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Unread 11-30-2007, 02:18 PM
NegativeNINE NegativeNINE is offline
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Join Date: Nov 2007
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Quote:
Originally Posted by FloridaFringe View Post
That is correct. Well, technically, the only file you really need from the zip file is the eq2_mainhud_experience.xml file but the others won't hurt to have them extracted as well.

At any rate, your EQ2MAP directory is now the "home" for all of your custom mods. It is the directory that the game will first look in to see if there are any custom files, regardless of which mod those files pertain to. Therefore, when the game looks in that directory and finds the file mentioned above it will then use that particular file over the one that's in the Default directory.

Notice that I said EQ2MAP directory and not the eq2map directory inside of that one. Therefore, your custom mod directory is:

Drive/Sony/EverQuest II/ui/EQ2MAP (or something rather similar)
Thankyou very much for your help, everything is working perfectly now!

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