06-26-2021, 06:04 PM
A Griffon
Join Date: Dec 2017
Server: Unkown
Posts: 122
[Map] Vex Thal: Labyrinth of Solace [Raid]
I've finally finished the maps for the first Vex Thal raid zone. Because EQ2 likes to re-use maps and geometry, these maps can also be used for the advanced solo zone, and all versions of the Den of Shadows zone added in the Whispers of Tyranny game update. The following XML includes all applicable dungeons.
This map is quite barebones. Please let me know if colors or textures should be added to the map. I originally envisioned using the in-game floor textures on each map, and then stacking them with transparency so you could see lower floors as you climbed the dungeon.
Code:
<ImageStyle Name="exp17_dun_vex_thal_raid_01_0" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 1)" zonerect="-328, -574, 265, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_1" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 2)" zonerect="-328, -574, 265, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_2" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 3)" zonerect="-328, -574, 265, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_3" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 4)" zonerect="-328, -574, 265, 114" heightmin="130">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_0" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 1)" zonerect="-328, -574, 265, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_1" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 2)" zonerect="-328, -574, 265, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_2" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 3)" zonerect="-328, -574, 265, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_01_solo" displayname="Vex Thal: Den of Shadows [Solo]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_01_easy" displayname="Vex Thal: Den of Shadows [Heroic I]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_01" displayname="Vex Thal: Den of Shadows [Heroic II]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Thumbnails
Attached Files
06-26-2021, 06:06 PM
A Griffon
Join Date: Dec 2017
Server: Unkown
Posts: 122
I also have hand-written XML files containing the POI for the raid zone. These files have been tested in-game and work well for our raid force. Please add these to the completed map, if possible. If not, I'll upload them through the normal submission channels after the map has gone live.
06-28-2021, 12:35 AM
EQ2MAP Developer
Join Date: Jan 2006
Server: Splitpaw
Posts: 1,671
The maps looks great, but i would prefer if you could add some textures to them.
The stacking idea would be a great feature, but might look odd on the single zones.
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Pimigo / Splitpaw
08-19-2021, 10:22 PM
A Griffon
Join Date: Dec 2017
Server: Unkown
Posts: 122
Here's the polished version of the Vex Thal map. I've also updated the XML to include the solo zone that's only available during the sig line.
Code:
<ImageStyle Name="exp17_dun_vex_thal_raid_01_0" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_1" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_2" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_3" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 4)" zonerect="-331, -578, 267, 114" heightmin="130">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_0" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_1" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_2" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_sig_qst_0" displayname="Vex Thal: Shadow Citadel (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_sig_qst_1" displayname="Vex Thal: Shadow Citadel (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_sig_qst_2" displayname="Vex Thal: Shadow Citadel (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_01_solo" displayname="Vex Thal: Den of Shadows [Solo]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_01_easy" displayname="Vex Thal: Den of Shadows [Heroic I]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_01" displayname="Vex Thal: Den of Shadows [Heroic II]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Thumbnails
Attached Files
08-19-2021, 10:23 PM
A Griffon
Join Date: Dec 2017
Server: Unkown
Posts: 122
And here's the updated POI sheets. I added a few more teleporters and such to the final levels of the raid.
09-16-2021, 01:57 PM
A Brown Bear
Join Date: Nov 2008
Server: Everfrost
Posts: 11
Nice job!
Amazing work Benj, I can't wait to see it uploaded.
09-16-2021, 01:59 PM
A Brown Bear
Join Date: Nov 2008
Server: Everfrost
Posts: 11
uploading
It looks like this has been here a couple of months, can I upload these directly to my own maps before it is put into the EQ2 maps updater?
09-20-2021, 11:35 PM
EQ2MAP Developer
Join Date: Jan 2006
Server: Splitpaw
Posts: 1,671
Im so sorry, i have missed the updated posts.
I look at this right away
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Pimigo / Splitpaw
09-21-2021, 06:33 AM
EQ2MAP Developer
Join Date: Jan 2006
Server: Splitpaw
Posts: 1,671
The maps are now live.
Thanks again for a great work.
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Pimigo / Splitpaw
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