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Unread 12-19-2005, 12:23 PM
Sir Taleisin The Seer's Avatar
Sir Taleisin The Seer Sir Taleisin The Seer is offline
A Griffon
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Join Date: Jul 2004
Server: The Bazaar
Posts: 338
Default "window" graphing

I take no credit for the creation of this ( I first saw this on the map project ) I just thought I would write down some fundamentals on how to use it.

graphing is the taking of one complete window of information and putting that window and it's "hard coded" data inside another. a good example can be seen in the player window of my UI XUINIX III ( preview below ).

in this player window you can see the detailed 'spell effects' from the 'character' window, which untill LU15 ( I think ) was a window you could bring up by the command /show_window MainHUD.Character

this form of graphing one window inside another is relativly simple, similar to adding a new window to an exsisting <include> list.

so in the eq2ui_mainhud_player.xml you add the line <include>eq2ui_mainhud_character.xml</include> and after that the window will appear within the mainHUD as well as the player window, allowing the window in question to obtain the game information you so desire

* this doesn't work on hotkeys because they aren't true windows *

any thoughts on this? additions? corrections? money?
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