EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #11  
Unread 07-29-2005, 10:08 PM
Trip Trip is offline
A Grizzled Badger
 
Join Date: Apr 2005
Server: Antonia Bayle
Posts: 45
Default

The starting splitpaw map is below harclave map. If you fall to the bottom, you end up in the "delving into darkness" area. So wouldn't the xml code be able to separate each map(ie anything above this z coordinate use this map, anything below this z, use the other map)? Just like if there were several floors to the map. There are no paths leading to "delving into darkness", the only way to get there is to fall or jump off the cliff. So the z coordinates should be extremly different. Can heightmin= and heightmax= be used?

I have put it in the game, but I just can't get the zone erect, and positioning right. I thought about splitting it up into 3 parts and using the availablerect and availablepriority but it is a bit more than I can handle.

I have used the following code and the map shows up in game fine. The cursor doesnt follow the map, though.

<ImageStyle Name="adv02_dun_sundered_splitpaw" zonerect="-145.79, -330, 130.82, -45.44">
<ImageFrame Name="imageFrame" Source="images/maps/map_adv02_dun_sundered_splitpaw.dds" SourceRect="0,0,436,506"/>
</ImageStyle>


Trip

Last edited by Trip : 07-29-2005 at 10:14 PM.
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:41 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI