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  #1  
Unread 03-30-2005, 03:38 PM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by ger
The compass data is pushed directly to MainHUD.Compass. You could probably push most of the player info into the Compass window (with the possible exception of concentration) but pushing the compass into the player window won't work.
Yeah, I had been beginning to expect that. Thanks for confirming it.

Quote:
Originally Posted by ger
In order to prevent the v1 target system from automatically resizing the target window to the size it thinks it should be, both MinimumSize and MaximumSize have to be set. This will restrict you from changing the size of the window in general. Set MinimumSize to 0,0 and MaximumSize to 1600x1200, resize as you see fit, then copy Size into MinimumSize and MaximumSize once you're satisfied.
Thanks so much!! That is going to help loads.
Now for another problem. For normal targets as well as UPtargets (have up arrows) my target window is fine, as you can see in the pic. However, for the DOWNtargets, it gets all messed up because the arrows automatically go beneath the targets name. I don't have a problem with the up arrows extending beyond the HP bar. The down arrows is what buggers me. If I could, I would like to move them to where the up arrows are, so that the target name stays within the limits of the green health bar. Also, don't know if this is possible, would like the whole health/power bar to be outlined in red for a KoS target. Or, the whole target window itself.

Let me know if these changes are possible, and advice on how to do it if they are.

Many thanks, Darrin
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Unread 03-30-2005, 04:17 PM
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ger ger is offline
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Quote:
Originally Posted by dc_roenfanz
If I could, I would like to move them to where the up arrows are, so that the target name stays within the limits of the green health bar.
Can't be done, but if you leave enough space within the window for the TierIndicator image name and TI jst switch locations when TI is a downarrow. (i.e. increase te height of your health bar by enough to contain both Name and TierIndicator)

Quote:
Originally Posted by dc_roenfanz
Also, don't know if this is possible, would like the whole health/power bar to be outlined in red for a KoS target. Or, the whole target window itself.
Not possible, nor is there anythin even remotely close possible. EQ2 pushes the outline information directly to Name, as far as I know of.
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  #3  
Unread 03-30-2005, 06:24 PM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by ger
Can't be done, but if you leave enough space within the window for the TierIndicator image name and TI jst switch locations when TI is a downarrow. (i.e. increase te height of your health bar by enough to contain both Name and TierIndicator).
So, no matter what I do, the up arrows are always going to be above and centered on the targets name? And the down arrows will always be below and centered on the targets name? I can live with that I suppose. What I dont like is that the target name shifted up when a down-arrow-mob was targeted, and I would like to counter act that. I am not sure if I get what you mean by "switching locations" when it is a down arrow. Too mad that I cannot rearrange the arrows. I would like them to be actually next to the target name, that would really be nice.

Back to the topic. How I think it should happen is that the target name stays stationary and the arrows simply appear above or below it. No shift of orientationfor the name should occur, and yet it does. Help me please!

Darrin
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Unread 03-30-2005, 07:55 PM
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only sort of way i know of to stop the target name from going above or below would be to put the teir indicator along side the target name , then they would change locations but still on the horizontal plane..

^^^ Longestnameposs
Longestnameposs nnn

(nnn = 3 down arrows hehe i dont have to display lol)

I know its not what you want but maybe it would help
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