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04-08-2005, 10:20 PM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 9
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Graphics or Font Issue?
First off, this is an awesome UI. Hubby is running it on his computer, but I can't get it to work after following the instructions included to the letter. I get white areas where text should be, but the interesting thing is that my paperdoll area is also completely white when I open my inventory.
Am I, as Bender would say, completely boned, or is there a fix? I've already posted in the general help forum looking for ArialComplete.
Thanks in advance.
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04-09-2005, 12:41 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Kithicor
Posts: 11
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Quote:
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Originally Posted by Apostrophe
First off, this is an awesome UI. Hubby is running it on his computer, but I can't get it to work after following the instructions included to the letter. I get white areas where text should be, but the interesting thing is that my paperdoll area is also completely white when I open my inventory.
Am I, as Bender would say, completely boned, or is there a fix? I've already posted in the general help forum looking for ArialComplete.
Thanks in advance.
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a chick said boned, thats cool ,, anyways ,, try just renameing your font ?
i did that once and it worked, but no i havent tried it in your spacific problem, /shrug
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04-09-2005, 02:25 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 9
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Not just a chick, a chick who is probably well old enough to be your grandma. Hehehe.
Okay, tried installing QuickArial Complete and that didn't fix it. Just for grins, gonna try a different UI and see what happens. But if anyone has any thoughts, please post them. Since the paperdoll is gone, too, it sure looks like some kinda of graphics issue.
If this is any help, in the spiffy new loading screens, the box with text just below the logo starts white, goes to a few very pale pastel shades, but I never can read any text in it. After I get logged in, the space for the EQII button is white (Along with other areas of the screen.) but clickable, the resulting menu is white with VERY pale pastel text. I can use it, but mostly because I know where stuff is and get real close to the monitor and squint.
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04-09-2005, 07:27 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 2
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Hey, thanks for the fantastic UI, this one will stay for a good long time. One problem, I can't get the HO window to show, any ideas?
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04-09-2005, 09:41 PM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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"Locked" Examine Item Window
I recently started having a problem with my UI and I am hoping that someone out there has some idea as to what the cause may be and how to fix it.
I recently decided to do away with the letterbox area on my system in order to see more of the scenery. Since doing that, the first Examine Item window that I open is locked in place, unable to be moved in any direction. The "Move" cursor (with the 4-way arrows) never even comes up. This does not happen with other types of examine windows or the second and subsequent Examine Item window.
I do not know if this is a general UI problem, a problem with Nightfall, or a problem with depechenode's Advanced Examine Windows (which I use), so I am posting this question in all 3 places in the hopes that someone out there can help me figure it out.
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04-09-2005, 09:46 PM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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LFW Button?
I was thinking that having a "Looking For Work" button somewhere (Tradeskill Window comes to mind) would be a neat feature. Is this possible?
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04-11-2005, 02:15 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 8
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still no luck with EQ2map
Hi,
I have still problems with maps.
+ I removed all my directory Fetish; installed and updated EQ2Map; then downloaded the new version (3.3) of Fetish and installed over it.
+ I went to Enchanted Lands, Runnyeye. Map is ok. Went back to EL, map was ok, but was quickly replaced by RE map.
+ Well, I said, I went in the menus and loaded EL West. EL East appeared !!
+ Then I loaded EL East, and of course EL West was displayed. But there was a vertical offset, and my position wasn't accurate.
+ But no joy, RE map went back quickly
So I went to RE make xp. and with a correct map.
Well, Im short of ideas.
Friendly
Jeri
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04-11-2005, 05:08 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Look about 4 posts up and you'll see a hotfix for the map. Should correct some of the issues.
I'll look at the EL East/West menu items. Sounds like I got them reversed.
Re the offset, could be an issue with the map images. I didn't capture those maps, so I can't vouch for their accuaracy. I don't even have toons that can go to EL, so I can't grab new maps myself. If its a bad map, you can help by using MiniMap to grab an icon free version at 100% and upload as described in the .doc.
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04-10-2005, 02:19 AM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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Source of problem found... and that's the bad news.
Quote:
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Originally Posted by Dadditude
I recently started having a problem with my UI and I am hoping that someone out there has some idea as to what the cause may be and how to fix it.
I recently decided to do away with the letterbox area on my system in order to see more of the scenery. Since doing that, the first Examine Item window that I open is locked in place, unable to be moved in any direction. The "Move" cursor (with the 4-way arrows) never even comes up. This does not happen with other types of examine windows or the second and subsequent Examine Item window.
I do not know if this is a general UI problem, a problem with Nightfall, or a problem with depechenode's Advanced Examine Windows (which I use), so I am posting this question in all 3 places in the hopes that someone out there can help me figure it out.
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After doing some testing, I think I have found out what the source of my problem is, and that's the bad news... It seems that my uisettings file has become corrupted, as renaming my uisettings file so that a new one would be created resulted in the problem going away. Does anyone know of a way to diagnose exactly what is wrong with the uisettings file, or am I doomed to setting everything back up again?
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04-10-2005, 05:32 PM
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A Mist Grinnin
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
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Currently there isn't a way to unencrypt the UISETTINGS file, then reencrypt it for game-use. Why it's encrypted in the first place, I do not know... it's a settings file...
You may be doomed.
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04-10-2005, 06:44 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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FetishMap 3.3 Hotfix
FetishMap 3.3 Hotfix
Its not final, but I wanted to get something out ASAP to address the main Map issues.
This file replaces the plugin_4.xml found inside Fetish/eq2map
Corrects the bugged map after zoning issue.
Menus now stealth (hide on mouseout, show on mousein).
I've tried every trick I can think of to workaround the SOE focus bug with almost no luck.
After clicking a menu, up and down arrow keys will not move your toon unless you click the map, and mouse out. This bug only affects arrow keys. It does not affect "W" and "S" key movement or other assigned movement keys.
Also note, if your map is saved in a closed state, you'll need to toggle the map On/off/on to enable the menus for the first time.
A larger update for all Maps will be issued on the various download pages when its ready.
Last edited by Zonx : 04-10-2005 at 07:59 PM.
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04-10-2005, 10:13 PM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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Quote:
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Originally Posted by Binton
Currently there isn't a way to unencrypt the UISETTINGS file, then reencrypt it for game-use. Why it's encrypted in the first place, I do not know... it's a settings file...
You may be doomed.
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I just deleted it and set everything back up from scratch. Turned out to be a good thing after all, because I ended up making some changes to where some things were put and everything works much better now.
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04-12-2005, 11:42 AM
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A Coastal Crab
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 1
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Map issue
Hey zonx.
I have this issue. I use the eqmap updater with you mod. I installed it according to the txt. But when I use the map then turn it off then back on it shows an incorrect map. For instance, In zek i pull up the map. Its the correct map and all its location. Turn map off. Then when i bring up the map again it shows ferrot map with zek location. Can you help me fix this problem?
And just a note I love this mod. Its great. Really love it a lot.
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04-12-2005, 12:07 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Scroll back about 11 posts 
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04-15-2005, 11:01 AM
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A Forest Scavenger
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 18
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XP bar - readability suggestion
The total bar is divided into 5 parts, per EQ standard.
Each set of subdivisions is 5 as well. Here is where the problem lies. - 1/5 of 100% is 20%. So each division is 20% of a level.
- 1/5 of 20% is 4%. So each subdivision within a bubble is 4%.
- 1/4 of 4% is 1%. Making each tick 1% of a level.
My suggestion is to reduce the number of subdivisions to 4. This will result in: - 1/5 of 100% is 20%. So each division is 20% of a level.
- 1/4 of 20% is 5%. So each subdivision within a bubble is 5%.
- 1/5 of 5% is 1%. Making each tick 1% of a level.
The whole number % for tick's will be much easier to read by simply glancing at the bar because at the mid level, there are 4 divisions, and one of the mid divisions ends at the halfway point.
I have a point here, I'm just having a hard time describing it. My main problem is that I cannot read the blue bar without a calculator. It's obviously not a deal breaker with the exp displayed numerically to 0.1%.
Last edited by Xalorous : 04-15-2005 at 09:30 PM.
Reason: fix the typos
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04-15-2005, 12:47 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
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Originally Posted by Xalorous
The total bar is divided into 5 parts, per EQ standard.
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Man you guys crack me up!
Go look at the bar again. It's already EXACTLY as you describe.
The divisions are 4 ticks to a mid mark, 5 mids to a Major mark, therfore:
1 major mark = 20 minor ticks.
At the minimum 20 tick size:
minor = 4%
mid = 20%
major = 100%
At the default 50 tick size:
minor = 2%
mid = 8%
major = 40%
At the 100 tick size:
minor = 1%
mid = 4%
major = 20%
In all 3 cases, every marker is an even number
I suppose I could move the mid mark so its 25%, 10%, 5% for each size /shrug. Used the current setup because I liked having 20% divisions at the smallest size, which was originally designed to fit well under the Player window.
Last edited by Zonx : 04-15-2005 at 01:04 PM.
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04-15-2005, 01:21 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Last edited by Zonx : 04-15-2005 at 01:59 PM.
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04-15-2005, 01:22 PM
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A Grassland Beetle
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Join Date: Nov 2004
Server: Befallen
Posts: 61
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I hate you Zonx!  Your mod is so awesome (especially since you made the 133% version I asked for). I hope you never quit EQ2 & Modding through the life of this game. I would hate to stop using your mod due to you quiting!
So please please don't get "burnt out" on eq2 & modding. Anyways keep up the great job.
Ok now for a request. Is there an option for the hotkey bar (default size not 2/3)to have the numbers in the bottom of the icon instead of the middle like the default? Also how about full size bags? I know you have full size horizontal and vertical version. I would like full size regular bags. Thanks again.
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04-15-2005, 01:28 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Fullsized regular bag was busted when I added stay-put. Its fixed in 3.4
Ermm... RE: hotkey numbers, I'm guessing I just screwed up and forgot to nudge the numbers down. I'll fix that real quick for the 3.4 update.
Ok fixed both the 85L and 100L hotkey numbers to be bottom aligned 
Last edited by Zonx : 04-15-2005 at 01:37 PM.
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04-15-2005, 01:45 PM
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A Grassland Beetle
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Join Date: Nov 2004
Server: Befallen
Posts: 61
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Quote:
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Originally Posted by Zonx
Fullsized regular bag was busted when I added stay-put. Its fixed in 3.4
Ermm... RE: hotkey numbers, I'm guessing I just screwed up and forgot to nudge the numbers down. I'll fix that real quick for the 3.4 update.
Ok fixed both the 85L and 100L hotkey numbers to be bottom aligned 
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Thanks man your the best!
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04-16-2005, 10:58 AM
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A Grassland Beetle
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Join Date: Nov 2004
Server: Befallen
Posts: 61
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Quote:
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Originally Posted by Zonx
Fullsized regular bag was busted when I added stay-put. Its fixed in 3.4
Ermm... RE: hotkey numbers, I'm guessing I just screwed up and forgot to nudge the numbers down. I'll fix that real quick for the 3.4 update.
Ok fixed both the 85L and 100L hotkey numbers to be bottom aligned 
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I don't see the full size regular bags in 3.4 only vertical and horizontal versions. 
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04-15-2005, 10:08 PM
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A Forest Scavenger
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 18
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I try again to make my point. LOL
Quote:
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Originally Posted by Zonx
Man you guys crack me up!
Go look at the bar again. It's already EXACTLY as you describe.
The divisions are 4 ticks to a mid mark, 5 mids to a Major mark, therfore:
1 major mark = 20 minor ticks.
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What I'm trying to get is 5 ticks to mid mark, 4 mids to major. Still 20 ticks, but one of the mid marks falls in the center of the major. Then I can read the bar at a glance, and get it within a couple of tenths of a percent. I can then focus on the small ticks if I want exact number.
An example. 93.7% is 9 bubbles plus 3.7%. With the existing setup, that's about one blue major plus about 4/5 of the next. So 4/5 of 2% is 1.6.
With 5 ticks to the mid, 4 mids to a major, 3.7% will be a bit easier to see. Blue major is 2%, 3/4 of another is about 1.5%. Each quarter is half a percent, making it easier to tell at a glance.
I guess it's just me. Like I said, I'm having a hard time putting it in words.
I didn't mention how much I like the UI. I enjoy the mellow feel of the blue borders, and I recommend it to everyone I know. Especially crafters. I only offer this as a suggestion.
How is the tick setup put in? Is it in a scalable graphic file or is it built by the ui from property values? If it's property values, tell me where they are and I'll make my own. 
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04-15-2005, 10:12 PM
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A Forest Scavenger
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 18
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status rewards
I keep seeing 9999 status reward points in the quest reward window. Does anyone else have this problem? Is it my setup or is it in Nightfall? Has this been fixed with 3.4?
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04-16-2005, 12:08 AM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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Quote:
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Originally Posted by Xalorous
I keep seeing 9999 status reward points in the quest reward window. Does anyone else have this problem? Is it my setup or is it in Nightfall? Has this been fixed with 3.4?
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Yes, I have been seeing this as well, but kept forgetting to report it. Still seeing it in 3.4 also.
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04-16-2005, 06:10 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Xal ticks are a repeating image from fetish_widgets2.dds.
See what happens when yal don't report bugs 
Rewardpack is an easy fix.
1) Open eq2ui_popup_rewardpack.xml in NotePad.
2) Search for "9999 status points"
3) Replace with "Select one of the following:"
Guess they changed it at some point and I didn't spot it. Fix is in my files now for next update.
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