removed. It's not really needed, and if anything I'd have TS + Antonica replaced with that continent's name (which for the life of me escapes me) and Commonlands + Nek replaced with "D'Lere".
The WMap isn't a zone-connection map, it's more of a connection between the major island/continents map.
As for the location of the isle of Mara... theres nowhere near enough info given for us to be able to pick a spot for it hehe =)
I just tried the map auto-updater. For some reason, you're pushing the overlay as a DXT1 file instead of a DXT3 file. The DXT1 is smaller but it only has a 1 bit alpha channel so all the lines and everything is very jaggy looking. All the other overlays are DXT3s with a 4 bit alpha channel. Would it be possible to put it back as a DXT3?
If you need to save file space, there are a few maps that have all the mip maps generated, making them about 342K instead of 129K like most of the maps.