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Unread 01-14-2006, 04:53 PM
Erahain Erahain is offline
A Crazed Gnoll
 
Join Date: Jan 2006
Server: Antonia Bayle
Posts: 23
Default OnEffectFinished

OnEffectFinished is an event that is posted to the target of an Effector, when the effector is done.
Set the SetOnEffect on the Effector to true, and you should be good to go.

You cannot, however, do something like this:
Code:
OnActivateEffector="MyEffector"
OnDeactivateEffector="MyEffector2"
OnEffectFinished="Activated = ! Activated"
This will crash your stack, and eventually your game.

I found little use for it, maybe someone else does?

Daniel

Edit: Added ED -Deathbane27

Last edited by Deathbane27 : 01-14-2006 at 08:30 PM.
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