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11-28-2004, 03:47 AM
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A Griffon
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Join Date: Jul 2004
Server: Blackburrow
Posts: 555
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DynamicData Request list [test 1/28 update]
Quote:
Originally Posted by SOE_Bobble
Will EQ2 add dynamic data for things like buff timers and spell names?
Yes. If we are already displaying the data, feel free to request it as dynamic data.
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ok, he asked for it (though I have no clue who soe_bobble is)
The following is a list of dynamic data I would like to see in the game. Most of it is already available for view in the game somewhere. (if so I’ve listed where) I’m not asking for new windows or any kind of design work.(we can handle that ) Just give us the ability to add/modify these.
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1/30/05
Updated against the Gamedata.xml from the 1/28 test patch. (thanks death! ) And, yes i know some of it doesnt work right now, but obviously, its planned to.)
/sigh i wish we had striketrough...
- Min/Max Hp and Power for each group member
- Level/Class for each group member
- Location that constantly updates (on test!)
- Min/max Hp and power of pet (not in the game but still… it’s my pet)
- Like above, buff timers and names! (tooltip) (Names for mantained spells: on test!)
- Pet buff timers and names, maybe even icons (nowhere, not even /petreport )
- Pet command buttons in the pet window. (ie “gamedata.pet.attack” so we can edit the buttons)
- Tradeskill XP % (Fixed on test!)
- [deleted] Debt XP % (see Humudce's post)
- Bags/inventory slots (hardcoded/stuck in the inventory window, “gamedata.inventory.bag1” ect.)
- target’s target. (again, we can make everything, we just need the dynamicdata!) It is crazy that with implied target I can’t see the hp of the mob I’m hitting! (ON TEST! name/lvl/hp(%?)/pow(%?)?
- real life time (on test! date too!)
- In game time (on test!)
Anything else?
Last edited by Deathbane27 : 04-01-2005 at 01:14 AM.
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11-28-2004, 10:11 AM
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A Weald Wolf
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Join Date: Oct 2004
Server: Unrest
Posts: 81
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Constant loc is in the tool tip for compass also. If they just gave us a way to display the data from teh various tooltips in our windows i think alot of the problems we have would be solved.
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11-28-2004, 11:34 AM
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A Griffon
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Join Date: Nov 2004
Server: Test
Posts: 405
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14) Hotkey names (The name of the spell, etc.. its in the tooltip)
15) Chat text, so we can put chat in other windows if we want.
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11-28-2004, 01:36 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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16) Target's Level (target window's tooltip) (on test!)
17) Target's Power % (Currently appears over head) (on test!)
Last edited by insomniac : 01-30-2005 at 01:29 AM.
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11-28-2004, 10:10 PM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 2
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18. What zone the members of the group are in.
Last edited by Deathbane27 : 04-01-2005 at 01:15 AM.
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11-29-2004, 01:05 AM
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A Griffon
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Join Date: Oct 2004
Server: Blackburrow
Posts: 352
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I got the % of Death Debt XP to work on my mod.
Here is the Code I used:
Code:
<Text DynamicData="/GameData.Self.ExperienceDebtCurrent" Font="/Fonts.FontArial14" LocalText="100%" Location="383,20" Margin="0,0,5,0" Name="ExpToNextBubble" ScrollExtent="32,20" Size="32,20" TextAlignmentVertical="Center" TextColor="#FF4040">100%</Text>
I couldn't get the XP% to work for Tradeskill though.
Hope this helps, and Yes I agree if we had more info on those items that would be very nice.
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11-29-2004, 02:37 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 4
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This looks like its going to be a great mod. I wish i could help. I totally just at xml
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11-29-2004, 06:39 AM
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A Darkpaw Brute
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Join Date: Oct 2004
Posts: 41
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19 - casters buffs on witch groupmember in any window. (I have had some already say why, my reason is being an enchanter and having that dumb Breeze thats great but is single target with only a 3 mins time and a 16 second recast and 2 second cast. the only easy way to keep track is to go down the line casting on the member if they need or not, and to cast on all 6, by the time i get too #6 with no wait between i have 1.5 mins left on the first guy i cast on. so if i could see whos is running out i can cast on a few speradicaly.) sorry for the long explanation but to drop the ? is he thinking.
20 - Basicaly any thing you can see read move or such that has anything to do with the UI i would like to beable to manipluate. eg.. Breat bar is broken when adding it to another window, Target con and solo/group broken in same manner, changing the Death screen in anymatter Crashes game and will every time you log in dead till file deleted. list goes on.
Great ideas sofar are #'s 2,10,11,16,17,18
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11-30-2004, 12:05 AM
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A Griffon
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Join Date: Jul 2004
Server: Blackburrow
Posts: 555
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oo
21. Pet health bars for group members (eq1 had it)
and as a conj that is constantly sucking down my pets health for mana, it might get me a few pity heals thrown my pets way. =D
what happened to 18? =P
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12-07-2004, 01:55 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Guk
Posts: 4
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[deleted] Status Points, perhaps.
Gamedata.Stats.CurrentStatus
Gamedata.Stats.LifetimeStatus
Last edited by insomniac : 12-19-2004 at 02:59 AM.
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12-27-2004, 10:36 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 4
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23) Armor Condition
Yesterday we went to Varzoon with a tank who had 10 % as armor condition. It was horrible. When a player is in my target, I want to know his armor condition...
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12-31-2004, 08:21 AM
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A Young Mystail Rat
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Join Date: Oct 2004
Server: Beta 1
Posts: 5
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not the most important but I'd like to have it in one of my windows:
24) number of kills of mob types and rank as shown on the slayer status posters (e.g. 538 gnolls, master hunter)
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12-31-2004, 11:32 PM
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A Griffon
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Join Date: Jul 2004
Server: Nagafen
Posts: 339
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How about implied target's hp.
me->target->mob
__________________
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01-01-2005, 02:08 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by koshii
23) Armor Condition
Yesterday we went to Varzoon with a tank who had 10 % as armor condition. It was horrible. When a player is in my target, I want to know his armor condition...
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I would think that a little intensive, as not all gear is always the same. Maybe average condition?
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01-02-2005, 01:36 PM
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A Forest Scavenger
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 16
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26] Berzerk indicator for berzerkers.
It shows up as a 'buff' while it happens, bit would be nice to make it a data that can be referenced for other things; sort of like the autoattack data.
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01-04-2005, 05:32 PM
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EQII Developer
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Join Date: Aug 2004
Posts: 82
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Thanks for the input
I'm taking the list (items 1-26) and passing it along to design for review.
Feel free to keep adding more here as you stumble across things you would like to display as part of your mods.
MrBobble
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01-12-2005, 01:50 PM
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A Griffon
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Join Date: Oct 2004
Posts: 101
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41) Guild level (on test!)
42) Guild xp (on test!)
43) Guild xp % (on test! including tenths!)
Last edited by insomniac : 01-30-2005 at 01:38 AM.
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01-30-2005, 01:56 AM
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A Griffon
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Join Date: Jul 2004
Server: Blackburrow
Posts: 555
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crazy.
just updated for the 1/28 test patch. and...WOW. look at the damage SOE did to our list in 24 days time!
They killed off most of the resonable stuff (You really expect them to do stuff like dps? ) and even gave us some stuff we really should have thought of but didnt. (the 4 negative buffs for player one will be soo handy!)
All thats really left is inventory stuff, (which would allow for some nice ui mods..) finishing the buffs (self is more important! and timers!!!) hotbuttons/spells,(how cool would it be swapping the numbers for mana cost?) and pet stuff...
well, props to SOE. i feel like a kid in a candy store.
phenomenal job.
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01-30-2005, 02:44 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Lemme just say WoW has a text display for DPS... does that encourage you SOE? hehehe (I hope so )
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01-30-2005, 04:52 AM
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A Grove Wisp
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 25
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Please please PLEASE
Add the ability to display skill numbers in other windows.
The only skill #s i care about are my harvesting numbers
and having to open up that 1 skill window and fish through
100s of skills to see what mine are up to is tedious.
Example:
Adding harvesting skills to the player-HP/MP window to the left of it.
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01-30-2005, 06:07 PM
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A Griffon
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Join Date: Jul 2004
Server: Blackburrow
Posts: 555
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Yeah harvesting stats would be awesome!
The thing about showing dps.. they would not only have to add a tag for it, they would also need to make a parser! The "dps" in the character window was dps increase from buffs. Probably a percentage or +10 to your dps.
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06-19-2005, 12:54 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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xp bars like WoW
id like to see a numerical value of 0/xxxxx xp for lvls in a mod or heck even part of the game itself similar to wow and also when u kill a creature maybe show how much xp u get per kill that way u can accutly see how many of them you have to kill to lvl... also such as quests id like to see exactly how much xp i get from quests... cuz it dosnt seem like much\
also another thought... maybe a overlay on top of spells with a numerical cooldown value so u dont have to hover over them? maybe this exists i dunno
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06-21-2005, 03:49 AM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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also in wow we have a group dmg report and a healing report on dmg done and healing done and healing taken would ther be a way to have a dmg/healing report that gahters dmg done per hit and healing done per heal and disply it for a group raid or whatever?just calculating it for the timealloted untilits cleaerd? and updated per kill and such?
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