Sentinel's Fate Issue with Parent.Name
I've fixed the Parent.Name problem today so hopefully it'll be on live servers by Thursday.
Because of Battlegrounds adding server names in front of a player's name, we cleaned up several places in the UI by running the player's name through a function to clean off the server. This means that "Name.Text" will return the cleaned up name which is ok for display, but may not work for commands and other things where you need the full player name.
I've added a new property to the Name label that gets updated in code with their full name and its called, "FullName". So use Parent.Name.FullName if you want the whole name as it appears on a battlegrounds server. (Test_Copy.Rothgar)
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