Most user interface windows have received a facelift. They are more streamlined and feature new colors and background art.
Most UI windows are now locked by default. They can be unlocked in their right-click context menu.
New level-based chat channels are now available to all players on each server regardless of their citizenship. You will automatically join the channel appropriate for your character's level range (according to whichever is higher of your adventure or crafting level). As your character levels up, you will automatically join the next channel for your new level range.
There is now an Options tab in the Persona window that lets you set the following character flags and privacy settings:
Character Flags: Anonymous, Roleplaying, Away From Keyboard, Looking For Group, Looking For Work
Graphics: Hide My Hood or Helmet, Hide My Illusion Form
Privacy: Decline Invitations to Duel, Decline Invitations to Trade, Decline
Invitations to Join Groups, Decline Invitations to Join Raids, Decline Invitations to Join Guilds.
Screenshots taken in game are now saved to a folder named Screenshots within your EQ2 directory.
Spell and combat art icons will now highlight red if the target is not in range of the ability (whether too far away or too close). You can turn off this effect under Options-->User Interface-->Spell Icons.
The target and implied target windows now show active spells. They will automatically resize to accommodate target information. If no spell effects are present on the target, these windows will be the size they used to be. You can turn off the spell effect icons for the target and/or implied target windows under Options-->User Interface-->Targeting Windows.
The housing window (displayed by clicking your door while inside your
house) now has a button for picking up a single item. Clicking this button brings up a window showing all items that you own which are currently placed within your house. You can then select the item that you would like to move to your inventory. Alternately, you can type the /pickup command which will also bring up the list of housing items you own.
The death window now shows distances to revive locations and sorts them by nearest to furthest. Locations outside your current zone will not list a distance.
The mouse cursor will now change shape to indicate available actions (such as looting, opening a door, banking, buying from a merchant, etc.) farther away from the target, but the cursor will be grey until you come within range.
Chat window text is now color-coded based on the type of chat you are using.
Selecting waypoints or asking a guard to help find an NPC will now place a marker on your map to show the target's location in addition to providing the wisp trail.
Clicking on the pet window will now target your pet.
Shift + Page Up/Page Down will now trigger the mouseover opacity on the chat window (thanks for the suggestion, Mortac).
The mender "Repair All" button again has a total cost tooltip.
You can now mouse over icons and text within the mender and merchant windows to see item tooltips.
When countering a tradeskill event, the reaction art icon will become green or red based on whether you successfully countered the event or failed, respectively.
The Guild Bank log should no longer put garbage characters after the names of former members.
You will now see a warning about your level being too low to receive loot and quest rewards if you invite a player outside your level range into your group from a different zone.
Heal text in the chat window will now show the name of the spell that triggers the heal.
If you currently have the maximum number of characters created on your account, the create character button will now be disabled instead of hidden and it will have a tooltip explaining that you've reached your character limit.
The zone destination window should now size itself according to its contents.
Scrollbars should no longer overlap text or disappear when resizing certain windows.
When free look controls are set to Avatar Relative, characters swimming at the water surface in third-person view will now only dive underwater when moving the camera to a steep downward angle.
Expendable items now display the duration of their cast effects in their examine window and tooltip.
The rewards window that appears with the /claim command is now more detailed, providing tooltips and icons for available items and listing the number of claimable items remaining on your account.
A "Claim Rewards" button has been added to the EQ2 Main Menu. It functions the same as typing /claim.
Deleting a repeatable quest will no longer make it count as a completed in your quest journal.
Guild Status Points (GSP) are now simply referred to as Status Points (SP).
This following is a compare between the old default interface (pre 11.9.05 on the left) and the new default interface (post 11.9.05 on the right) changes are in red. Use the context & line numbers to help find your way to make the changes needed to your custom interface.