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02-16-2011, 07:50 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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DoV updates
Incase anyone was going to make a topic asking, I just wanted to post an update.
I will be working on the UI this week getting any changes for Velious ready to go and will probably update the manual download a day ahead of time, and the updater patched the night beforehand. There really aren't a lot things to change, so it shouldn't take much to get things ready for Launch day.
-Drum
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02-18-2011, 02:07 PM
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A Young Mystail Rat
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Join Date: May 2008
Server: Antonia Bayle
Posts: 3
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Trade Skill window
About the only thing I noticed in Beta was that the tradeskill window wouldn't work at all. I had to revert to the default UI to do any crafting.
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02-18-2011, 07:03 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Karison
About the only thing I noticed in Beta was that the tradeskill window wouldn't work at all. I had to revert to the default UI to do any crafting.
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Yeah, that's normal. They updated both the code and the "Version" in the tradeskill XML file.
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02-22-2011, 06:55 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Full UI download and the patcher have been updated.
Just a note that I will not be updating the Individual download pages until I know that all these files work comfortably with Velious UI changes.
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02-22-2011, 09:31 PM
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A Young Mystail Rat
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Join Date: Oct 2006
Server: Antonia Bayle
Posts: 5
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Once again, thanks for such a prompt update. Really appreciate your having something for us all on launch day!
I did run the updater, but my trades skill window is still not working, so I am thinking this was not as quick and easy a fix (like any of it is a quick and easy fix, lol)?
It says I have recipes, but they are all listed as "Missing Item Name" and the difficulty is "Unknown". I can actually search for a recipe and it comes up for me to craft.
Thanks again for taking you time to provide such an excellent UI!
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02-22-2011, 09:45 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Thanks, I did get to see this today. Unforunately I play on Everfrost and our server has been barely up all day.
I'll get it fixed when I can.
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02-23-2011, 11:43 AM
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A Young Mystail Rat
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Join Date: Oct 2005
Server: Nektulos
Posts: 4
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Receipe Window Problems
I just did the new update, the one with the receipe update and still having the same problem. As below:
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02-23-2011, 02:43 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Will try to get an update out today. Our server didn't come online until after midnight on "Launch" day.
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02-23-2011, 07:55 PM
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A Brown Bear
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Join Date: Nov 2004
Server: Guk
Posts: 8
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Or just do what I did and download the full UI and pull out the items you use (specifically the journal, persona and player windows.) Worked fine for me.
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02-23-2011, 08:43 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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The person and journal windows are already up to date.
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02-24-2011, 10:12 AM
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A Crazed Gnoll
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Join Date: May 2005
Server: Antonia Bayle
Posts: 21
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Threat Meter
Looks like the threat meter has stopped working as well. Thanks for jumping on this so quickly!!
Regards...
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02-25-2011, 05:15 PM
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A Dragoon Sith
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Join Date: Aug 2010
Server: Oasis
Posts: 95
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Hey just a few things I am not currently playing as I am taking into account some family issues. I got Married. go me.. lol But I've updated your UI just to see what changed. 2 things i have that you could add one is a typo and other is an option.
I noticed that if i right click the EXP Bar (eq2ui_mainhud_experience.xml)
I could disable combat and quest so i just added a text over the exp bar that says "EXP Disabled"
PHP Code:
<Text AbsorbsInput="false" DynamicData="/GameData.Self.CombatExperienceDisabled" DynamicDataFilter="0001" Font="/TextStyles.Large.LargeStyle" Location="-80,0" Name="CombatExperienceDisabled" PackLocation="cfc" ScrollExtent="220,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="220,20" TextAlignment="Center" TextAlignmentVertical="Center" TextColor="#F0D080" UserMovable="true" UserResizable="true" Visible="false">Combat XP Disabled</Text> <Text AbsorbsInput="false" DynamicData="/GameData.Self.QuestExperienceDisabled" DynamicDataFilter="0001" Font="/TextStyles.Large.LargeStyle" Location="80,0" Name="QuestExperienceDisabled" PackLocation="cfc" ScrollExtent="220,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="220,20" TextAlignment="Center" TextAlignmentVertical="Center" TextColor="#F0D080" UserMovable="true" UserResizable="true" Visible="false">Quest XP Disabled</Text>
After the first button in the Page
and second it is called Multi-Attack. So in the Startbutton.xml it still has a DA
PHP Code:
<Text AbsorbsInput="false" Font="/TextStyles.Small.SmallStyle" Location="0,1" Margin="0,0,5,0" MaxLines="1" Name="Label" ScrollExtent="24,20" Size="24,20" TextAlignmentVertical="Center" TextColor="#C7CFC7">MA:</Text>
__________________
*On Leave Got Married*
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02-25-2011, 06:51 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Thanks DiggityMan. I applied your suggestion + the MultiAttack change.
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02-25-2011, 07:54 PM
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A Young Mystail Rat
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Join Date: Apr 2006
Server: Antonia Bayle
Posts: 7
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Just installed the new updates - thanks!
FYI, the tradeskill window is only showing 9 recipes at a time.
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02-27-2011, 10:14 AM
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A Crazed Gnoll
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Join Date: May 2005
Server: Antonia Bayle
Posts: 21
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Threat Meter
I've installed the latest update via the Updater: v1.23 - 2011.02.25
Both the main and pet threat meters still don't seem to be working. The main threat meter just remains a blank window. The pet threat meter seems to display a static graph at about 75% that never changes.
Attached is a view of the main threat meter and one that shows the pet threat meter, both taken in combat.
Regards,
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02-27-2011, 01:54 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I know that the normal threat meter should be working as I and many others are using it, and it's had no changes lately. You might wanna check your files there or options in-game... something is screwy.
I'll take a further look into the pet window, while I fix up the other small bugs that slipped through.
(PS. That's a pretty funny picture of what you were fighting )
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02-27-2011, 03:02 PM
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A Griffon
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Join Date: Oct 2008
Server: Oasis
Posts: 171
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Not sure if this should go here or not (probably not) but I noticed in the long horizontal stat bar that the Health and Power Regen values seem to be limited to 3 digits. For the first time I got my power regen to be over 1,000 and I noticed on the stat bar it either showed the last three digits or the first three.
I was really tired at the time as I forgot to look at the Persona window to confirm what it was really doing with the number.
Once again, thanks for the all the work you do!
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02-27-2011, 09:59 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Thanks. There's a few other stats that need adjusting. I tried to save so many pixels here and there but it has come back on me with stat increases and changes
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02-27-2011, 11:43 PM
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A Griffon
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Join Date: Oct 2008
Server: Oasis
Posts: 171
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Well, now that AGI and INT do nothing for me now.. I freed up some space by turning those off. Only 2 stats matter now for Warden.. STA and WIS.
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02-28-2011, 06:39 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Conor
I've installed the latest update via the Updater: v1.23 - 2011.02.25
Both the main and pet threat meters still don't seem to be working. The main threat meter just remains a blank window. The pet threat meter seems to display a static graph at about 75% that never changes.
Attached is a view of the main threat meter and one that shows the pet threat meter, both taken in combat.
Regards,
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I just checked the Pet threat in-game and it's working fine. Make sure you are up-to-date. I'm still not sure what to tell you about the Threat window. I can't reproduce the problem on my end or with others using it. Check your game options and try toggling the Always Show Threat window option. Something is strange there.
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02-28-2011, 09:23 PM
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A Forest Scavenger
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Join Date: Mar 2007
Server: Antonia Bayle
Posts: 19
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New Quest dialogue window background
It looks like the commonelements.dds file included in the UI is missing a new texture from DoV.
Several of the heritage/signature quests dialogue boxes currently have no background. But when I renamed commonelements.dds and started the game again, now the quests dialogue boxes are showing the new background.
Side effect, unfortunately, is now several of the buttons are using the default ui's red colors for the time being =x
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03-01-2011, 12:14 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Goaldan
It looks like the commonelements.dds file included in the UI is missing a new texture from DoV.
Several of the heritage/signature quests dialogue boxes currently have no background. But when I renamed commonelements.dds and started the game again, now the quests dialogue boxes are showing the new background.
Side effect, unfortunately, is now several of the buttons are using the default ui's red colors for the time being =x
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I actually just fixed this today, and it'll be in the next update (probably tonight or tomorrow)
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03-01-2011, 12:54 AM
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A Crazed Gnoll
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Join Date: May 2005
Server: Antonia Bayle
Posts: 21
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Threat Meter
To eliminate possibilities, I renamed my DrumsUI folder and reran the updater and EQ2Maps updater. Looks like something in my UI folder was borked, because the threat meter works fine now. Thanks for taking a look and sorry for the false alarm.
Regards,
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