 |

02-12-2005, 04:23 AM
|
|
A Young Mystail Rat
|
|
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
|
|
Fake links
Well. In eq1 was possible to make fake links. For example most of tank's use the thing, that incoming target was a *link.
Can any1 spare , how to do it in eq2?
And Yes, its possible in eq2.
|

02-12-2005, 08:31 AM
|
 |
A Sea Turtle
|
|
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 32
|
|
I always wondered how they did it in EQ1....
Can you tell us here, or post it on the EQ1 Interface board and link it? Hmm Please....
|

02-12-2005, 12:57 PM
|
|
A Griffon
|
|
Join Date: Jan 2005
Posts: 720
|
|
Quote:
|
Originally Posted by TExz
And Yes, its possible in eq2.
|
Have you seen someone do this firsthand? Because here's the problem:
Macros are stored in your characters file on the server.
The only way to edit macros is in-game (no file to edit out of game).
You can't force an item link into the macro window.
What this means is you'd have to edit EQ2's active memory and force the item link format (with %T for target) into a macro window edit box. This is against the EULA (aka if a GM found out you had to edit your macro this way, you could get suspended or banned).
If you haven't seen someone do this firthand, it's probably because it can't be done; if you have actually seen someone do this (I haven't) they're likely doing something that's against the rules to make it happen.
Quib
|

02-12-2005, 01:31 PM
|
 |
A Griffon
|
|
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
|
|
It was just a number hash, followed by a name, creating the fake link. But obviously someone doesn't just come up with a random number hash
Anyhow, we can all sleep soundly, even without "fake links". Really, I assure you 
|

02-12-2005, 03:33 PM
|
|
A Young Mystail Rat
|
|
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
|
|
Quote:
|
Originally Posted by Quib
Have you seen someone do this firsthand? Because here's the problem:
Macros are stored in your characters file on the server.
The only way to edit macros is in-game (no file to edit out of game).
You can't force an item link into the macro window.
What this means is you'd have to edit EQ2's active memory and force the item link format (with %T for target) into a macro window edit box. This is against the EULA (aka if a GM found out you had to edit your macro this way, you could get suspended or banned).
If you haven't seen someone do this firthand, it's probably because it can't be done; if you have actually seen someone do this (I haven't) they're likely doing something that's against the rules to make it happen.
Quib
|
I just soo that man link Ebon cluster(99) and suck things that dont exist in game. But it was like a link. ( but ofcorse dont work as link)
|

02-12-2005, 03:46 PM
|
|
A Brown Bear
|
|
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 13
|
|
I've had EQ1 items linked to me from EQ1 to EQ2, they come through as code, not as a link. Does it work the other way around?
I know I've sent colored text to EQ1, and they just see the code for it.
|

02-12-2005, 04:26 PM
|
 |
aka Mook
|
|
Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
|
|
Quote:
|
Originally Posted by TExz
I just soo that man link Ebon cluster(99) and suck things that dont exist in game. But it was like a link. ( but ofcorse dont work as link)
|
Actually, that's a bug that happens when you link a stack of items. I do believe you are incorrect in the matter of it being possible to make a section of text look like a link in EQ2.
__________________
If it ain't broke, it needs more features!
|

02-17-2005, 03:23 AM
|
|
A Young Mystail Rat
|
|
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
|
|
Here go screenshot
As i see. he can just change color of his massege. The question is :What command ?
|

02-17-2005, 05:32 AM
|
 |
Wrath of Evil
|
|
Join Date: Nov 2004
Server: Everfrost
Posts: 197
|
|
Making colored chat text in EQ2 is easy:
1. You type your sentence out like this:
/gsay #FF0099Do #660033you #006666want #000066colored #FFFF66text?
2. Now go back and and add a backslash (\) before the last pound symbol (#). As soon as you type the \ before #FFFF66text? , the #FFFF66 will disappear, and the word text will turn yellow. Work your way backwards through the sentence adding backslashes before pound symbols. This works for links as well.

|

02-17-2005, 05:48 AM
|
|
A Young Mystail Rat
|
|
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
|
|
Quote:
|
Originally Posted by TExz
As i see. he can just change color of his massege. The question is :What command ?
|
Sex
Sex
Sex
Sex
/lol
P.S.
Q, was it hard to ask me in game? Or you preffer to play smartass?
|

02-17-2005, 06:12 AM
|
|
A Young Mystail Rat
|
|
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
|
|
Quote:
|
Originally Posted by Quib
Have you seen someone do this firsthand? Because here's the problem:
Macros are stored in your characters file on the server.
The only way to edit macros is in-game (no file to edit out of game).
You can't force an item link into the macro window.
What this means is you'd have to edit EQ2's active memory and force the item link format (with %T for target) into a macro window edit box. This is against the EULA (aka if a GM found out you had to edit your macro this way, you could get suspended or banned).
If you haven't seen someone do this firthand, it's probably because it can't be done; if you have actually seen someone do this (I haven't) they're likely doing something that's against the rules to make it happen.
Quib
|
You can create any links in game. It can be "real" link of item, with any name.. like... "ebon cluster", you click on this link and there is really picture of ebon cluster, or, "Lalala" - looks like link and when you click it, there will be picture of ebon cluster. It can just "look" like link with any random text, but when you click on it, no picture appears. However it doesnt work with ingame macro, at least I didnt find yet how to make it work. So there is no point to use it in EQ2 other than fun. (For "INC message" macros its really better to use different colors codes, it works with ingame macros).
About links.. there is item's code (number) + item's name and name to display (in chat), if you want your link to work as "link" item's code has to match to item's name, however dispay name could be any.
And finally... *how* to get these codes of items?
Hint - someone mentioned EQIM for EQ1.
P.S.
In eq2 its MUCH easier than in eq1... way less characters to enter.
Last edited by reen : 02-17-2005 at 06:29 AM.
|

02-17-2005, 07:57 AM
|
 |
a hedgehog
|
|
Join Date: Dec 2004
Server: Nagafen
Posts: 854
|
|
reen,
share. Instead of throwing hints around just tell the people!
You can turn your log on, link some items, and it should show up in the text file. try usin those
________
Asiansweetpussy live
Last edited by tonyis3l33t : 09-16-2011 at 03:32 AM.
|

02-17-2005, 08:35 AM
|
|
A Young Mystail Rat
|
|
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
|
|
Quote:
|
Originally Posted by tonyis3l33t
You can turn your log on, link some items, and it should show up in the text file. try usin those
|
Yup, you can see codes in log file, also you can see them in "guild chat" on eq2players site.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 06:14 PM.
|
 |