Last night while modding I thought about an idea for a mod for healers in which they could bind a command to a normal macro on their hotbars (ie: /show_window Custom.CureFinder)
This command would trigger a "Cure Finder" utility which could either search just the group or the entire raid for any curable effects and cure the first one it finds (if any exist). Each time you press the button it would go through and do its job to find the next cure and cast it. It would be a fully "manual" process in that it would only be casting 1 cure at a time.
I'm looking for feedback on this idea and if anyone thinks this could be useful. Options could be for toggling Cure Curse on/off, and setting it to cure the just group or entire raid.
Last night while modding I thought about an idea for a mod for healers in which they could bind a command to a normal macro on their hotbars (ie: /show_window Custom.CureFinder)
This command would trigger a "Cure Finder" utility which could either search just the group or the entire raid for any curable effects and cure the first one it finds (if any exist). Each time you press the button it would go through and do its job to find the next cure and cast it. It would be a fully "manual" process in that it would only be casting 1 cure at a time.
I'm looking for feedback on this idea and if anyone thinks this could be useful. Options could be for toggling Cure Curse on/off, and setting it to cure the just group or entire raid.
This sounds very promising, one of the issues with cures i have ran into is when you have a pet class tank (necro for example) knowing when it needs to be cure.
As I play healers (defiler, mystic, warden) cures are very helpful for me
I have a feeling they're going to add DynamicData and visualization of pets needing cures next expansion.
I'm going to work on this project and see how it works. I'll only be able to test it slightly myself, so I'll make a public beta of it and see how it works for others. Keep an eye out for an upload.
I have an initial working beta code finished. It needs some external testing, as I was only able to test it in a small group and 2 person raid
The mod, upon being triggered, will search each detriment type on each group/raid member starting at the top and working down. By default curses are skipped, but can be enabled in the options window. Options allow searching for just group, the whole raid, or both subsequently.
Currently this is only setup for Cure and Cure Curse. Not currently modifiable easily
Nothing is required to make the mod work, except to make a macro and trigger the code for something to cure:
/show_window Custom.DrumsUI_CF
Each time this macro is pressed, it will attempt to find something to cure. Or do nothing if no detrimentals are found.
Zip is attached. Just unzip to your custom UI folder.
Update your eq2ui_custom.xml to include these 2 lines:
Interesting idea. Don't know that I'd necessarily use the basic cure functionality much but the cure curse version could be useful; there's many fights (historically) where any curse must be cured though, so that would be useful there.
Does it currently have an option to work on just curses (and not regular cures)?
Updated post above with new zip. New option included to Cure only curses that are found.
Currently if you try to click the macro twice quickly, it'll just try to cure the same detrimental twice (queued casting). There's really no way around this coding wise without making things extremely bloated. I figure in this case, queuing just won't be (easily) possible with this idea until something like LUA comes along. Otherwise spamming the button could screw up variables easily, whereas currently spamming is fine, but not gonna help curing things quicker. The code currently runs super quick, and I think it's pretty efficient. 5kb @ 17 lines of XML code.
For now I'm going to leave it as is, and should it be mostly bug free I'll include it in my next update to my full UI.
I'll be honest, I'm never going to use this and here is why: If you are just pressing a random cure button then you are doing it wrong. There is something better you could be casting and if you should be curing there is a priority list you should be going through on keeping clean.
Do I really care if the coercer is disarmed while the tank, melee dps and MT templar are at the same time? No and cure finder is just going to hit the first person on the list with a det.
Could this be modded slightly to watch for a particular cure or dot, and on specific target or target priority?
Just curious as fights such as Maluus Imbued and the like.
Although it'd certainly make those easier, the only info you get through the detriments is the type and quantity of curable detriments (and whether or not an uncurable is present, if no curables are shown). For figuring out which detriment your best bet is still a parser like ACT.
This was mainly something to do, just to see if I could do it. Proof of concept I guess.
I agree randomly curing might not always be best, but if your group cure is down, and you'd like to not be using the mouse this could come in handy.
I think if we had the ability to sort the group window so that the tank is slot #1, this would be much more useful.
I wanted to build more on this in the future, but the code is a bit complex. We'll see what happens.
The zipfile above is pretty out of date I think with fixes or changes. I'm not sure if there is an easy way to just grab what you need. It's been too long since I've actively used or worked on it to recommend instruction.