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  #1  
Unread 04-07-2005, 03:22 AM
hirebrand hirebrand is offline
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Default Combat Stats Monitor (aka that MP3 player thing) Development Thread

open source for teh win!

It doesn't work I don't think, try it, fix it, upload it
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  #2  
Unread 04-07-2005, 03:42 AM
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This won't work, unfortunately.

CSM looks for "unknown command" error messages in the log file to activate its commands.

OnEvent UI scripts don't trigger these error messages.

For a UI to be made, CSM will have to be altered to look for chat channel tells containing the commands (You tell CSMCommand (Number here), "play"), then we can make a frontend.
(Already making a request for the change.)
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Last edited by Deathbane27 : 04-07-2005 at 04:25 AM.
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Unread 04-07-2005, 05:22 AM
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It would hae to be CSMCommand*, otherwise everyone on a server with CSM using this mod would be spamming one another. (I.e. I use CSMCommandOphis, you use CSMCommandDB27, et cetera)
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Unread 04-07-2005, 05:50 AM
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Just filter the chat from that channel to its own window and resize it down to 20x20 and stick it in a corner somewhere, like I do with Qeynos_Crafting 99% of the time.
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Unread 04-07-2005, 05:54 AM
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I guess I could make it yet another tab in my combatspam window that only exists for CSM's benefit and I never actually look at…but still.
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Unread 04-07-2005, 06:11 AM
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Does each chat window gets it's own log? I thought that everything was logged regardless of which window it was in (or even if not in any at all)
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Unread 04-07-2005, 01:39 PM
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Quote:
Originally Posted by Deathbane27
Just filter the chat from that channel to its own window and resize it down to 20x20 and stick it in a corner somewhere, like I do with Qeynos_Crafting 99% of the time.
I just make everything that I don't wanna see in a tab that I never click :P Plus full logs if I need them (if logs work on only what shows in chat)
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Unread 04-16-2005, 03:30 PM
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I have not tested it nor do I know how it eaxtly works, but there is a

beginchatinput command on /The List

Maybe that could be used for an Event to push the text to the chat window? Since the events don't send the data there like the macros do.
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Unread 04-16-2005, 04:07 PM
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Quote:
Originally Posted by Kosmos
I have not tested it nor do I know how it eaxtly works, but there is a

beginchatinput command on /The List

Maybe that could be used for an Event to push the text to the chat window? Since the events don't send the data there like the macros do.
If you mean to pipe the DPS stats into the game directly, Moor said that was a no-no in a PM to CSM's author. But really, *click*CTRL-V*enter* isn't all that hard after a fight to get the stats up for your group.
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Unread 04-16-2005, 05:14 PM
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Quote:
Originally Posted by ger
If you mean to pipe the DPS stats into the game directly, Moor said that was a no-no in a PM to CSM's author. But really, *click*CTRL-V*enter* isn't all that hard after a fight to get the stats up for your group.

No, I mean to get the OnEvent CSM commands to go to the chat window, so that the CSM will then see them while it checks the logs.

From what I understand the commands work with marcros, but not with the OnEvent scrips.
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Unread 04-16-2005, 06:03 PM
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Quote:
Originally Posted by Kosmos
No, I mean to get the OnEvent CSM commands to go to the chat window, so that the CSM will then see them while it checks the logs.

From what I understand the commands work with marcros, but not with the OnEvent scrips.
Ah, I think someone is asking Aden to have it check for /ignore error messages, since those can be logged and won't spam any channels.
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Unread 04-16-2005, 06:29 PM
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Aden is adding support for configurable triggers, so we can use anything to send the messages to CSM.
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  #13  
Unread 05-06-2005, 12:06 AM
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beta version 2
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File Type: zip CSM.zip (9.7 KB, 736 views)
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  #14  
Unread 07-27-2005, 04:42 PM
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The modifications to the CSM for this custom UI interface are complete. Check the 2.5.2 release notes.

Also, since the program has changed since you wrote the interface, there are some items you need to add to make it really cool. Email me at [email protected] and we can go over them.

-Aden
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  #15  
Unread 07-27-2005, 05:36 PM
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Kool

Nice one Aden... almost given up hope
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  #16  
Unread 08-02-2005, 01:31 AM
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csm 2.5.5 and betz 2 on ui, not workin for me on 8/1, didnt see any patch notes on login.

chat triggers
"/csm play" - doesnt work at all
"/csm play " - does work
"/csm play blah" - works great, can we get it to check id3 tags for this part to?

"/csm skip" - does nothing can we get a previous too?
"/csm unpause" - does nothing

and I was also looking into the /beginchatinput, but it makes me CTD on everything I try. I dont entirely understand the correct format for the onpress event would

beginchatinput=(/csm play) beginchatinput=(/csm play) be correct?

from playing with /beginchatinput ingame, it needs an extra return, but i dont even get "/csm play" into the inputbox.

something else I tried, puttin the mp3 buttons into the chat window, and using Parent.ChatInput.Text=/csm play
also never put anything into the chatbox, i tried .Activate, .Enable the chatbox also

*edit
ok i got
beginchatinput="/csm play" beginchatinput="/csm play "
to populate the mainchat text box, but I have to manually hit enter to make the command happen.

Last edited by nerasa : 08-02-2005 at 02:29 AM.
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  #17  
Unread 08-02-2005, 11:41 AM
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Well I got sick of trying to make the damn buttons work as well at one stage I had 5 buttons all with variations of the same command... result was either nothing at all or the unknown command error (that looked promising) but the player still did not trigger
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