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Unread 02-13-2005, 10:09 PM
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Quote:
Originally Posted by Deathbane27
It's white. The transparency is controlled by the game via either an XML we can't find or it's hardcoded.
Ok I dorked with this a bunch and have come to the conclusion progress opacity on IconStyles is a hardcoded fixed value. Stuff I tried...

- Changing the progress resouce to something else results in exactly the same opacity. Messing with this also revieled that only the Alpha channel is used.

- Tried manually adding various Opacity params with no results.

- Tried removing other style settings such as Glow in case the layered resources might be a factor. Had no affect on the ProgressResource.

It might be possible to rebuild the various buffs using ProgressBar objects, but I'm guessing they'll just break. Even if you get them working this way, I don't think the ProgressStyle supports all the states of IconStyle.
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