Quote:
Originally Posted by Zonx
Definetly useful, especially if the display info was exact. Samples in the SOE code are often missing spaces or worse.
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Thats exactly what I was thinking! Not only because of messed up examples, but seeing *eaxctly* what we want is now even HARDER in the current UIBuilder version due to the localization code.
Let's use my example above: the HP value
SOE's text example, as you see it directly in UIBuidler (w/ Localization)
:42aee842112661e6:10,000/10,000
SOE's example, as you used to see it (w/o Localization)
10,000/10,000
How it really shows in game:
10,000 / 10,000
Note the space around the / (I'm almost certain that space is there. 99% sure)
Even worse is Avoidance:
:42aee842884382ba_5:10000 in game (10000 is the number they give as example)
What you really get is a % scaled to your level: for example, from my char in game, 23.5%
Thats definately not a simple number like Attack or mitigation.
I'll try and start writing up and testing the gamedata as I get free time.