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12-28-2004, 11:43 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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UI bloat could be reduced or avoided completely if only 3 maps are used...just replace the maps in the ui/images/maps folder (or whatever you point the ui to) to the ones you will be using. You can map the ui to 1.dds, 2.dds, 3.dds, then just drop 3 maps in there and rename them.
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12-28-2004, 11:49 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.
Last edited by tonyis3l33t : 01-10-2005 at 05:55 AM.
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01-10-2005, 08:27 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 8
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-EDIT-
Deprecated post.
Last edited by Kir : 01-10-2005 at 09:21 AM.
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12-29-2004, 12:12 AM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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Quote:
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Originally Posted by Imadruid
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
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Im wasn't really concerned much about that when i started on it because my "bad" computer has 2gb of ram and my good one has 3, but hopefully it wont use too much.
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01-02-2005, 07:39 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 2
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As for sorting the maps, would you be able to make a side menu like the quests have? All the maps would be listed there and people could just click on them.
Also if you want to discribe how to make the map files, I could probably spend some time converting a bunch of them. This is a really neat idea.
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01-02-2005, 01:37 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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the way i converted them was opening up a big ddf in paint shop pro, then copy and paste the new map in there. Resized and saved with a short name.
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01-02-2005, 04:04 PM
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A Coastal Crab
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 1
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How do you use the notes exactly? Have it installed, and i can move it, but how do i edit the text and/or add new ones?
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01-03-2005, 02:02 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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to edit the notes you have to go inside the journal_quest.xml file that is in there and edit the 1, 2, 3. Havent figured out a way to allow you to edit them in-game yet. When and if i do i will post it as an actual mod. Until then...youll just have to know what ya meant when you drag the 1, 2, etc there 
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01-05-2005, 08:12 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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Eloa,
Instead of putting everything inside the eq2ui_mainhud.xml, i recommend you put in
<include>eq2ui_mainhud_custommap.xml</include>
and put all your stuff in eq2ui_mainhud_custommap.xml, obviously
just makes more sense that way. Plus if people have certain windows listed above others it would change their layer order all to what your eq2ui_mainhud's order is.
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01-05-2005, 09:21 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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good call, working on it
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01-05-2005, 12:07 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Just submitted to downloads section as well.
Update
Put everything into a new .xml file
---EDIT---
Download removed (11)
Last edited by Eloa : 01-06-2005 at 05:03 AM.
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01-05-2005, 01:01 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Another update. I just can't stay away.
This release intented for devs only, not game use. Download .05
Implemented the skeleton for the quests window.
---EDIT---
Download Removed (11)
Last edited by Eloa : 01-06-2005 at 05:04 AM.
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01-05-2005, 02:27 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Keep it up all 
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01-28-2005, 02:35 PM
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A Darkpaw Brute
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Join Date: Oct 2004
Posts: 40
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Someone please come up with a map for the Crypt of Betrayal.
Feebb
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01-28-2005, 03:59 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
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Originally Posted by Feebb
Someone please come up with a map for the Crypt of Betrayal.
Feebb
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I made one, but it wasn't complete and I didn't lilke the way it came out. COB is tough because of so much crap in the way along the walls, makes it hard to use our loc method of mapping. My stormhold maps came out nicely though.
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01-10-2005, 10:28 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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The locations cannot be claimed as anyone's, but if the map was made by an individual that does not want it released, it will be removed asap.
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01-10-2005, 10:30 AM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
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Originally Posted by Eloa
The locations cannot be claimed as anyone's, but if the map was made by an individual that does not want it released, it will be removed asap.
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I've got almost all of TS cleared out Eloa, I can get you a Screenshot of it tonight.
Oh should email fo0bar and get permission for his well done maps, apparently he is willing to give permission.
Last edited by sunthas : 01-10-2005 at 10:34 AM.
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01-10-2005, 10:33 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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No need, I have people standing around watching this that have it cleared. I'm just waiting to see the differences, then I'll edit based on that
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01-10-2005, 11:27 AM
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A Berserk Golem
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 55
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Well to be honest. I'd much rather we used the in game maps anyways there is a more crisp look to them in my opinion.
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01-10-2005, 11:30 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Someone post up a fully uncovered TS map and we can edit it up a lil. I just had a problem with someone claiming something that they have no right to, we can use any map.
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