Float Division in UI Builder
Edited: Yeah, it works in game. Carry on.
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I know that most of the time we want ints not floats, and this saves us from having to use int(), but ...
Why is 10/3=3 when 3/10=0.3?
And why is 100/3=3e+001?
And is there any way to get greater precision? Nothing in particular, just things I came across while tinkering.
I suppose I should test this in game instead of just in UIBuilder...
Last edited by pooka : 06-21-2012 at 11:23 AM.
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