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  #1  
Unread 01-25-2005, 01:05 PM
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Zonx Zonx is offline
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Wanted to let yal know I tried just about everything I could think of to fix this prob with no luck. Stuff I tried...

1) There is no visibility value passed, so you can't hide it with a datafilter. Particularly annoying since the tooltip is obviously doing something along these lines.

2) Tried setting visibility eqaul to the string, hoping any neg value would hide it, but it just left it visible.

3) Tried setting it equal to bar length but I can't seam to get the width as a seperate value.

The only thing I can think of left to try is dumping the tooltip value into it, but I don't think that's possible. At least I haven't seen anyone manage to spit tooltips into a normal text object.

If anyone has figured out how to do string opperations like substring(), indexof(), string.length or concatination, plz share.
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Unread 01-27-2005, 06:39 AM
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Nother few hours blown trying every concatination trick I could think of with no luck.

The "+" opperator is strictly math. Any attempt to use +string is ignored.

"&" doesn't work
"." doesn't work
X = X + Y doesn't work
concat(x, y) doesn't work

Tried various quote and bracketing scheams too.
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  #3  
Unread 01-27-2005, 08:10 AM
Morgor Morgor is offline
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Quote:
Nother few hours blown trying every concatination trick I could think of with no luck.
Yeah. I'm sure SOE devs are having a good laugh watching us waste countless hours trying to figure out what the UI interpreter is expecting/allowing, which properties work for each object (and how), and which objects are just plain broken ...all with very limited documentation. I know I've wasted quite a few, myself.

On another note, excellent work on the Fetish Inventory mod; I like it, a lot. I tweaked it a little, here and there, and now it's my favorite UI mod.

I'll post a couple of fixes for minor bugs to your Fetish Combo & Pieces 1.1 thread.
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  #4  
Unread 01-27-2005, 12:01 PM
Eloa Eloa is offline
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quoted from another post of mine:

The way it looks there is no possibility of there being an if statement incorporated into the UI as the IF (or anythign else) is just bypassed and the first property with a value is set. like above:
if(selecteditemindex=1)parent.page.visible=false
sets selecteditemindex=1 and thats it.

blablahblahdevsare laughing at us(selecteditemindex=1)parent.page.visible=false
sets selecteditemindex=1 and thats it.
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  #5  
Unread 01-27-2005, 12:55 PM
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My thought was to try and detect if the actual DeathDebtBubble Progress bar was there with an If Statement and if it was there, then show the death debt, otherwise keep it hidden. But it appears there is currently no way to get the If statement to work in the UI's.
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