Possible, but tricky.
To make this happen you'll have to create some hidden buttons to capture and pass values to your statbar. Also add code to....
Persona/MainPage/TabPages/Skills/SkillTemplate/Name
to activate those buttons when a tradeskill label is shown
Seudocode
Code:
<button Name="SkillBtn1" OnActivate="Parent.Parent.Parent.Parent.Parent.Parent.SKILLBAR.FishText.Text = SkillVal
Activated = false
" Visible="false"/>
<button Name="SkillBtn2" OnActivate="Parent.Parent.Parent.Parent.Parent.Parent.SKILLBAR.ForestText.Text = SkillVal
Activated = false
" Visible="false"/>
<Text Name="Name" OnShow="
CND1 = Text == 'Fishing'
Parent.SkillBtn1.SkillVal = Parent.Status.Text
Parent.SkillBtn1.Activated = CND1 ? true : false
CND2 = Text == 'Foresting'
Parent.SkillBtn2.SkillVal = Parent.Status.Text
Parent.SkillBtn2.Activated = CND2 ? true : false
" WhateverCodeIsAlreadyOnThisTextObject />
Make additional buttons and conditional code to handle each skill.
You may find that the "Name" text object never triggers the OnShow script. If so, try attaching the script to the parent "SkillTemplate" Page object. In this case you'll need to adjust the pathing within your scripts.