EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > General Discussion > Request

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 12-12-2005, 05:49 PM
Arremis Arremis is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Apr 2005
Server: Antonia Bayle
Posts: 108
Default Now in Default UI w/ GU51: Not possible: Hate List/Hate Meter/Aggro List/Aggro Meter

Is there a way to come up with a window which can be used to keep constant track of who in the group is on a mobs hate list, as well as the numbers used to generate hate list priority?

Arre with a smile
Reply With Quote
  #2  
Unread 12-12-2005, 08:15 PM
Drumstix42's Avatar
Drumstix42 Drumstix42 is offline
A Griffon
Featured
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Default

Nope. Would be interesting to have, but the devs would have to make that information available to us to be able to use.
__________________
"I'm afraid you're guilty of thought-crime. Don't bother getting the door, we'll let ourselves in..."
<Donate to DrumsUI> < [DrumsUI] Updater > < [DrumsUI] Full Interface> < Drumstix42 on Twitch.tv
>
Reply With Quote
  #3  
Unread 05-29-2006, 08:56 AM
silasp silasp is offline
A Coastal Crab
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
Default Agro Monitor??

Playing a wizard is great fun. The only time I have problems is when I pull to much agro (easy to do ). Yes I know, I could slow down my casting or cast some agro debuffs, but what I really want is to be able to nuke like hell until I see that I'm about to get agro. Can you develop a way to see some sort of an agro counter. Hopefully it would be a list of say the top 4 or 5 and a number display for the agro. Even better if you can fit it into the group window showing the agro attained by each member.

Just an Idea,
Silasp
Reply With Quote
  #4  
Unread 05-29-2006, 11:07 AM
ShadowProwler420's Avatar
ShadowProwler420 ShadowProwler420 is offline
A Griffon
 
Join Date: Nov 2004
Server: Permafrost
Posts: 660
Default

You're pretty much looking for a way to take a peek in their head and be able to see the mob's hate list, and I'm almost positive that's something that is not transmitted to us via the client.

The best advice would be to know your spells and get a feel for the people you group with to see how fast they can generate agro and/or get it back if they lose it.

/shrug
__________________

"Certainty of death! Small chance of success! What are we waiting for?!"

Reply With Quote
  #5  
Unread 05-29-2006, 03:29 PM
Magus Magus is offline
A Griffon
 
Join Date: Apr 2005
Server: Mistmoore
Posts: 541
Default

Lazaru5 is correct, this can't be done in EQ2, as they don't send ANY aggro info to clients.

You just need to learn how to play your class, and slow down accordingly - or, keep unloading at max speed and just accept all the deaths you'll get
Reply With Quote
  #6  
Unread 05-29-2006, 06:44 PM
Grrak Grrak is offline
A Young Mystail Rat
 
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 2
Default

Client maybe dont give that info but making a thing like that should be "pretty easy" anyway, parsers deal with that all the time, but doing so without breaking the eula is more uncertain.

Maybe by using the same solution parsers do with a group or raidsay.

I belive 1 damage is same as 1 agro so all you need to know is a "max/you" and when the difference between them are smaller than expected damage from a spell, dont cast it

Personaly I wouldnt use a mod like that, my healer would be depressed getting spammed with "Current mob status 3099/23

Honestly, I dont have a clue, but I found it better to try inspire someone who maybe does, than seing the obstacles

Regards
Reply With Quote
  #7  
Unread 05-29-2006, 09:40 PM
Magus Magus is offline
A Griffon
 
Join Date: Apr 2005
Server: Mistmoore
Posts: 541
Default

But here's the thing - parsers can't access exact threat numbers on ANY aggro generating ability.

You can use a DPS parser to judge how much damage you're doing, and try to balance that, but it would be impossible to compare your damage amount to how much the tank is taunting.

You don't get a message like "Tank taunts Creature X for 1400 threat", but merely something like "Creature X is enraged" or the like.

You can NOT get any sort of aggro meter that would be at all reliable. The best you can do is just learn how to control your own aggro.
Reply With Quote
  #8  
Unread 08-28-2006, 11:42 AM
Volder Volder is offline
A Young Mystail Rat
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 2
Default Hate Meter?

Hey guys. Here would be a really awesome Idea for eq2. Ya know how a tanks taunts are like (Increases hate gain of caster by 1742-3678)? Well there has to be somewhere that that hate gain is tracked. I have a lvl 70 wizard and I almost always pull aggro off the tank when I cast even my little spells (which do damage in the area of 1500. My big hitters do damage at like 14,000! ) Even Rescue sometimes doesnt get the aggro off me. I was just wondering if that number of hate that you generated is tracked anywhere. If so can anyone please come up with like a small bar graph of something like that showing the hate gain of the group members and what they generate on a real time basis? That would help tanks know who to rescue (instead of wasting rescue on someone that doesnt need it) and it would help casters such as myself reduce the aggro we generate. Thanks!

Volder-lvl 70 Wizard (Blackburrow Server)
Avati-lvl 50 Inquisitor (Blackburrow Server)
Avitar-lvl 32 Conjuror (Blackburrow Server)
Reply With Quote
  #9  
Unread 08-28-2006, 05:34 PM
Zounia Zounia is offline
A Grove Wisp
 
Join Date: Jan 2005
Server: Lucan DLere
Posts: 26
Default

AFAIK this data is not exposed, so it cannot be done.
Reply With Quote
  #10  
Unread 08-28-2006, 06:49 PM
tiraas tiraas is offline
A Coastal Crab
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1
Default

Do we know how much hate per spell? Could you create a counter that logs how many times you cast a spell/ how much hate is generated by that spell.
Or is it simply a display only thing in eq2 ui's?
Reply With Quote
  #11  
Unread 08-28-2006, 07:37 PM
ShadowProwler420's Avatar
ShadowProwler420 ShadowProwler420 is offline
A Griffon
 
Join Date: Nov 2004
Server: Permafrost
Posts: 660
Default

Quote:
Originally Posted by Volder
I have a lvl 70 wizard and I almost always pull aggro off the tank when I cast even my little spells
Sounds like either the tanks you play with don't do their job (keep aggro) or your're not letting them do it (shooting your spells off before they even have a chance to build the aggro)!

As far as the subject at hand is concerned, I also don't believe there is any way to determine a numeric value for the aggro any given spell generates.
__________________

"Certainty of death! Small chance of success! What are we waiting for?!"

Reply With Quote
  #12  
Unread 08-28-2006, 08:03 PM
zackrspv zackrspv is offline
A Young Mystail Rat
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 3
Default RE: Hate Meter

In theory this is a good idea, will show you how much hate you are gaining per spell cast and such. However, there are other variables to take into account:

1. The amount of hate generated by each spell.
2. The amount of hate taken away when taunt is used.
3. The amount of hate that is transfered when primary mob dies.

I don't think, right now, at least, that the numbers for these are visible within the client. So, while it is a good idea, perhaps too advanced at this time.

I would surmise, however, that would COULD create a hate meter that is 100% personal, ie, only dedicated to the spells YOU use, however, the meter would have to be able to distinguish between spell levels, and what exactly they hit for. Still, it would be mote w/o the amount of hate degridation for the tanks/ect.
Reply With Quote
  #13  
Unread 08-28-2006, 08:14 PM
lordebon lordebon is offline
Fetish Core author
This person is a EQ2Map developer.
Featured
 
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Default

IMHO this simply isn't possible at this time.

The 'hate' you generate isn't data thats exposed to you at this moment, and while in theory you might be able to get a number from some spells or something, I don't know how easy it would be to keep track of, especially considering hate-modifiers.
Reply With Quote
  #14  
Unread 08-28-2006, 08:32 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Hate gain is not reported in any way, so its impossible to acurately total hate generated by other players. The best you could manage would be an external log pareser that totals dmg done and applies various modifiers for hate transfer buffs and such. Attempting this would be very tricky and would only guestimate actual hate.

There's absolutely no way to account for abilities that add hate independant of dmg done since hate gain isn't reported directly. For example, using taunt doesn't produce a log entry stating how much hate was gained. If taunt success is reported (I think it is?) an average number for that skill could be used for estimating, but it wouldn't be acurate.

Its also impossible to account for possitional hate.

Last edited by Zonx : 08-28-2006 at 08:34 PM.
Reply With Quote
  #15  
Unread 08-28-2006, 11:39 PM
cripk8 cripk8 is offline
A Coastal Crab
 
Join Date: Apr 2005
Server: Antonia Bayle
Posts: 1
Default

Guys not sure if this helps or not...but heres a post on exactly how hate works


Dev's post about hate
Reply With Quote
  #16  
Unread 08-29-2006, 04:48 AM
mDm77 mDm77 is offline
A Coastal Crab
 
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 1
Default

No way to measure this, since the game does not report how much hate a taunt lands for, neither should it.
Reply With Quote
  #17  
Unread 08-30-2006, 12:51 AM
Volder Volder is offline
A Young Mystail Rat
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 2
Cool

Hey guys. I understand what you are saying and to those of you who think i dont know how to play my toon at end game, I just wanted to politely clarify that I do. I understand the whole hate management and thought that it would just be helpful that if someone might be able to answer my question about this. As for those of you who say it is impossible, nobody knows if it is possible or not but SOE. I certainly havent seen the game code for this game and I know a lot of you out there have not. Maybe if we got on their case about this, the people who actually do things like make the game worse in some aspects of change like when they get rid of beneficial buffs and stuff perhaps do some good deeds instead of bad. It is just a question that I posed and was interested in the resonses I got. However I am going to try to post numerous entries in forums and such on SOE's sites to try and see if it can infact get done and if so can they do it.
Reply With Quote
  #18  
Unread 08-30-2006, 03:16 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

To be clear Volder, it is impossible to get what you've ask for with the tools SOE has given us for interface modding.

Requests made on the EQ2Interface site are assumed to be for interface mods not server, client, or hacks that violate the EULA.

Of course SOE could enable this on their end, but this isn't the SOE Dev forums.

And yes its probably possible through other means (like hacking the data stream) but this isn't a hacker forum either
Reply With Quote
  #19  
Unread 01-07-2008, 04:15 PM
quengap quengap is offline
A Young Mystail Rat
 
Join Date: Aug 2005
Server: Toxxulia
Posts: 6
Default I hear you Voldor...I do the same thing...

Quote:
Originally Posted by Volder View Post
Hey guys. I understand what you are saying and to those of you who think i dont know how to play my toon at end game, I just wanted to politely clarify that I do. I understand the whole hate management and thought that it would just be helpful that if someone might be able to answer my question about this. As for those of you who say it is impossible, nobody knows if it is possible or not but SOE. I certainly havent seen the game code for this game and I know a lot of you out there have not. Maybe if we got on their case about this, the people who actually do things like make the game worse in some aspects of change like when they get rid of beneficial buffs and stuff perhaps do some good deeds instead of bad. It is just a question that I posed and was interested in the resonses I got. However I am going to try to post numerous entries in forums and such on SOE's sites to try and see if it can infact get done and if so can they do it.

I guess this is way late in the game from your original post, but I don't see why we can't have a hate/aggro meter, when World of Warcraft has one. Their's is called Omen Hate Meter.

Being that our spells have numbers associated with it like Blip (decrease hate by 2000 or so), I don't see why we can't get this data on a calculator, ya know?

It would be a great tool for casters to have. As an 80 wizard, it isn't like I try to pull agro, but I'm speced and gear so, I crit hit for over 50 percent of my spells, my dps is out the ying yang, and I do my job...damage. I have an 80 wizard on Vox named Dalimar. There are a few tanks that I can tank with in raids that I know I will never pull agro from, and the new Pally 80 spell is great for them to maintain agro, but with normal make shift groups that happen to gather for a raid or instance, I will definitely pull agro, and I know it...

Would be nice if I could have a visual on aggro so I can try to cycle my spells another way to ensure I don't get aggro, but I guess still at this moment, there isn't a counter out there for EQ2.

Good idea though...WoW has it, why can't we?
__________________
CW3 Patrick M. Quenga
Computer Engineer
United States Army
Mannheim, Germany
[email protected]
Reply With Quote
  #20  
Unread 01-07-2008, 06:27 PM
lordebon lordebon is offline
Fetish Core author
This person is a EQ2Map developer.
Featured
 
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Default

The argument "WoW has it why can't EQ2" doesn't work -- they're different games. WoW is a LOT more open in their interface and what information they provide.

WoW may give hate information, but the game does not. In theory you could try and calculate hate (and even possibly display it in-game I suppose, in some kind of an overlay) but I believe taunts are not just "increases hate by x" and they can be resisted and such, meaning that as time goes on your calculation would get worse and worse.

Also, some sources of hate don't go 1:1. For example, heals on others are not (I believe) 1:1 with damage.
Reply With Quote
  #21  
Unread 01-07-2008, 07:09 PM
ObsidianDragon ObsidianDragon is offline
A Berserk Golem
 
Join Date: Aug 2005
Server: Oasis
Posts: 57
Default

Not to mention spells that are not attributed to the person that triggers (spineskin, various reactives) and spells with non-numeric effects(mezz/stun/stifle/daze/etc) which, as an illy I can tell you, generate a fair bit of hate

Yes it would be sweet, but SoE would have to choose to share the data with us like WoW does, but for now they don't.

Last edited by ObsidianDragon : 01-07-2008 at 07:11 PM. Reason: speeling
Reply With Quote
  #22  
Unread 01-11-2008, 06:03 PM
grubgrub grubgrub is offline
A Young Mystail Rat
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 2
Default

Man this would be a dream come true if sony would share the info... I don't agree with the learn your class response because as a tank i know that i taunt my butt off.. but sometimes on raids we get a picked up caster or scout type that is not use to my tanking style.. or in pick up groups. it's true that usually I can tell who stole it because they tend to die first. This would also help so that I am able to tell when i have enough taunt in to maybe consentrate a little harder on DPS. So please give the wizzy a break. Everyone would epect their tank to have one if there was one and you know it.
Reply With Quote
  #23  
Unread 01-27-2008, 12:38 PM
hypoid hypoid is offline
A Coastal Crab
 
Join Date: Jun 2006
Server: Kithicor
Posts: 1
Default

Yes I agree, I play as a raid MT. I dont have much problem with keeping my guys alive. But the new complex area of the new level 80 spells is hard to determine what is going on sometimes. THe poor pally uses his holy ground and goes splat sometimes. Though there are times when i have enough hate up and his holy ground barely works just kind of like a ping pong situation with me and him. So he stands on me and we dela with it. Was defiantly a wake up call to the healers who never had to heal the OT cause he never took aggro off of me but hey If I have to work whay dont they I guess.

But, on the other note if there was a way like a ACT parse to figure out who was on top of the hate list or getting close to taking aggro that would be great in my opinion. Cause it just seems that they only time I lose aggro is 2 seconds before i big raid wiping AE goes off.

I have DPS classes that hit 5K on the parse on a regular basis and i dont need to worry about losing aggro, even a life burn doesent really matter much anymore. Just those times when I drop from the infamous RoK 23K hits and the OT picks it up, would be nice to know how hard and who I have to fight to get the control of aggro back so i can tell that particular person to chill out for a min.

Just my thoughts. I dont design computer systems. I merely Build the structures that have the roof to keep them dry in the real world.


Thank you for your time.
Reply With Quote
  #24  
Unread 01-27-2008, 07:05 PM
lordebon lordebon is offline
Fetish Core author
This person is a EQ2Map developer.
Featured
 
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Default

Well it's still not possible at this time.

/feedback
Reply With Quote
  #25  
Unread 11-08-2006, 05:52 AM
Gnomeanns Gnomeanns is offline
A Brown Bear
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 14
Default a real challenge

Any way someone can incorperate 3 things into an interface . 1 a dps parser 2 a heal parser a mrthod of determining were people are on the hate list so illusionist can reduce the hate list of the squishies
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:39 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI