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GameData -- What Works, What Doesn't
Do we have an updated-list of exactly what game data work, what doesn't work, and how it displays?
What I'm looking for is something like this only with examples of how it displays, for example something like this: Quote:
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Definetly useful, especially if the display info was exact. Samples in the SOE code are often missing spaces or worse.
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Quote:
Let's use my example above: the HP value SOE's text example, as you see it directly in UIBuidler (w/ Localization) :42aee842112661e6:10,000/10,000 SOE's example, as you used to see it (w/o Localization) 10,000/10,000 How it really shows in game: 10,000 / 10,000 Note the space around the / (I'm almost certain that space is there. 99% sure) Even worse is Avoidance: :42aee842884382ba_5:10000 in game (10000 is the number they give as example) What you really get is a % scaled to your level: for example, from my char in game, 23.5% Thats definately not a simple number like Attack or mitigation. I'll try and start writing up and testing the gamedata as I get free time. |
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