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  #176  
Old 05-15-2005, 07:37 PM
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dc_roenfanz dc_roenfanz is offline
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Laffs, Im 99% sure that you can't force the effects to do squat, and prolly because we have no dynamic data for it. Since there is no dynamic data for it, everything is pushed in from the server and thus ignores everything we tell it, like a bad step child Until they give us some form of dynamic data, I think we are STUCK

Its like the bloody target windows, no?
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  #177  
Old 05-15-2005, 07:44 PM
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Yups it sure looks that way and also the damn group member windows seem to follow the same pattern now also .. Thats howcome it took me so long to fix that lol I knew what the problem was it was just a case of getting them lined back up with the "cut out" but thats history now I guess as it fixed

So what you think of my last idea for this effects window? You know what I mean dont you ?.... Just place a new window with the triangle fram etc over the top of a clear effects window .. and the button on the custom window would do somthing like Parent.Parent.Effects.size=447,23 .... (for the min button) I done this before so it should work
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  #178  
Old 05-16-2005, 12:28 AM
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Quote:
Originally Posted by Laffs
Yups it sure looks that way and also the damn group member windows seem to follow the same pattern now also .. Thats howcome it took me so long to fix that lol I knew what the problem was it was just a case of getting them lined back up with the "cut out" but thats history now I guess as it fixed

So what you think of my last idea for this effects window? You know what I mean dont you ?.... Just place a new window with the triangle fram etc over the top of a clear effects window .. and the button on the custom window would do somthing like Parent.Parent.Effects.size=447,23 .... (for the min button) I done this before so it should work
I think I see what you mean. The dummy window will have the frame and the "perdihole" frame overlaying the effects window. the button streches/shrinks that window, not even effecting the effects window.
You can do it within the effects page as well, i think .. sounds like a good idea
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  #179  
Old 05-16-2005, 10:48 AM
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Well I did get that idea working... But there was a "focus" problem eg when the dummy had focus you would loose the tooltips for the icons... The resizing and refrence to the effects page worked np likes... So its still not an ideal solution to the problem, I can see loads of pm's etc saying "I cant line this up", "I cant get this to show" etc etc lol

The only icon you can control is #1 and that is the start location for all the others to follow on untill they hit the end of the page then drop down a line.

I increased icon size and also reduced the with of the window to get them to drop sooner, The result was the last icon in the top row still being slightly out of the border area and no room left to size that border up and have it look right....

So this window will just have to have the icons running off the end of it untill SoE gives us more flexability with it.... I wouldnt hold your breath likes
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  #180  
Old 05-16-2005, 01:42 PM
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Quote:
Originally Posted by Laffs
Well I did get that idea working... But there was a "focus" problem eg when the dummy had focus you would loose the tooltips for the icons... The resizing and refrence to the effects page worked np likes... So its still not an ideal solution to the problem, I can see loads of pm's etc saying "I cant line this up", "I cant get this to show" etc etc lol

The only icon you can control is #1 and that is the start location for all the others to follow on untill they hit the end of the page then drop down a line.

I increased icon size and also reduced the with of the window to get them to drop sooner, The result was the last icon in the top row still being slightly out of the border area and no room left to size that border up and have it look right....

So this window will just have to have the icons running off the end of it untill SoE gives us more flexability with it.... I wouldnt hold your breath likes
try adding the AlwaysOnTop=true property to te effects window (or whatever that is) it should work that way i think. Or AlwaysOnBottom=true for the dummy window

Either of those or both should do it
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  #181  
Old 05-16-2005, 07:52 PM
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Already done that both ways round.... I have found that some windows will hold that setting if you set it and others will not!... I found that out by dragging windows about in the UI builder with those settings and once they past over some windows they would go to the bottom reguardless of what you tell them to lol....

Its just one of those things I guess =/
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  #182  
Old 05-16-2005, 09:44 PM
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Quote:
Originally Posted by Laffs
Already done that both ways round.... I have found that some windows will hold that setting if you set it and others will not!... I found that out by dragging windows about in the UI builder with those settings and once they past over some windows they would go to the bottom reguardless of what you tell them to lol....

Its just one of those things I guess =/
Only thing I can think of is to make 4 seperate windows, which would be a pain ... hmmmmmmmmm I'll ask Zonx about it when i see him in game later on today.
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  #183  
Old 05-17-2005, 09:18 AM
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Only thing I can think of is you make 4 seperate windows.. That would be rather painless for me lol
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  #184  
Old 05-17-2005, 09:58 AM
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/glare

/target Laffs

/useability Harm Touch

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  #185  
Old 05-19-2005, 05:41 AM
MysticWiz MysticWiz is offline
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Default some issues and suggestions

for one i love the ui its just amazing but there is some issues that i have
1 is when i goto change toons i crash to desktop
2 in the quest journal it dont show me how many quest i have completed
3 it starts in that letter box type thing like wide screen wont save my setting on that
4 just a suggestion with such a awsome interface would it be possable to come up with a killer invatory window? that plain ol thing just dont work for me

thx for your hard work and effort wish i would learn how to do that :P
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  #186  
Old 05-19-2005, 06:44 AM
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1. I thinks I have fixed the CTD on this next update (it started to happen to me at random when I made a toon on another server) Vitality markers dont seem to work right either (but have they ever?)

2. Added that in now

3. If your using the "eq2.ini" that I supplied with the UI then upon it up in notepad and remove :

cl_letter_box_amount 0.110000
letterbox_frame_visible false

Then "save"

4. As for the Inv window thats a "skinned" version of the Nedra one, And fits nicely onscreen when you got all bank bags etc open....... I have messed with the default window quite a lot and it always seems to turn out very much like that one so didnt see the point in changing it... Unless you have some ideas?

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  #187  
Old 05-20-2005, 08:49 PM
Riven Riven is offline
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To Laffs

1.- I get CTD only when playing a conjurer, I think the UI is broken for pets (tried Paladin, Templar and scout without problems).
4.- The bag button is nice, but always a bag is open over other one (always the second showed form left to right). I can resolve that downloading the bag mod alone and overwriting the ui_inventory but I don't know if this is the best solution by the moment (oh, I'm playing at 1280x1024)

and a new one, inventory don't have a close button (or I can't see it) so to close it I need to click EQ2 button and inventory again.
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  #188  
Old 05-20-2005, 09:22 PM
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1. Hmm will have a look into that somehow? I dont have a toon that has a pet so hard to test, But easy enough to grab the new default pet window and just convert it I guess.... the new code refs were quite simple maybe I missed somthing.. Anyway thanks for the heads up on that

4. (??? what happened to 2-3 lol) Bag button all that does is "toggle bags" nothing more.. open close... thats it lol... the actual bag mod in with the UI is Ger's one.. maybe I missed an update to it... The plan was to just use Ger's untill SoE fixed the stay put issue with theirs, But Ger's is basicly the same stlye as what I was using anyway but his work lol...Have a look HERE for more info

RE: and a new one..... "alt+i" will close it or it should if you havent changed the keys lol.... you are right there is no close button ... I have been pondering over thet Inv window for a while now.. but everything I come up with looks the same as the nedra one lol... For me that one is perfection... But.... working on it I guess lol


Also I have quite a few updates to add into the UI once they been tested properly , some you may notice some you may not.. I have redone a few windows etc .. (yes they look the same but, a bit cleaner code wise, and some alignment issues fixed.... maybe lol)

So yups I have been busy on this UI... The main one is the tradeskills window (been made smaller) I am still not 100% happy with it, and it will go through a few more changes in the future... but going to include it in next update anyways to see what you guys think
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  #189  
Old 05-21-2005, 04:44 AM
Riven Riven is offline
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Nice, very nice
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  #190  
Old 05-21-2005, 11:46 PM
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Bah, who needs a bag open/close button anyway (there is a command for that in the options window, somewhere) I just Alt+B (thankyou Zonx, didnt know about that until today, LOLZ)

laffs, which DDS file is the frames for your targets window etc. For somereason I havent been able to find it. I think that THAT looks would suit better than the roundy thingy of the Wyynds UI frame for the ReVert HUD that I am toying with.
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  #191  
Old 05-22-2005, 08:58 AM
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Quote:
Bah, who needs a bag open/close button anyway (there is a command for that in the options window, somewhere) I just Alt+B (thankyou Zonx, didnt know about that until today, LOLZ)
Oks then I will change it to a show / hide "dc_roenfanz" button then, with the default set to Visible=false, lmao

There is no frame as such just changes to the "eq2ui_FrameStyles.xml" if you look at that you will see what files it uses to get "N" etc etc

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  #192  
Old 05-22-2005, 09:34 AM
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Quote:
Originally Posted by Laffs
Oks then I will change it to a show / hide "dc_roenfanz" button then, with the default set to Visible=false, lmao

There is no frame as such just changes to the "eq2ui_FrameStyles.xml" if you look at that you will see what files it uses to get "N" etc etc

....That just super confused me. LOL. Need more sleep
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  #193  
Old 05-24-2005, 03:45 AM
nikecmh nikecmh is offline
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With the addition of the guild level toggle thing in the top left, I am wondering if something could be done. Since Guild level doesnt need to be in 2 parts.

Instead of it saying guild level xyz below the clock (where slashing crush etc is) maybe it could say Status with your personal status there replacing guild lvl ?

Just a thought
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  #194  
Old 05-24-2005, 06:43 AM
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Yeh could do that I guess..... I only put guild lvl there to fill up a space lol

Also fingers crossed I may have figued out why the target con messes up every now and again... Its been doing it a lot to me as of late but never at the same time as my friend that use's this UI also and we are grouped killing the same mobs... Thats why its been / is so damn hard to pin point exactly what the problem is...

So I placed a few buttons on my target window to toggle lots of settings make stuff visible change color move things about... and by messing with them I was able to cross possible cause's off the list... Leaving only one very simple bug!...

The goddam Z order the tier indicator was 2 places lower than name! I know its fussy but didnt think it was that fussy lol

So with that moved up I played for another 3 hours, made sure I conned every color possible even during combat targeting roots whilst getting beat on getting chased around the CL with a bunch of Orc's that either wanted my autograph or to kill me, not quite sure lol.... Anyway it didnt mess up once in that time,

If that was the problem then this will fix Perditions UI also
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  #195  
Old 05-27-2005, 02:34 AM
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Default happy

im happy with the ui it is the only one i have been able to work so
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  #196  
Old 05-27-2005, 06:28 AM
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Talking Suggestions!

Ello!

As previously posted, I love this, and once again, just wanna say thanks! for keeping it going. I seriously think you've done enough to it now to rename it to Laffperdtya or something more snappy, and short!

Talking of short....Whilst this UI is the best one for me, Id still like to clear more stuff away off my screen to give me a larger playing area.

I have some suggestions you may or may not *giggle* want to consider! Ive numbered em so its easier for you to say *1,2,3 and 5, bugger off Madhog!*

As you can see from my screeny Im hopefully including, I have altered the layout a little. I tried playing with the black addon you gave but *ahem* it looked awful.

1. Is it possible to do a dark grey background with black edges so that it doesnt matter which bits you put where, it still looks skinned?

Also, the bar thingy at the bottom where buffs go into, Im sure at one point I was able to not display the triangle end bit and had it looking like the box that the spell name appears in when casting.

2. Any chance of a buff boxthingy looking like the spell name casting boxthingy?

As Ive said in the past, I dont see the need for lots of stuff on screen, and I much prefer the start button mod shown.

3. Any chance of doing a Lite version that includes this so I dont have to keep remembering which bits Ive changed?? One without the CSM, graphics options, hood thing, etc etc on would be fab!

Of all the addons Ive seen, the bestest I love the mostest is the notes one.

4. Any chance of adding a clicky link under the paper doll to launch notes? In fact, if you could remove that bloody doll even better! You could put this version in the lite one you're now thinking about doing! Genius!

Id really love to have more space at the bottom.

5. Is it possible to reduce the height of the group box? Maybe by moving the LFG boxes and removing this dead space along the bottom?

With this in mind, if you can shrink the group box, it would breate a handy little space for the implied target! If...

6. I dont like slopey edges. If you could remove the background of the targets target element, and even better, make it the same style as the casting name boxthingy, it would drop into the newly created space! Snug!

Finally, I love the ability to take off names / titles on the hotbars. Well, Ive discovered I prefer them with nothing on them, so I select this look from the top of each bar. I ding, or move an icon and the bloody titles appear on ALL my hotbars!

7. Could you make the hotbars not toggleable? Just make one with no titles on?

Well thats all, been meaning to post this for a while but keep forgetting, I know most of it you will laff at and I am aware that most if not all wont be done, just thought Id throw some ideas into the melting pot for ya to ponder on
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  #197  
Old 05-27-2005, 09:23 AM
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Laffs Laffs is offline
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Hmm some interesting ideas..... /ponder .......... yeh...... /ponder's a bit more ... oks, Madhog bugger off !!! Lol


Some of that I didnt quite understand, Like by buff box thingy is that maintained or Effects window?

As for notes the inclusion of those is on hold at the moment as I want to have the harvesting window in there also, I have already made a VB program that will generate the code but I am having problems with the encodeing of the output file... Actualy was thinking of working on this again nowish

That black background I made yeh I know it sucks bad, Graphics is not my thing all this layer, canvas, alpha, etc etc drives me nutz... Only to find that all you have done is draw ontop of yet another layer insted of the damn layer you thought you was drawing on..... /screem

Anyways I know what you mean you would like a top and bottom background of some description and all the other windows be transparent so you can place them anywhere on that main background..... This is somthing I had thought about already..

I will copy your post and the screenshot and have a better look over the next week or so and have a think......

What would be a massive headstart, Is if you were to send me the custom folder you have and your chars UI settings file that way I wouldnt have to dig and put all the bits together myself and set the thing up the way you have it before actualy making any progress


*EDIT*

Whilst looking at Lange's request for help with his casting / player window it dawned on me by using his idea of the spell name etc going over the top of the player name you could loose that extra little info window, and that with the group reduced in size and the effects window dropped down there and resized, Will gain a bit more screen area..... But also it will solve the problem of the effects running off the page as the new window will be long enough to hold them all.... Hmm I think this looks like work in progress after all
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Last edited by Laffs : 05-27-2005 at 02:57 PM.
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  #198  
Old 05-27-2005, 03:59 PM
MysticWiz MysticWiz is offline
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hi there sorry i havent responded in a while love the updates thank you as for the inventory i cant think of any Good ideas at the moment but if i do i will jot em down again thanks for the hard work
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  #199  
Old 05-28-2005, 02:34 AM
Zcellen Zcellen is offline
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Talking Small problem with the UI

I am having a windows fade out when the mouse is not over it, even though i have reset the window settings to be 100 opacity. The currency window just below the EXP bar in the top left corner of the UI and then the very bottom right hot bar does the same thing. Do you know what it could be?

Thanks,
Zcellen

**********

Go figure right after i posted this i had an epiphany, you see all i needed to do was go to the UI options and uncheck the box that said hide frames in letterbox area.

Last edited by Zcellen : 05-28-2005 at 04:09 AM.
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  #200  
Old 05-28-2005, 02:40 AM
Madhog Madhog is offline
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Crikey!

/hug

Attached is my ui folder as it stands. I think the only thing Ive really changed is the bags, oh and Im using Tyaes HO wheel. Ive removed the eq2map folder as its quite large and didnt think youd need that anyhow.

I needed to remove the images folder too cos it was making it nearly 3 megs, the images are just the default ones from your UI anyhow, with the Tye HO wheel added in.

The box Im referring to is the effects one,the one you provide a top and bottom version of. The maintained sits in the player area and is fine.

Oh and I vote for:

LaffLite - for this new one you're pondering over and...

LaffLots - For the other one!

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