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  #21  
Unread 12-29-2004, 12:12 AM
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Quote:
Originally Posted by Imadruid
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
Im wasn't really concerned much about that when i started on it because my "bad" computer has 2gb of ram and my good one has 3, but hopefully it wont use too much.
  #22  
Unread 12-29-2004, 12:43 AM
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Quote:
Originally Posted by tonyis3l33t
This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.
No worky. Enclosing the text in its own page with UserMoveable="true" doesn't work either.
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  #23  
Unread 12-29-2004, 12:59 AM
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here ya go, this one works just fine.
shows notes AND allows you to move them
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Last edited by tonyis3l33t : 01-17-2005 at 06:07 AM.
  #24  
Unread 12-29-2004, 01:02 AM
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There we go, that was silly of me. I removed AbsorbsInput="false" from the text to try and move them. When that didn't work, I put a Page around it but forgot to put that back in, so the text was blocking the mouse from moving the page.
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  #25  
Unread 12-29-2004, 01:09 AM
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Nuts. The note/marker positions save on window close but not on log-out.
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  #26  
Unread 01-02-2005, 07:39 AM
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As for sorting the maps, would you be able to make a side menu like the quests have? All the maps would be listed there and people could just click on them.

Also if you want to discribe how to make the map files, I could probably spend some time converting a bunch of them. This is a really neat idea.
  #27  
Unread 01-02-2005, 01:37 PM
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the way i converted them was opening up a big ddf in paint shop pro, then copy and paste the new map in there. Resized and saved with a short name.
  #28  
Unread 01-02-2005, 04:04 PM
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How do you use the notes exactly? Have it installed, and i can move it, but how do i edit the text and/or add new ones?
  #29  
Unread 01-03-2005, 02:02 AM
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to edit the notes you have to go inside the journal_quest.xml file that is in there and edit the 1, 2, 3. Havent figured out a way to allow you to edit them in-game yet. When and if i do i will post it as an actual mod. Until then...youll just have to know what ya meant when you drag the 1, 2, etc there
  #30  
Unread 01-03-2005, 04:35 PM
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This mod will make you famous. Famous I say!

..

Now that the flattery is done I do agree. This is a great idea. Please add all the maps you can find or perhaps setup a directory / text index.

The text index would contain the EQ2 reference to zone or some code identifying that (this part you guys would prepare) and then a filename supplied by the user. The user could then supply their own mapfiles (if there are directory or size limitations these could be spelled out in a README file).

Not sure if it's that simple but if it is that might be one way around having to try to track down and convert all these maps as well as having to constantly update with new expansions / etc.
  #31  
Unread 01-04-2005, 03:42 AM
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well heres what i got...

size limitations are based on how much memory you want to eat up. Since the UI resources are loaded constantly, the images will always be im memory.

the text is going to be easy and cool i think im going to get all empty maps (or try to) and manually insert floating text on top of them. Kinda like
http://www.***************/eq2/index.asp

(good site!)

as for converting maps, ya i dont feel like doing them all but i might end up doing just that.

if someone else is working on this let me know so we can work together instead of making the same stuff twice
  #32  
Unread 01-04-2005, 06:53 AM
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tony, I've been working on this thing for a few weeks now. I think the system I have going is turning out better than gry-online's system. if you want to get with me and we can do some maps each I'll be more than happy.
I would upload it but I've made some custom images and the whole thing as it sits now is about 12 megs. If you want me to email it to you or have a site I can upload it to lemme know. The tooltip in the SS comes up when you mouseover any of the icons

And yes, this is what I was asking about in that other post, if you recall. I've decided not to though. Lets just leave it at that instead of having a flame war which is where that will go everytime.
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  #33  
Unread 01-04-2005, 08:30 AM
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That is very nice Eola, I can see where you were coming from with the post But you would be a very loved person to release something like that, hehe
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  #34  
Unread 01-04-2005, 08:48 AM
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12 megs? thats a bit steep....hopefully we can find a way to downsize that...
how many maps make that up?

Ya ill PM ya.
  #35  
Unread 01-04-2005, 09:52 AM
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12 megs. I run at 1280x1024 and like the maps big. They are DDS and as such are a power of 2. So all the maps are saved as 1024x1024 making them a little over 1 meg each. That 12 megs is with 7 maps and 1 new icon map (512x512).
  #36  
Unread 01-04-2005, 12:06 PM
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what can you use besides DDS? 1 meg seems a bit much even for that size. Can you use jpegs and convert them to TGAs ?
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  #37  
Unread 01-04-2005, 01:21 PM
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I guess I could change them to tga. I just haven't. I haven't really given much thought to it. If someone wants the maps, they can dl 12 megs

I'll change them and see how small I can get'em
  #38  
Unread 01-04-2005, 01:25 PM
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Quote:
Originally Posted by Drumstix42
That is very nice Eola, I can see where you were coming from with the post But you would be a very loved person to release something like that, hehe
I know. Maybe I should distribute with a few maps then I can do some crazy coding so that you can donate gp or sp to keep the project going and make more maps :P

I'll get'er done. If I lose interest I'll pass it to someone else so it can get done.
  #39  
Unread 01-04-2005, 01:28 PM
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I'm definately interested in this. As for getting it, I dunno if you can send 12 megs to AOL, heh. If you can, and feel like uploading it, hit me up at [email protected]

Unless it's on the web somewhere already.
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  #40  
Unread 01-04-2005, 02:01 PM
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It will be. All: There will be a link to it here later.
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