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Unread 03-22-2005, 06:37 PM
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Quote:
Originally Posted by Humudce
In yesterday's Patch they changed the callout that many of us were using for our XP Bars GameData.Self.Level to GameData.Self.EffectiveLevel. This was because in the Prior patch where they added Mentoring when Mentoring the GameData.Self.Level appeared as you describe. If you are up to a little XML changing you may want to try (after backing up your current file that is) changing the call out from GameData.Self.Level to GameData.Self.EffectiveLevel and see if that fixes the issue.
Its tagged correctly, alignment is screwy and apparently EffectiveLevel doesn't hide when you're not mentoring. I'll have to play with this to get both displaying as intended.
 



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