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10-17-2007, 09:30 AM
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A Griffon
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Join Date: Sep 2007
Posts: 1,489
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[Live] Game Update #39, October 17th, 2007(0)
HIGHLIGHTS
- The Fear Gate in the Feerrott has opened! The Shard of Fear, a fraction of the Plane of Fear, is now accessible by Norrathian mortals. Only seasoned adventurers traveling in groups should dare look upon this realm of terror and dread.
- Further sighting of mysterious visitors from Kunark have occurred in the waters near Freeport and Qeynos. See Admiral Marc Grenich in Qeynos Harbor and Livia Montellus in Freeport East to join in the investigations of these visitors.
- Guild banks have been extended with several new options. See the Guild Banks section below for details.
GAMEPLAY
- "The Tablets of the Blademaster" quest no longer requires that the player be in the Pillars of Flame zone to examine the spirit vessel.
- The Valley of the Magi instance off of the Commonlands should be functioning properly again.
- The Misty Mustang whistles should now summon pinto looking Misty Mustangs instead of Elddarian Chargers.
- The quest "A Portrait of Destiny " can no longer be shared.
- Vhalen's Tools can now be examined outside of the Acadechism for a quest update.
- Server Performance Improvements for dungeons and raid encounters.
- Usable Items that are not usable from inventory will always show darkened out while not equipped.
PETS
- Deity pets can now be used along with collection pets.
- Pets with random names will now persist that name through zoning.
TRADESKILLS
- Provisioners now have a recipe for prickly pear pie, and no longer have two different recipes for prickly pear cookies.
- Carpenters, inspired by the Night of the Dead, have begun researching new and sinister furniture items. A limited selection is now available with more development expected to yield further results in the future!
- Harvested items will now display the level of recipes they are used in.
ACHIEVEMENTS
- Mystic
- Weapon Mastery should now improve the dps, max health, attributes and crushing skill of the shaman pet.
- Fury
- Pact of Nature will scribe the spell for the player even if their inventory is full
SPELLS
- Clarified the Slaughter spell scrolls to be Assassin: Slaughter and Berserker: Slaughter to reduce confusion
- Instant cast non proc spells will now get a small bonus from +spell/heal/combat art mods
- Spells that summon multiple limited pets will display that information more concisely in the tooltip.
Inquisitor- Contempt now uses ordination like the other spells in the line do.
HOUSING
- The obsolete option to "Relinquish" homes has been removed. It's no longer required since of the advent of automatic moving crates. To move your belongings, simply go to your new home and buy it. Your items will be moved into the new home automatically.
GUILD BANKS
Guild banks have been extended with several new options: - Each guild bank tab can have its own name.
- There is a space on each guild bank tab for a comment.
- Each guild bank tab can now be set so withdrawing any quantity from a stack is considered as withdrawing one item for the purposes of the withdrawal limit.
BROKER:
- Two-handed weapons will no longer be returned in broker searches for "Primary" slot weapons.
UI
- When you run out of a charged item (* totem) the tooltip will no longer say "Charges: 5 / 5" it will instead say "Charges:0/5" to reduce confusion.
- There is a new UI window that will show only debuffs on your character:
- The UI window is called MainHUD.DetrimentalEffects
- The old effects window will now only show beneficial effects
More...
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10-17-2007, 10:15 AM
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A Young Mystail Rat
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Join Date: May 2007
Server: Antonia Bayle
Posts: 2
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New detrimental effects window is AWESOME. Any mods for it yet?
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10-17-2007, 10:32 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Hehe, what do you want modded with that? ProfitUI has it modded of course, but except for my standard icon size toggle I wouldn't know what else to change. Effect names visible?
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10-17-2007, 12:28 PM
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A Griffon
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 122
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What is the key combo to make it display btw? (ie... Alt-M for Maintained, etc.)
__________________
Korsh Hammerfell
Lvl 70 Troll Bruiser / 28 Woodworker
Vanyari Mistspeaker
Lvl 65 Mystic / 20 Tailor
Nahlis Muarr'Shef
Lvl 70 Brigand / 61 Jeweler
...honor is a harder master than the law. It cannot compromise for less than 100 cents on the dollar and its debts never outlaw.
- Mark Twain, a Biography
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10-17-2007, 02:02 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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I don't think there is a key combo yet. The window defaults to just being on. Otherwise just type /show_window MainHUD.DetrimentalEffects
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10-17-2007, 03:22 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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The shortcut is also Alt-E, both windows are toggled with the same shortcut.
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10-19-2007, 07:49 AM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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Guild bank tabs
How do you set the guild bank tabs? I can not find where to change the labels at. I've even deleted the custom ui "eq2_inventory_guildbank.xml" file to use the default one and still can not see how to change it nor find any space below it to enter txt.
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10-19-2007, 08:02 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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10-19-2007, 08:12 AM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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Quote:
Originally Posted by gm9
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ah.. Thanks a million
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10-19-2007, 08:50 AM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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Quote:
Originally Posted by gm9
You may want to add the same instructions for UIs that include eq2ui_inventory.xml, where you need to add
<include>eq2ui_inventory_guildbanksettings.xml</include>
to access the new guild bank settings window.
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Hmm I've added guildbanksettings.xml to the eq2_inventory ui, but still can not see it. I've also added it to the mainhub.xml file as well and can not see it.
Am using fetish nightfall latest version.
Last edited by Eshaac : 10-19-2007 at 08:54 AM.
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10-19-2007, 09:20 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Well if your server is really Splitpaw, then you will just have to wait for GU39 first. Your server is still at GU38 which has no guild bank settings window.
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