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03-31-2009, 03:59 PM
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A Young Mystail Rat
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Join Date: Jun 2007
Server: Antonia Bayle
Posts: 6
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auto attack bar for profit ?
i currently use the auto updating version of profit ui and i wanna get the auto attack back cause act gets annoying lol
i am having trouble trying to get teh auto attack bar add on with this . can i or no? if so how?
thanks!
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03-31-2009, 04:19 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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razieh kindly offered that his bar could be distributed with ProfitUI, I'm adding that in atm.
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03-31-2009, 05:28 PM
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A Young Mystail Rat
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Join Date: Jun 2007
Server: Antonia Bayle
Posts: 6
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thank you ! i am now having problems seeing the auto attack bar after i updated . i dunno why but my friend updated his and is seeing his perfectly. im currently not able to see mine. help!
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03-31-2009, 06:23 PM
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A Brown Bear
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Join Date: Dec 2008
Server: Unkown
Posts: 10
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issues with it not staying gone when you turn it off in eq2 control panel
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04-01-2009, 12:44 AM
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A Berserk Golem
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Join Date: Oct 2005
Posts: 56
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What exactly do you have to change in the file to get it to not show up.
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04-01-2009, 12:50 AM
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A Coastal Crab
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Join Date: Feb 2009
Server: Unkown
Posts: 1
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Yeah Id like to know how to turn it off. There is no "x" on the box that I can see. I tried to hit the same button on the control box I used to open it and it didnt close. Is there another way Im missing
Vibeth Befallen
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04-01-2009, 03:33 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by primamezzo
What exactly do you have to change in the file to get it to not show up.
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<Text Name="ShowOnLogin">true</Text> Change the bold part to false
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04-01-2009, 09:21 AM
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A Young Mystail Rat
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Join Date: Jul 2006
Server: Antonia Bayle
Posts: 4
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I've uninstalled and renamed my profit ui folder, then reinstalled the autoupdater and updated... But my autoattack bar isn't showing up either.
Edit: Additional info...I don't have a checkbox in my pui ctrl panel either...=/
- something else possibly worth mentioning...I have to scroll over my bottom bar with the mouse to get anything to show up...once i scroll over it, everything shows up...
Heh...doing what i should have from the begining...A clean install (er reinstall...)...
Same issue with the checkbox and the bar not showing up, however the bottombar is now showing as it should.
Last edited by apesoccer : 04-01-2009 at 10:26 AM.
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04-01-2009, 10:00 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Something interesting I noted with the bars is that with weapons with different delays according to the bars (and the underlying dynamic data) the weapons always swing at the same time regardless according to the shorter delay for the second and all following swings. Is that a bug or do I simply not understand the mechanics involved?
Quote:
Originally Posted by Ldarax
Ops think i spoke to early its still not showing, i know the window are there since i can move it and it dont matter what settings i use on it it still wont show
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If that is the case right click it and check the opacity sliders.
Quote:
Originally Posted by apesoccer
I've uninstalled and renamed my profit ui folder, then reinstalled the autoupdater and updated... But my autoattack bar isn't showing up either.
Edit: Additional info...I don't have a checkbox in my pui ctrl panel either...=/
- something else possibly worth mentioning...I have to scroll over my bottom bar with the mouse to get anything to show up...once i scroll over it, everything shows up...
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Red line in my sig which in your case means: empty your ignore list.
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04-01-2009, 01:23 PM
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A Griffon
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Join Date: Jul 2005
Server: Unrest
Posts: 156
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There are tons of quarks with auto attack(at least what I have learned from the dynamic data) Far as I can tell, if they are within roughly .3 seconds, it waits to swing both.
Also if you switch weapons mid swing your ranged delay becomes that of the weapon you switched in.
As far as the not switching thing, I have pretty much tied it down to this(tell me if it makes sense!). There is a small server lag window anywhere from none to .2 seconds, as far as Zoltaroth said theres nothing they can do about that(which is understandable). Now what happens from time to time is you can hit .2 seconds early, you do a combat art or attack and it starts the bar. Both of them are going at the same time now(technically), though because the way the dynamic data is no two bars can be shown at the same time. Your original bar ends, the second bar doesn't know what to do.
I have a few friends running my test window at the moment to pin point the problem even further.
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04-01-2009, 01:50 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by samejima
There are tons of quarks with auto attack(at least what I have learned from the dynamic data) Far as I can tell, if they are within roughly .3 seconds, it waits to swing both.
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yeah, only that I'm seeing just the opposite, it swings both as soon as one bar reaches 0 (with the other one being at only about 75%). Not for the first swing, but for all others. Anyway, that's not a UI issue.
As to the switching problem, looking over your code it may still be from the time before Zoltaroth changed the DD as you explained above? Otherwise I'm not sure why the checks in RangedCheck (and MeleeCheck) are needed.
Also considering the strange behaviour I described above with the bar resetting before it reaches 100% that might just be where your checks fail at the <.99 parts. Have fun figuring it out, glad I don't need to.
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04-01-2009, 02:03 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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I fixed mine by loading ui settings from another char, guess i messed up the first one
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04-01-2009, 02:34 PM
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A Griffon
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Join Date: Jul 2005
Server: Unrest
Posts: 156
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Quote:
Originally Posted by gm9
yeah, only that I'm seeing just the opposite, it swings both as soon as one bar reaches 0 (with the other one being at only about 75%). Not for the first swing, but for all others. Anyway, that's not a UI issue.
As to the switching problem, looking over your code it may still be from the time before Zoltaroth changed the DD as you explained above? Otherwise I'm not sure why the checks in RangedCheck (and MeleeCheck) are needed.
Also considering the strange behaviour I described above with the bar resetting before it reaches 100% that might just be where your checks fail at the <.99 parts. Have fun figuring it out, glad I don't need to.
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Ill play with it tonight probably and just clean it up(you are right that its before he changed it). Though that still wont fix all the bugs as there is still problems with the dynamic data.
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