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03-24-2010, 05:52 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by lordebon
Yeah, I agree 100% there, the dropdown method has been pretty bad for years now.
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I always click on the "maps" links and then hit Ctrl+F, but yeah I agree, we should probably retire the dropdown and add some auto-completing search field instead. I'll look into it when I get a moment (unless someone else wants to give it a go).
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04-25-2010, 11:34 PM
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A Coastal Crab
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Join Date: May 2009
Server: Unkown
Posts: 1
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bg suggestion
first off, love maps.
One thing I'm wanting though, since I've gotten interested in bg's is raid numbers to numbers on the map, so the rest of the raid shows as 1-24 or something. I dunno if it's possible, or if it would step into raid window ui changing, or what, but I think it would quite useful.
It's kinda late, and I didn't take the time to read alll the other suggestions, so I apologize if it's already been suggested and handled.
keep up the great time saving work =)
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04-26-2010, 08:12 AM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by Serappis
first off, love maps.
One thing I'm wanting though, since I've gotten interested in bg's is raid numbers to numbers on the map, so the rest of the raid shows as 1-24 or something. I dunno if it's possible, or if it would step into raid window ui changing, or what, but I think it would quite useful.
It's kinda late, and I didn't take the time to read alll the other suggestions, so I apologize if it's already been suggested and handled.
keep up the great time saving work =)
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You'll have to ask SOE for that: to my knowledge the BG player icons on the map are still hard-coded.
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01-31-2011, 06:19 PM
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A Forest Scavenger
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Join Date: Sep 2010
Server: Splitpaw
Posts: 16
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is it possible to separate the vasty deep labs map to the raid zone? right now the raid zone use same map and POI as the groupzone version.
Vasty Deep: The Abandoned Labs (group instance)
Perah'Celsis Abominable Laboratory (raid version)
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i play on splitpaw server.
my main are a warden called "Lime".
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01-31-2011, 06:53 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by Emelie
is it possible to separate the vasty deep labs map to the raid zone? right now the raid zone use same map and POI as the groupzone version.
Vasty Deep: The Abandoned Labs (group instance)
Perah'Celsis Abominable Laboratory (raid version)
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Yep, we just need to confirm the map style name. You can get that by typing /show_map_style_name 1 and then zoning in to the raid version, it'll say it in your main chat window.
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02-01-2011, 09:56 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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This already is in place.
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02-03-2011, 02:51 PM
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A Forest Scavenger
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Join Date: Sep 2010
Server: Splitpaw
Posts: 16
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Quote:
Originally Posted by lordebon
Yep, we just need to confirm the map style name. You can get that by typing /show_map_style_name 1 and then zoning in to the raid version, it'll say it in your main chat window.
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Map style name: exp06_dun_vastydeep02_raid_
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i play on splitpaw server.
my main are a warden called "Lime".
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02-03-2011, 03:25 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Emelie
is it possible to separate the vasty deep labs map to the raid zone? right now the raid zone use same map and POI as the groupzone version.
Vasty Deep: The Abandoned Labs (group instance)
Perah'Celsis Abominable Laboratory (raid version)
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Quote:
Originally Posted by Emelie
Map style name: exp06_dun_vastydeep02_raid_
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Added Perah'Celsis' Abominable Laboratory using the same map as a Vasty Deep:Abandoned Labs but a different set of POIs. Hope I understood that right.
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02-08-2011, 05:47 AM
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A Forest Scavenger
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Join Date: Sep 2010
Server: Splitpaw
Posts: 16
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Quote:
Originally Posted by gm9
Added Perah'Celsis' Abominable Laboratory using the same map as a Vasty Deep:Abandoned Labs but a different set of POIs. Hope I understood that right.
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yes you understood me! i added a few POI last night.
therefor I have a follow up question, when i added POI i was unable to view the map on this website, disableling adblock didn't help and i have no problem seeing other maps in website. therefor i wonder why i can't see it, do it need adding to website or is the problem in my browser/computer? http://maps.eq2interface.com/map.php?zone_id=552
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i play on splitpaw server.
my main are a warden called "Lime".
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02-08-2011, 10:43 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Good good. The missing image was the same server issue as with the last map we duplicated. In the meantime this was finally fixed, however, should work now.
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02-25-2011, 12:36 PM
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A Young Mystail Rat
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Join Date: May 2007
Server: Guk
Posts: 7
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Sinnerx
With the difficulties getting EQ2maps functional with the DoV expansion I have an idea!!!! Im sure that it could be incorporated into the EQ2map interface a button of sorts that (when EQ2maps is slow to get the POI sets input into its mod) swap SOE EQ2 standard game map. At least this way peeps would still have a relatively good map to travel by instead of the INKBLOT appearance of EQ2maps without any POI.
Just an idea.....
Thanks EQ2maps people for all that you do
Last edited by Sinnerxxx : 02-25-2011 at 01:02 PM.
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02-25-2011, 02:21 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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/defaultui if you want to swap to default. The DoV maps should be in EQ2MAP now though.
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02-25-2011, 05:50 PM
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A Young Mystail Rat
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Join Date: May 2007
Server: Guk
Posts: 7
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Sinnerx
I use profit ui so I wont have to use the regular soe eq2 ui... Profit rules and so does eq2maps... soe has no idea how to play nice with others.
The poi are not displaying in the DoV maps of eq2map... all I get is the generalized land masses of DoV areas... better than nothin but sure would love the PoI's to be able to navigate better.
Last edited by Sinnerxxx : 02-25-2011 at 05:52 PM.
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10-31-2011, 07:58 PM
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A Coastal Crab
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Join Date: Jan 2005
Server: Butcherblock
Posts: 1
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Feature Request
EQ2MAPS Team and Contribuitors,
Thank you so much for your hard work on this great app. This makes my gaming time much more productive and enjoyable.
EQ2MAPS Devs,
The only thing that is missing for me is an easy way to update both my EQ2 Live and my EQ2 Extended installs at the same time. I currently run it every day that I play on my EQ2 Live install and then every couple of weeks, when I play with my kids, I change the path to update my Extended folder.
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Duridium Hopebearer
Bearers of Hope, Butcherblock Server, Guild Founder
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10-31-2011, 08:28 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by Duridium
EQ2MAPS Team and Contribuitors,
Thank you so much for your hard work on this great app. This makes my gaming time much more productive and enjoyable.
EQ2MAPS Devs,
The only thing that is missing for me is an easy way to update both my EQ2 Live and my EQ2 Extended installs at the same time. I currently run it every day that I play on my EQ2 Live install and then every couple of weeks, when I play with my kids, I change the path to update my Extended folder.
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It's not a feature built into the EQ2MAP updater, but if you're a moderately advanced computer user theres a few tricks you can use.
At more of the entry level is simply keeping the folders synced. For this, Microsoft has a free application called SyncToy, you can find more about it at it's webpage here.
A more advanced option is you can use symbolic links so that your EQ2X maps are basically a shadow copy of your regular EQ2 maps. There are tools that integrate right into windows explorer to simplify the process. As long as you don't go crazy with them they're pretty safe: you'd basically delete the maps folder in your EQ2X install and create a symbolic link from there to your regular EQ2 install maps folder. Then every time the EQ2X client looks for those maps it looks in your EQ2 folder where the link is pointing to. A tool thats available for that is the link shell extension which allows you to do this via right clicks just like creating new folders in windows. The main benefit to this approach over the synced folders is that you only end up having one copy of the files, meaning less hard drive space taken and instantaneous updates to the version EQ2X is using (since they're pointing to the same files).
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02-15-2012, 03:31 AM
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A Young Mystail Rat
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Join Date: Jan 2009
Server: Butcherblock
Posts: 3
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Menu Buttons?
Some great ideas posted here. I was wondering if it would be possible to put a legend of sorts on the map to shut off certain POI's. For example, if all I wanted to see were quest starters, I would select quest starters and the other POIs would disappear. There's so many POI's on the maps now that they overlap each other and the maps are getting really full. Would that be possible?
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02-15-2012, 07:08 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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You can basically do that already. Right click the map and choose filter poi. Then check/uncheck what you want too see.
Silat
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10-25-2014, 09:36 AM
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A Griffon
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Join Date: Jun 2006
Posts: 106
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New Restored High keep Guild hall Map
Would be really nice if someone made a map for the guild hall Restored High keep. I have found maps of the guildhall on websites.
http://www.eq2designgallery.com/rest...uild-hall.html
Maybe the link of the maps might help someone out. Thanks in advance if you get it working.
Poopalots of Freeport.
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10-27-2014, 12:15 AM
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EQ2MAP Developer
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Join Date: Jan 2006
Server: Splitpaw
Posts: 1,671
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We allready has these maps as they are ripped from here
http://maps.eq2interface.com/map.php?zone_id=781
I would like to know if the texturing and look in game is the same as in the zones above ?
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Pimigo / Splitpaw
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05-30-2016, 06:37 AM
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A Rumbleroot Sapling
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Join Date: Apr 2008
Server: Splitpaw
Posts: 68
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would it be possible to change the icon of heroic monsters? Currently the heroic monsters and the nameds are showing up as red "dots" ingame. that makes it a Little hard to see where nameds are on the map.
Also on the web side you can choose what kind of Entrance to the next Zone it is, like door and so on. Would be possible to change those icons as well ?
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Chillispike@Thurgadin one of the proud Boogie Godfathers (Leader) and Admin at EQ2i
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05-31-2016, 02:50 AM
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EQ2MAP Developer
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Join Date: Jan 2006
Server: Splitpaw
Posts: 1,671
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If you use default EQ2MAP Heroic and Named should have different icons.
You can check the list i made of all current POI types we have.
Not really sure what you would like to do with the zone icons.
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Pimigo / Splitpaw
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06-10-2016, 05:14 PM
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A Rumbleroot Sapling
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Join Date: Apr 2008
Server: Splitpaw
Posts: 68
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Quote:
Originally Posted by jnils
If you use default EQ2MAP Heroic and Named should have different icons.
You can check the list i made of all current POI types we have.
Not really sure what you would like to do with the zone icons.
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Thanks for the hint with the original .. by looks i had an old icon file. redownloaded it fully and checked what was different.
About the zone icons .. i Maldura for example i see green [^] and purple [^] for the zone in location.
ash, destruction and bar brawl are puple.
palace, x2 zone and Thalumbra are green.
I hope i'm not misstaken :/
__________________
Chillispike@Thurgadin one of the proud Boogie Godfathers (Leader) and Admin at EQ2i
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08-25-2018, 01:24 PM
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A Young Mystail Rat
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Join Date: Aug 2018
Server: Freeport
Posts: 2
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The Waypoint button was in the way and was hideous, the load map button just isnt fair and was done at the time just because we couldn't do it any other way...In a way you can thank SOE for adding height map changing for us, or else there would still be a load map button, but like 10 of them
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01-25-2020, 10:43 AM
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A Crazed Gnoll
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Join Date: Feb 2006
Server: Antonia Bayle
Posts: 20
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Can you provide an option to change the map cursors used for waypoint X and the player's location red arrow to include ones with a black outline and slightly larger.
I've noticed especially with BoL maps they are hard to see because they are similar colours.
It would be even better to have an option to pulsate the colour over time.
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01-29-2020, 04:52 PM
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A Young Mystail Rat
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Join Date: Apr 2010
Server: Unkown
Posts: 6
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how do i get my maps back to working. ever since BoL whent live i have had no PoI's or any way to put in waypoints i have unstalled maps alot an still nothing * i can't unstall EQ2 for diff reason with out having to wipe my harddrive
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