sorta similar
what I did with my own UI is close to this - I play a monk, and wanted to be able to see my combat moves while fighting without changing the view - so I moved the paperdoll to an "always up" window and resized it very small (something like 1 inch x 1.5 inches) ,
I use it like a "rear view" sorta - while it wont show whats behind me, it does show me when I'm getting hit - so I know when I've outrun something chasing me for example... its also very useful when playing with the sound off - thats as close as I've gotten to what you describe.
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