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Unread 02-27-2008, 02:54 AM
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Default How to create a reuse timer overlay for the hotbars?

Well. It is indeed for your hotbar spells....my question is....how would we use it?
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Unread 02-27-2008, 12:03 PM
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Quote:
Originally Posted by gm9 View Post
Looks indeed like a copy'n'paste accident on the description. As much as I would have liked group DD to be fixed.

Drago, to quote Rothgar:

In other words, you can put countdowns on top of the icons.
I tried putting them on the icons iconbank and no luck
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Unread 02-27-2008, 12:42 PM
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I haven't tried this yet, but as I posted elsewhere my understanding was you would need to add an overlay (such as a <Volume>) to the hotbutton file with text objects that receive the DD and are positioned over the buttons.
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Unread 02-27-2008, 01:28 PM
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Quote:
Originally Posted by gm9 View Post
I haven't tried this yet, but as I posted elsewhere my understanding was you would need to add an overlay (such as a <Volume>) to the hotbutton file with text objects that receive the DD and are positioned over the buttons.
I'll send you my file if you want. I tried this and for the most part it worked beautifully......but...the volume cellsize/cellpadding wont resize with the iconsize/iconpadding. If you could figure this out then I would be able to do the rest.

Iconsize/Iconpadding in the Icon's iconbank only goes by 1 integer, so if I were to try OnHoverIn='CellSize=Parent.Icons.IconSize' it wouldnt work because the cellsize takes x,y and not x
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Last edited by dragowulf : 02-27-2008 at 01:32 PM.
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Unread 02-27-2008, 01:44 PM
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Just assign CellSize=Parent.Icons.IconSize ## ',' ## Parent.Icons.IconSize
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Unread 02-27-2008, 01:45 PM
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Quote:
Originally Posted by gm9 View Post
Just assign CellSize=Parent.Icons.IconSize ## ',' ## Parent.Icons.IconSize
I'll do that and send you the file to show you when I'm done for future reference.
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