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  #1  
Unread 05-03-2011, 02:21 PM
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Liandra Liandra is offline
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I have a quick question about step 8.

Quote:
8. Once the updater loads, you will see a list of files. Go thru the list selecting each of the following by RIGHT CLICKING (this sets it to ignore by the updater).

Ignore list as of 03/15/11
- UI\ProfitUI\eq2map_ignorelist.xml
- UI\ProfitUI\eq2ui_custom.xml
- UI\ProfitUI\eq2ui_inventory_bank.xml
- UI\ProfitUI\eq2ui_inventory_market.xml
- UI\ProfitUI\eq2ui_journals_active.xml
- UI\ProfitUI\eq2ui_journals_quest.xml
- UI\ProfitUI\eq2ui_mainhud_browser.xml
- UI\ProfitUI\eq2ui_mainhud_casting.xml
- UI\ProfitUI\eq2ui_mainhud_experience.xml
- UI\ProfitUI\eq2ui_groupmembers.xml
- UI\ProfitUI\eq2ui_guild.xml
- UI\ProfitUI\eq2ui_hotkey.xml
- UI\ProfitUI\eq2ui_persona.xml
- UI\ProfitUI\eq2ui_pet.xml
- UI\ProfitUI\eq2ui_player.xml
- UI\ProfitUI\eq2ui_raid.xml
- UI\ProfitUI\eq2ui_startbutton.xml
- UI\ProfitUI\eq2ui_tradeskills.xml
- UI\ProfitUI\_ProfitUI_BottomBar.xml

There are a total of 19 ignored files in this compilation. - Updated 03/15/11
After going through the 19 files (eq2ui_groupmembers.xml to eq2ui_startbutton.xml should actually be eq2ui_mainhud_XXX) I have one left in the profit updater that says it needs to be updated: eq2ui_mainhud_maintained.xml.

I assume that one should be ignored too for a total of 20 files?
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  #2  
Unread 05-04-2011, 10:42 PM
valesai valesai is offline
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Quote:
Originally Posted by Liandra View Post
I have a quick question about step 8.



After going through the 19 files (eq2ui_groupmembers.xml to eq2ui_startbutton.xml should actually be eq2ui_mainhud_XXX) I have one left in the profit updater that says it needs to be updated: eq2ui_mainhud_maintained.xml.

I assume that one should be ignored too for a total of 20 files?
That's really up to you tbh, I use the slimmed down maintained window from ProfitUI. It's a variant available in the updater as well. Pick whichever you like?
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  #3  
Unread 04-05-2012, 08:51 PM
valesai valesai is offline
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Quote:
Originally Posted by Player Control Center

Player Control Center as it looks in UIBuilder. The macro buttons in the top left are shown (they appear on mouse-over) The hate meter is shown (appears on hate). The Targeting System is shown (appears on mouse-over).

NEW FEATURE - The Targeting System is a hard-coded alias macro system that enables you to quickly assign a target macro to an individual or mob for straight targeting or assisting. Once assigned you need to then create macros with constantly cast abilities and add a command to it, /t1 (up to t5) for straight targeting or /a1 (up to a5) for assist targeting.
Added a new feature per a raider request.

Val
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