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08-07-2007, 06:29 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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ProfitUI 3.4.6
I put out a new release that should squash all of the glaring bugs in 3.4.5. While I had said that 3.4.5 might not work I did not think so much was incomplete, so sorry for that. This one should be stable, but I'm designating it as beta just in case. Stick with 3.4.1 and wait for version 3.5 if in doubt.
Last edited by gm9 : 08-08-2007 at 03:02 AM.
Reason: typo
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08-08-2007, 02:22 AM
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A Young Mystail Rat
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Join Date: Jan 2007
Server: Antonia Bayle
Posts: 7
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It fixed the clicky cures and target window effects. Haven't tried the raid window yet. That just uses standard macros, right?
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08-08-2007, 03:16 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Yes, you can put just any macro in there, I thought that would be the most flexible way to do it. It uses standard macros with a few exceptions:
- You do not need a leading "/"
- In XML you need to replace & by & and ' by '
- You can designate your target, e.g. for using a useabilityonplayer macro, with the string "Parent.Target". So, for example, the XML could read:
Macro="useabilityonplayer Parent.Target Ruinous Heart to cast a Necro heart.
- For multiple commands just make a new line, e.g.
Macro="useabilityonplayer Parent.Target Ruinous Heart
tell Parent.Target I gave you my heart to cast a Necro heart and tell the recipient about it (if the latter does not work enclose the tell text like this: "I gave you my heart"s;, I'm actually not quite sure off the top of my head if that's needed for that command).
- Edit the Tooltip="..." to identify your macro in game with a tooltip.
I have probably missed something in that explanation, let me know if you encounter difficulties.
UPDATE: Apparently Windows Notepad can break the file if you use it for editing. A great free open-source editor that works flawlessly and that I highly recommend can be downloaded here: Notepad++
Last edited by gm9 : 09-12-2007 at 04:05 AM.
Reason: typo
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08-08-2007, 04:33 PM
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A Crazed Gnoll
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 20
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Grp window click to cure
I must be doing something wrong here but when I try to use the grp window click to cure it does not use a potion?
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08-08-2007, 05:22 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Which potions do you have? The defaults are most likely the top level mastercrafted potions. The file that has all the codes is _ProfitUI_Cures.txt so you would need to change those potionvdl numbers.
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page Name="Cures">
<Data Name="CureTrauma" potionvdl="-292985664" spell="Cure Trauma"/>
<Data Name="CureArcane" potionvdl="-1940923547" spell="Cure Arcane"/>
<Data Name="CureNoxious" potionvdl="544446557" spell="Cure Noxious"/>
<Data Name="CureElemental" potionvdl="528994112" spell="Cure Elemental"/>
</Page>
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08-08-2007, 05:29 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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What Othesus said, preset potions are T7 mastercrafted. I'll have to add a FAQ item on those, in the meantime look at this post on how to get the number you need for other cures.
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08-08-2007, 07:51 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 2
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which file is it you edit to change the click to cure buttons, I'm pretty sure I understand how to do it, I'm just not sure which file to edit.
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08-08-2007, 09:36 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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The file that has all the codes is _ProfitUI_Cures.txt so you would need to change those potionvdl numbers.
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08-09-2007, 01:37 AM
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A Young Mystail Rat
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Join Date: May 2005
Server: Innothule
Posts: 7
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Seems great.
Eagerly awaiting 3.5
I tend to use the horizontal group window and even tried editing it for the cures to be similar to the vertical one but screwed something up in the process.
__________________
Saphira
HalfElf Fury70(Crushbone)/Jwlr70
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08-09-2007, 01:56 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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The default (vertical) is currently the only one with click-to-cure code using potions or that config file mentioned above, v3.5 will have it in all of them.
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08-09-2007, 03:59 AM
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Snoogans!
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Join Date: Oct 2005
Server: Befallen
Posts: 53
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Yay!
So I think probably THE most important fix (imho) is NPCs that start as social and turn aggro now seem to update in the target window. (For an idea of the bug I was referring to, go here.)
TY TY TY TY
Can you tell how glad I am to see that fixed?
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08-09-2007, 05:28 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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As you can see in the thread you linked, your thanks for that should go to Othesus, he sat down and figured it out (mostly, it still does not work in some circumstances but for all relevant purposes it should now be fine). Thanks Othesus!
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08-09-2007, 02:09 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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The cure buttons in the grp window are still targeting the player you're trying to cure instead of just curing without losing your target like before. Not sure if that was supposed to be fixed in this build or not.
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08-09-2007, 04:19 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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As I said in another thread, that's a bug that will be fixed.
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08-10-2007, 10:21 PM
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A Young Mystail Rat
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Join Date: Nov 2006
Server: Antonia Bayle
Posts: 6
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Hotkey Window
Well, I took your suggestion about double checking my install. I then noticed that a new version was created (this one). I removed my old ui settings from the EQ2 folder and installed this. Everything was going smoothly until I tried to create Secondary and Tertiary hotkey windows. No where I click do I get the option to create these. I only see Hotkey Settings, Window Settings, Lock Window.
I thought about playing with the Window settings to see if something might change. Even when I select ~View~ Frame and Titlebar, nothing has changed.
Your help in this matter is most appreciated because I just don't think I could possibly fight with only hotkey window.
Thank you.
p.s.
I did try to right-click on the lefthand side of the hotkey window where the up arrow, number, and down arrow are.
p.s.s.
Tada!!! Well, I figured out the problem. One thing I failed to mention was that I lengthened out the hotkey so that all the buttons were on the same line. This is the source of the problem. I moved it back something close to the original and ~voila!~, I have secondary and tertiary hotkeys. If anyone encounters this problem, please look to the man with the embarrassed, red cheeks <points to self>.
Last edited by ProfessorE : 08-10-2007 at 10:33 PM.
Reason: Problem solved
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08-11-2007, 08:21 AM
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A Coastal Crab
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 1
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Chat window bug
I'm unable to enter the chat window with v3.4.6 beta. Tried setting the option keys with no luck.
Tried deleting all the ini files, keyboard too. Now going back to release version 3.4.1
Anyone seen that Cure mod for the standard UI?
Update: Ok I noticed that as long as I used my old ini files I have the chat problem with either 3.4.6 or 3.4.1. Just going to have to lay things back out again from start. Not sure which one is the culpret.
Cass
Last edited by Cassidine : 08-11-2007 at 08:47 AM.
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08-11-2007, 11:43 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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ProfessorE, you have to right-click left of the hotkeys (where the bank selectors/spinners are). That works even with a hotkey bar as a single line. See the FAQ for hotkey options.
Cassidine, the chat window was not changed in 3.4.6. Chat entry only needs to be enabled manually if you upgrade from a version earlier than ProfitUI 3.2 and you keep your old uisettings. Just toggle frame & titlebar settings to frame only and back to none once for that. That's also explained in the FAQ.
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08-13-2007, 07:37 PM
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A Coastal Crab
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Join Date: Jul 2007
Server: Antonia Bayle
Posts: 1
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Newer to use ProfitUI
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08-14-2007, 01:36 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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08-14-2007, 09:49 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 14
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Click to cure didn't worked at all yesterday for my warden with the new version
Btw.: i use the file from _eq2ui_mainhud_groupmembers horizontal.zip
After looking into the XMLs i found the following, if i look for example at Cure noxious,
in the horizontal-version :
<Button LocalTooltip="Cure Noxious" Location="38,0" MouseOverTextColor="#FF0000" Name="CureEffect3" NormalTextColor="#FFFFFF"
OnPress="target_allow_pet_self_toggle 0 target_self useability Cure Noxious target_previous target_allow_pet_self_toggle 1"
Opacity="0.000" ScrollExtent="18,18" Size="18,18" Style="/Profit.invisible" Tooltip="Cure Noxious" />
And thats in the vertical-version:
<Button LocalTooltip="Cure Noxious" Location="38,0" MouseOverTextColor="#FF0000" Name="CureEffect3" NormalTextColor="#FFFFFF"
OnPress="useabilityonplayer Parent.Parent.Name.LocalText Parent.Parent.Parent.Parent.Parent.Parent.MainHUD.Cures.CureNoxious.Spell
use_itemvdl Parent.Parent.Parent.Parent.Parent.Parent.MainHUD.Cures.CureNoxious.PotionVDL"
Opacity="0.000" ScrollExtent="18,18" Size="18,18" Style="/Profit.invisible" Tooltip="Cure Noxious"/>
[edit]
Hmm.. after now looking at it at home, i noticed that the file in the zip seems to be exactly the same then the one i used before.
Date is 29.04.2007. Strange however that this one worked before but doesn't work anymore since habe 3.4.6
[/edit]
Last edited by Beldin : 08-14-2007 at 11:03 AM.
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