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Unread 04-15-2005, 08:51 AM
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Zonx Zonx is offline
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You deffinetly don't wanna drop the low-end skills based on level but probably do wanna drop high-end skills if the user is to low to have them.

/GameData.Self.TradeskillLevel
/GameData.Self.TradeskillSubClass

Will give you the stuff needed for IFs.

Level tests should be a simple button.visibile=(TSLevel-1)>SkillLevel.

You could minimize the class-based IFs by nesting each set of tier 2-5 class skills in subpages and do 1 IF for the whole lot, since out-of-class doesn't get anything past T1. Corse that's only viable if you're using fixed button slots
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