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  #1  
Unread 05-10-2010, 08:26 PM
gm9 gm9 is offline
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Quote:
Originally Posted by Drumstix42 View Post
I'm not sure what other files affect the group/raid windows in the ProfitUI compilation,
IIRC only the background opacity of non-ProfitUI windows should be affected.
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  #2  
Unread 05-16-2010, 07:31 PM
rogueldr rogueldr is offline
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Default can i make the group window icons bigger

I apologize if I missed it in the forums or if i facepalmed it in game but...

I can't seem to find a way to make the clickies on group members bigger, or in fact the names/bars themselves.

My wife usually plays the healer and am trying to ease her into the new interface after years of the default. (we both love it BTW thank you!)

The problem is her eyes aren't all that great and at higher rez the icons are tiny.

Even i would have trouble clicking them in the heat of battle... Unless they grow in size when needed. she hasn't hunted with it yet so not sure.

So the ability to make them bigger would be great if possible.

Sorry if i missed something obvious.

Thanks.
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  #3  
Unread 05-16-2010, 07:35 PM
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Quote:
Originally Posted by rogueldr View Post
I apologize if I missed it in the forums or if i facepalmed it in game but...

I can't seem to find a way to make the clickies on group members bigger, or in fact the names/bars themselves.

My wife usually plays the healer and am trying to ease her into the new interface after years of the default. (we both love it BTW thank you!)

The problem is her eyes aren't all that great and at higher rez the icons are tiny.

Even i would have trouble clicking them in the heat of battle... Unless they grow in size when needed. she hasn't hunted with it yet so not sure.

So the ability to make them bigger would be great if possible.

Sorry if i missed something obvious.

Thanks.
There's no easy way of making the clickable buttons/icons any bigger. To do so, I would have to increase the size of just about everything, and adjust the code accordingly. The only problem with making multi-sized versions is trying to maintain them all which can be very time consuming.

I've tried to keep the same size elements of the default UI and improve upon them with more features.

And unfortunately there's no way to "scale" the UI elements.
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  #4  
Unread 05-17-2010, 07:14 AM
chriswebstar chriswebstar is offline
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I haven't had a close look, but if half the things have the same size, or keep the same distance in size from eachother when scaling, you could link it to a dummy window's size and drop a slider somewhere in your options, maybe?
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  #5  
Unread 05-17-2010, 02:35 PM
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Originally Posted by chriswebstar View Post
I haven't had a close look, but if half the things have the same size, or keep the same distance in size from eachother when scaling, you could link it to a dummy window's size and drop a slider somewhere in your options, maybe?
It just wouldn't be that easy. I'm sure it's doable, but the code would have to connect to literally every element, and then update the positioning code for the buttons to match.

Re-sizing elements isn't so bad, but making sure they don't overlap would be the pain.

If more of the elements were in maybe a composite container, rather than a page it might be easier. But since a lot of things get hard coded, not a lot you can change without losing some functionality. Though the UI has made forwards steps since day 1. At least... a few
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  #6  
Unread 06-07-2010, 12:07 AM
Fozzy Fozzy is offline
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Default Problem with Bank BagUI

Hi there. Really love your mods

Ive been using your bag UIs for quite a bit, but ive had a problem i cant seem to get rid of for a while now and i finnaly decicded to ask for help :P

One of my bank bags will NOT save either the UI scale nor the placement settings. Ive tried changing the actual bag in the slot, renaming it, etc.

Any ideas? All the other bank bags, and regular inv bags save just fine.
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  #7  
Unread 06-07-2010, 08:18 AM
Kelin Kelin is offline
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Strangely enough, I have the same issue. Except in my case it's two bank boxes.
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  #8  
Unread 06-07-2010, 01:28 PM
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Quote:
Originally Posted by Fozzy View Post
Hi there. Really love your mods

Ive been using your bag UIs for quite a bit, but ive had a problem i cant seem to get rid of for a while now and i finnaly decicded to ask for help :P

One of my bank bags will NOT save either the UI scale nor the placement settings. Ive tried changing the actual bag in the slot, renaming it, etc.

Any ideas? All the other bank bags, and regular inv bags save just fine.
I have this problem too on occasion. It's a bug that has been around in the global UI forever. Usually the best solution is to open your character's UIsettings.xml file when out of game, and delete all the Bag_clones under the Inventory section.

Name="Bag_clone_x_x"

Starting fresh with that and setting up all your bags again may be tedious, but may end up solving the problem... for a while
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  #9  
Unread 06-09-2010, 03:43 AM
Fozzy Fozzy is offline
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Quote:
Originally Posted by Drumstix42 View Post
I have this problem too on occasion. It's a bug that has been around in the global UI forever. Usually the best solution is to open your character's UIsettings.xml file when out of game, and delete all the Bag_clones under the Inventory section.

Name="Bag_clone_x_x"

Starting fresh with that and setting up all your bags again may be tedious, but may end up solving the problem... for a while
Ahhha!
Thnx for the info
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  #10  
Unread 07-08-2010, 12:29 AM
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Default Merchant Window with Token+Cash not fit

Hello

Been using pieces of the UI for quite some time. Thanks for all the work! Ran into an issue with the Merchant window where the price of an item was a Token (and) xG xS xC and the Token image was covering up part of the cash price. I believe I was looking at the Far Seas Faction/Token merchant in Mara when I noticed this. I should have grabbed a screenshot. I'll get one so I can show you what I'm seeing.

(It's not that big a deal since you can select the item and tell the complete cost at the bottom)

Mysstie
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  #11  
Unread 07-08-2010, 10:56 AM
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Quote:
Originally Posted by Mysstie View Post
Hello

Been using pieces of the UI for quite some time. Thanks for all the work! Ran into an issue with the Merchant window where the price of an item was a Token (and) xG xS xC and the Token image was covering up part of the cash price. I believe I was looking at the Far Seas Faction/Token merchant in Mara when I noticed this. I should have grabbed a screenshot. I'll get one so I can show you what I'm seeing.

(It's not that big a deal since you can select the item and tell the complete cost at the bottom)

Mysstie
I had meant to fix this error a while back, but I had forgotten about it. Thanks for the reminder!
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  #12  
Unread 07-20-2010, 10:51 PM
PrincessAriel PrincessAriel is offline
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Default Active Journal window

Hello

I really like your active journal window but I can't figure out how to get the little arrow on the side to show up. The one that is in the picture that shows the quest is a green level quest. What am I missing?
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  #13  
Unread 07-21-2010, 01:07 AM
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Quote:
Originally Posted by PrincessAriel View Post
Hello

I really like your active journal window but I can't figure out how to get the little arrow on the side to show up. The one that is in the picture that shows the quest is a green level quest. What am I missing?
The arrows show up when you mouse-over each quest name that is pinned in the Active Quest window.
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  #14  
Unread 08-08-2010, 06:37 PM
townsmen townsmen is offline
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Recently installed the group/raid window mods any chance of getting subclasses added to the window? It's not a big deal for raids but if you pug alot as a healer i'm always forgetting which one is the tank.
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  #15  
Unread 08-18-2010, 12:01 PM
McCloud68 McCloud68 is offline
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Decided to try out this UI since it was updated for GU57 pretty darn quick and timely.
Only issue i had was that the implied target is not working. Just thought I would let you know so you could fix it.
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  #16  
Unread 08-18-2010, 05:23 PM
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Default Guild Window: Flag and Online in middle of window

Using your updated GU57 Guild Window and the Flag and Members Online are showing in the middle of the window on all tabs. I guess they are not adjusting their position during window resizing. Other than that, everything else of yours that I am using seems to working fine. Here's a screen shot:
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  #17  
Unread 12-25-2010, 01:34 PM
bkbox bkbox is offline
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Default trouble with the UI

I can get the Ui journal to work great If I go straight into the game but If I run the patcher it will erase the Drums journal and replace it with the default journal...how do I fix this? all I did to install was copy paste the drums over the default UI in my eq2 UI folder.
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  #18  
Unread 12-25-2010, 05:41 PM
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Drumstix42 Drumstix42 is offline
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Quote:
Originally Posted by bkbox View Post
I can get the Ui journal to work great If I go straight into the game but If I run the patcher it will erase the Drums journal and replace it with the default journal...how do I fix this? all I did to install was copy paste the drums over the default UI in my eq2 UI folder.
The DrumsUI must be installed into it's own folder. You should be able to just extract it into your main EQ2 installation folder.

Installing anything over top the default UI will cause the patcher to overwrite the files with default ones.
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  #19  
Unread 03-05-2011, 01:14 AM
Zorash Zorash is offline
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Default Location in StatBar

I have been noticing that no matter what size I make my StatBar and no matter how many (or how few) stats I have listed on line 2, my location rarely fits. If I am at a location like -X.XX,-X.XX,X.XX it fits, but if I am at a location like -YYYY.YY,-YYY.YY,-YYYY.YY it can not display the full location. I play in 1600 x 1200 screen size.

Has anyone else noticed an issue similar to this?
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  #20  
Unread 03-05-2011, 01:43 AM
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I'll look into adjusting the size. I normally use my Compass window to toggle the location on if needed.

Thanks for the feedback.
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  #21  
Unread 03-13-2011, 03:28 PM
opstar opstar is offline
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With the tracking window - how do you get it to actually track something :O I double click on the name of the mob like with the default window and nothing happens =x
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  #22  
Unread 03-28-2011, 09:44 AM
Zorash Zorash is offline
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Quote:
Originally Posted by Drumstix42 View Post
I'll look into adjusting the size. I normally use my Compass window to toggle the location on if needed.

Thanks for the feedback.
Thanks for updating this. I did notice though, that it still has a little problem with size. I stretched out my bar to make sure there was room, and when I was flying around Great Divide, I ran into a location that didn't quite fit. I think the last 2 or 3 characters didn't display (but mousing over showed the full location). It was one of those -xxxx.xx,-xxx.xx,-xxxx.xx ones.

Thanks for a great UI!
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  #23  
Unread 12-14-2011, 02:31 PM
Mystriel Mystriel is offline
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Default increased font for eq2 windows

Heya Drums,

Is it possible or do you have already an ability to increase the font for things like the journal in game for playing on a large screen TV? Miss you on Everfrost!


<3 Mystriel
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  #24  
Unread 12-14-2011, 02:38 PM
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Drumstix42 Drumstix42 is offline
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Quote:
Originally Posted by Mystriel View Post
Heya Drums,

Is it possible or do you have already an ability to increase the font for things like the journal in game for playing on a large screen TV? Miss you on Everfrost!


<3 Mystriel
Unfortunately there's no easy way to do this. Every single text would have to be changed and then each window adjusted!

Thanks, miss ya too
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  #25  
Unread 08-15-2013, 04:31 PM
Jesti Jesti is offline
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Default Tradeskill UI

I've been using a few of your pieces for a long time now. I don't generally need much that's different from the basic UI but I do love your tradeskill window.
I was wondering, as a 7 x 95 crafter, is there any possibility that the Experimentation window can be modded to bring the Durability and Progress bars closer to the actions icons?
There is a lot of wasted space between the two parts of the panel. Things that really don't matter a bit.
Re-arranging the window would make it more compact and make it easier to see when your about to lose an item and maybe allow you a second or two longer to try for a save.
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